Archive for 'News'

All the cool stuff on Xbox One requires a Gold Membership

I’ve heard some talk since E3 like people may have missed this video from Microsoft. Entitled ‘Get the most from Xbox One with Xbox Live Gold’, the video that has a mere 16 views as of this posting highlights how a paid Gold membership is required for things like (in their words):

  • Unrivaled multiplayer gaming
  • Smarter matchmaking
  • Capture and share favorite moments
  • Get TV that’s tailored to you with OneGuide
  • Skype

In less than one minute the video painfully demonstrates that all those cool features Microsoft has shown will be locked behind the golden gates of their paid Live membership. The tail-end does point out that all profiles on the “single, designated Xbox One in Gold members home” can benefit from online gaming but that other Gold features cannot be shared.

It’s the bad news I was hoping we wouldn’t hear and there are more caveats and asterisks at xbox.com/live. It makes me curious to see how magical the Xbox One experience is with only a free Silver account.

E3: Of Dinosaurs and Goofy AR games

Know what E3 had way too much of? Guys shooting things. Know what it had a pitiable lack of? Dinosaurs and augmented reality gimmicks. That’s why I’m so excited about this year’s Wonderbook offerings (there’s another Harry Potter/Pottermore tie-in) and namely Wonderbook: Walking with Dinosaurs.

Now you can re-enact your least favorite parts of Jurassic Park like holding a branch to mess with some Brachiosaurs and geeking out of multimedia technology. There’s a bunch of goofy stuff in this Big Book of QR Codes and though I’ll likely never buy it, I’m glad this stuff exists on a mass market platform.

E3: Xbox One Achievements fully detailed

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While the world is busy screaming about Microsoft’s more outrageous moves with Xbox One some good news did slip out of E3 regarding Microsoft Points and Achievements.

Microsoft announced at their Media Briefing that the old Points currency would be going away with Xbox One. Joystiq got hold of a spokesperson during the show who confirmed that existing Xbox 360 Microsoft Points would be taken to a duty free shop and converted to real-world dollars on Xbox One. It’s good to hear because I assumed my Microsoft Points were forever locked to the 360. Now I can come over to the One with some cash to blow on stupid themes and junk.

Next up is word from Microsoft’s Cierra McDonald on the changes coming to Achievements on Xbox One and there’s a lot to cover. There are now two kinds of Achievements; the typical Gamerscore-boosting kind that will always be available to unlock and Challenges that are time-based and unlock various awards but not Gamerscore.

The idea behind the split is to make sure that every game always has a bunch of Achievements that can be unlocked whether you bought the game on launch day or five years later. Expect the multiplayer-focused or “viral” Achievements that were impossible to get after a game’s popularity died off to become Challenges.

Challenges are time-sensitive and can be updated by publishers as trends develop around their games. Say everyone loves shooting guards in the knee with arrows, the publisher can run a challenge to reward all players who make kneeshots over a peried of time. Challenges can also span titles so your progress in one game could be counted towards a challenge in its sequel. Instead of rewarding players with Gamerscore, challenges can unlock digital artwork, new maps, characters or buff items. It sounds kinda gross but the current alternative is buying all that stuff as paid DLC which is way, way grosser.

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Both Achievements and Challenges can trigger the Game DVR feature so if the game knows you’re about to land your 1,000th headshot it can prompt you to save or share the moment. The Achievements dashboard has also been greatly expanded with progress towards Achievements now visible outside of the game and a more detailed list of what your friends have been up to.

The long-rumored Achievements system for non-game apps is also finally happening. Examples given were video and music apps unlocking “sneak peek content, early access or subscription extensions” for performing certain tasks. Rest easy, though, as none of this stuff will reward Gamerscore. Achievements for games are just that although “appchievements” may appear alongside game Achievements on your profile.

Given how coy they’ve been about used game policy and the like, I’d say this Achievement information is downright thorough. About the only question I have left is if they’ll be changing the ‘ba~goink’ sound when an Achievement pops up.

E3: Pac-Man CE DX Plus updates that game you already own

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Do not be alarmed by the sight of Rally-X taking over Pac-Man. This isn’t a drug-fueled childhood nightmare from spending too much time in arcades. It’s just Namco Bandai’s latest Pac-Man initiative *take a deep breath* Pac-Man Championship Edition DX Plus. The best part is you probably already own it and the worst part is it’s just a vehicle for DLC.

It’s a title update coming late this Summer to the Xbox 360, PlayStation 3 and Windows 8 versions of Pac-Man CE DX you may already own. The Plus-appended update adds improved leaderboard functionality, new in-game medals and loads of skins, themes, sounds, music, and mazes for sale as DLC. It’s kinda gross — patching in a marketplace for a game from 2008 — but it’s part of Namco’s celebration of Pac-Man leading up to the release of another Pac-Product; Pac-Man Museum. Also there’s that new Pac-Man cartoon and it’s tie-in games.

Ya know what, let’s stop talking about Pac-Man.

E3: EDF! EDF! Earth Defense Force returns in 2014

Back in the hands of Sandlot after 2011’s westernized Insect Armageddon, Earth Defense Force 2025 is adding juuuuust enough new stuff to the tried-and-true formula to warrant an updated title. But is it enough to recapture the goofy fun of EDF 2017 or do we finally need a complete refresh from the series creators?

Though the cities, ants, alien ships, giant spiders and weapons all look a little too familiar, the new stuff does seem promising. That comes in the form of the new Air Raider who is essential the support class. He can call in airstrikes and mortar fire, use a laser sight to help other players’ missiles lock on and move faster, drop healing beacons and auto-turrets, and call in vehicle drops. Basically you’re gonna want someone in your game to play this guy because he can do all the cool stuff whenever he wants. Four-player online co-op also makes its way over from the recent Vita edition of EDF 2017.

If that still isn’t exciting enough I think this bullet point from the press release will do the trick, ensuring that “to save cities on earth, you’ll have to destroy them in pursuit of eliminating the insects!”. If only more games promised success through destruction. EDF 2025 is scheduled to ship for Xbox 360 and PlayStation 3 in February of 2014.

E3: Mad Max as Just Cause 3

e32013-madmaxTurns out Mad Max is the Avalanche Studios game we’ve caught a glimpse of in the past. Sony showed it off during their E3 press conference but it is definitely not an exclusive. It’s another cross-generational game coming to both Sony and Microsoft platforms as well as PC.

There have already been concerns that it won’t be as much fun as Avalanche’s Just Cause games but their lineage of big, stupid action is immediately visible in the first screenshots. Max is dressed in black just like Rico and while he doesn’t have an identifiable parachute or grapple gauntlet he is wearing some kind of leg brace. If movies have taught us anything it’s that typical medical devices often make you superhuman.

The screens also highlight a much more advanced hand-to-hand combat system with stunned enemies and melee weapons. If that’s not enough, imagine Just Cause’s ridiculous stunt position system applied to physical combat. You can also easily spot a stack of red barrels, proof that this is a video game world ready to be detonated at a moment’s notice. It’s also a video game world full of scraps to salvage to craft new gear, weapons and car mods.

Speaking of stunt position, the other screens feature Max’s car — the Magnum Opus — with thugs clinging to it, possibly after their own ride explodes. While the game’s environment may not lend itself to parachute skiing, the vehicular tomfoolery is being scaled up to compensate with mounted weaponry and “inter-vehicular combat”. Muscle cars, semi trucks and gyrocopters are guaranteed to transport you across the game’s promised open world whenever it’s presumably released alongside the movie in 2014.

E3: Konami combines slots with RPGs to make pseudo-game Slot Revolution

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Love playing 10000000 but hate all that strenuous tile matching? Konami is streamlining the interaction for you and simultaneously branding this as a Revolution title. The only thing that could make this better is if NAOKI was doing the music or if it were called Slot Slot Revolution.

If you’re legitimately interested and not just entertained like I am, the game will be released for free  this Summer for iOS, Android and Kindle. You can even carry your progress across devices if you’re one of those tech journalist types that pack three phones and a tablet.

South Koreans can ‘just dance’ with K-Pop Dance Festival on the Wii

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Seeing how Katy’s open plea to Harmonix to make a K-Pop Dance Central continues to be one of our most active posts I figured it was our civic duty to talk about K-Pop Dance Festival. Developed by Skonec, it’s a very Just Dance-like game with vividly colored live action dancers showing you the moves to mimic with the Wii remote.

It was released exclusively in Korea for the Wii at the end of April and I expected to buy it as soon as it popped up on Amazon or Play-Asia… only it never did. I dug around again this morning and haven’t been able to find it anywhere outside of a lone listing on eBay at $50. Then I dug a little more and was reminded that the Wii is region locked.

That makes for a pretty hefty barrier to entry but we can at least check out the tracklist below and Skonec has been posting videos pretty regularly on their YouTube channel of the songs in the game and people playing it.

2010 and newer

  • “Gangnam Style” from Psy
  • “1, 2, 3, 4? from Lee Hi
  • “Beautiful Night” from Beast
  • “Fantastic Baby” from BigBang
  • “You and I” from IU
  • “Shanghai Romance” from Orange Caramel
  • “Apgujeong Nallari” from Sagging Snail(Lee Juck, Yoo Jae-Seok)
  • “Shake It” from Chulssa(Noh Hong-chul, PSY)
  • “Roly Poly” from T-ARA
  • “Ma Boy” from SISTAR19
  • “Supa Dupa Diva” from Dal Shabet
  • “Shy Boy” from Secret
  • “I Don’t Care” from 2NE1

2000′s

  • “Mister” from Kara
  • “Superman” from Norazo
  • “Nobody” from Wonder Girls
  • “Look only at Me“ from Taeyang
  • “10 Minutes” from Lee Hyo Ri

1990′s

  • “Festival” from Uhm Jung hwa
  • “To my Boyfriend” from Fin.K.L.
  • “Tell Me” from Jinusean
  • “Honey” from JYP
  • “Kungttali Syabala” from Clon
  • “In Summer” from Deux
  • “I Know” from Seo Taiji and Boys

1980′s

  • “Last Night Story” from So Bang Cha

 

Expansion Joint Excitement returns in Bridge Project

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Way back in the early 2000s there was this physics powered, bridge building series called Pontifex. I was never a very good bridge designer but I was enthralled by watching my creations crumble under the weight of a train. Tumbling into the river below I would quickly reload and watch it all go to hell again. Later the same guys made Bridge It but at the time it was exclusive to Nvidia cards and I was stuck on GeForce.

Bridge It took the flat shaded, grid-based look of Pontifex, coated it in gorgeous textures and doused it with wonderful lighting, terrain and reflections. I was jealous but it looks like I’ll soon be able to simultaneously relive the glory days of Pontifex and gawp at Bridge It style environments with Bridge Project.

Coming to Steam on March 28th for $20, Bridge Project looks prettier and features more stuff to do than all the highly specific physics-based-bridge-building-simulators before it. Build bridges to support buses and tanks as well as trains, boats and cars. See if your creation holds up against earthquakes and high winds. Most importantly, access an endless array of bridge-building challenges from the community and stack up your scores next to theirs.

As much as I enjoyed Pontifex and the handful of imitators that I’ve played on websites and handhelds since, I’ve never managed to finish every challenge. At some point my engineering ingenuity gives way to the sadistic joy of watching things fall apart and then I give up shortly after. So maybe I’m not jumping on it at launch but I’m definitely keeping an eye on Bridge Project down the line.

I got my $10 parting gift from Sony

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I finally turned on the PS3 again and found my “loyal customer” payoff waiting. Sony started giving out these $5 and $10 bonuses last week and I had a feeling it was some kind of pre-event damage control. With the news that current PSN games won’t be playable on PlayStation 4 I can’t help but feel justified by that assumption.

It’s like Sony saying “sorry guys, have one last game on us” or “at least when you get a PS4 you’ll have $10 to spend”. I appreciate it and will gladly spend it but I’m suddenly terrified of downloading anything for our current consoles. I’ve got plenty of things plugged into the TV as is and was really hoping I wouldn’t need to keep a PS3 at the ready right next to a PS4. Ah well, thanks for the bucks anyhow, Sony!