I went ahead and grabbed the requisite update for Spelunker World over the weekend to check out the NieR goodies. After one run through the event stages and a 10x Doggie Diggin’ session I wound up with 1/20th of a 9S outfit. Yup, Spelunker World is still very much a grind. Have a look above. Brushing the dust off my Spelunker skills is hilarious on its own.
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Tozai has revealed the latest Spelunker World cross promotion after a long break from new content and naturally it features Square Enix’s most goodwill-garnering title of 2017, NieR: Automata. The details page is broken at the moment but all you really need to see is that new loot that lets you dress up your hapless spelunker as 2B, 9S, A2, and Emil.
The promotion begins July 27th and runs through August 24th in both the U.S. and Japanese versions of the game. I’m not sure if I’m ready to return to the grind just for some chibi gear but I might pop in to see if they did anything clever. NieR subverts a lot of video game conventions and if they squeezed something like that into Spelunker World I’d hate to miss it. Video probably coming soon!
The only game in the entire Switch presentation that sent my fists pumping triumphantly into the air was Minna de Waiwai! Spelunker. It’s not a system seller for me like it was on PlayStation 4 but beyond Breath of the Wild it’s the only thing they showed that I was eager to play.
The gameplay (and stages) look to be the same as in Spelunker World but the trappings around them have been refreshed. There’s a new art style to the menus, a new world map and base camp screen, and the multiplayer lobby looks to be more informative about what gear everyone is bringing. Speaking of multiplayer, the game is reduced from a max of 6 players to 4, all of which can play together locally via splitscreen in TV Mode. It even supports 4 players in Tabletop Mode, though I can’t imagine staring intently at 1/4th of a 6-inch screen would be any fun. I was worried that the game would be local play only but word has it that online multiplayer is supported as well.
Visually the graphics feel pared down to me, lacking the reflections and sharp detail that frequently surprised me on PS4. Forgive me, but on the Switch it looks more like a Wii game in HD. It’s not a knock on the hardware, I think the flatter, more cartoony style just doesn’t play so well in screenshots. I’m still waiting to see it in motion beyond the 1.5 second snippet from the sizzle reel. See if you can spot it!
Possibly the biggest change is that the game isn’t free to play anymore! For roughly $45 you’ll be able to download the game or pick it up at retail. I am especially tempted to import the game just to have a physical Spelunker to hold and love and hate and love again… and smash against a wall for all the times it killed me. The price tag also means there’s no concept of buying Retries, at least there aren’t any Moon Stones in the screenshots released so far. New players will never know the real agony of death unless they come up with a new system to take its place. Maybe you lose coins or experience and it just takes longer to level up your gear.
But maybe my favorite thing about Minna de Waiwai! Spelunker is that Google translates the title to “Everyone is crazy! Speller car” which is the follow up to one of my favorite games, “Everyone with Sprank Car Z”. If I do somehow end up with a Switch you can expect much reporting on Speller Car after its Japanese release on April 20th (and then again whenever it hits the U.S.).
If you’re a Spelunker World fan who likes watching over reading long posts full of text, I’ve got the video for you! We were out of town and were hit by a minor “lifestyle change” but I still managed to record all the new stuff from the Mega Massive March 18th update to the game. Check it out if you still haven’t had your fill of hot new Spelunker World changes!
Just when I think I’m out,
Spelunker World pulls me back in!!!!!
A week or so ago I finally made the push through the last few stages in World 4 of Spelunker World. I knew the rest of World 4 was coming… I just didn’t expect it to show up so soon and with so many other changes, improvements and enhancements in tow. It seems I’m back in the thick of it again so I thought I’d post a recap of all the new changes since the official news is kinda hard to follow.
- Spelunkette’s Sister is now in the game! I haven’t done it yet but completing World 4-25 should unlock her as a playable character.
- Getting to 4-25 is a lot easier as ALL stages are now available on the map. If you get stumped on a level you can simply skip it!
- That’s a handy change as the new challenge looks to be getting a 3-Star rating on every stage at which point… something will happen.
- It’ll probably be over by the time anyone reads this but in celebration of the One Year anniversary of the game and 900,000 worldwide downloads a new daily login bonus is giving away a pet! A Pet! That never, ever happens with the dailies.
- They finally added Final Fantasy gear… but it’s just from Type-0 so, like, does anyone care?
- Hidden items in the Time Attack mode will alway be “red potions”
- SpelaMAX energy drink now lasts for 60 minutes and gives you an “EX Chance” where every 1 in 5 silver litho-stones you pop open will be a 3-Star item or higher
- Player Titles are now based on experience, not the weekly leaderboard results. I imagine a lot of Level 100+ players were tired of being called “Amateur Deathwisher”
- New Symbol Emotes added for situations like “hey, I need a pet over here”, “hey, I need someone to hold this switch”, “ANGRY” and “yeah… I’ll use a continue”
- Pet abilities can be leveled up to rank 4
Now for the really crazy playability changes. When browsing and building loadouts of gear you’ll now see the imbued protections right on the screen. Previously you’d just have to know that the pirate gear is what you wanna use for the fire stages but now it’ll show “x5 gas vent” and “x3 fire pillar” protection when you’re cycling through loadouts. Super helpful and something that probably should’ve been in there a lot sooner.
Finally, the craziest thing of all after having played this game for an entire year: you can use any item to level up any other item! Before, you could only pump in the same kind of item, limiting what you could do with low level gear. 1-Star items couldn’t be used at all and were only good for selling. Now even the lame 1-Star loot has more value, even if they’re only worth 5 experience points each.
*phew* I think that covers it all. As always, if any of that sounded bewilderingly intriguing to you feel free to add me on PlayStation Network and jump in! Spelunker World is free and even after a year I have yet to spend a penny on it.