Author: ShawnS

Quick Tallies on the Switch’s Software Lineup

Quick Tallies on the Switch's Software Lineup

Am I trying to justify not buying a Switch or do I just like making spreadsheets? With the news of “This Week’s Switch Releases” going around I decided to copy all the listings from Nintendo.com into Excel and do some quick tabulating. Of the 53 current Switch titles on Nintendo’s official site:


26
games have been released

There are 14 Switch exclusives, half from Nintendo

38 of them are (or will be) available on other platforms

29 titles are old, from 2016 or earlier


Run all those numbers through the Shawn filter and it distills down to five.
 I’ll even throw in the unlisted Spelunker World and Vroom in the Night Sky to make seven games I’m interested in playing on the Switch. Between the lacking library, JoyCon-gate and docksocks I’m having a really hard time overriding my rational, adult brain. I’d love to be enraptured with Zelda like everyone else and posting my own musings about the hardware but until there’s a deal I’ll keep busy with NieR and all my other personal projects.

Capcom Cashes in on My Childhood with The Disney Afternoon Collection

Capcom Cashes in on My Childhood with The Disney Afternoon Collection

It honestly doesn’t even matter what The Disney Afternoon Collection is because, for me, it starts and stops with this artwork right here. The wavy shapes, the day-glo colors, some of my favorite childhood characters and that font on “Collection”. It’s too perfectly 90’s. This is practically a cover of Disney Adventures magazine, another childhood memory I cradle in the warmest cockles of my heart.

The collection itself could never compete with that kind of nostalgia but it’s a good bundle nonetheless. Ducktales 1 and 2, Chip ‘n Dale Rescue Rangers 1 and 2, Darkwing Duck and TaleSpin are getting the Mega Man Legacy treatment for $20 on PlayStation 4, Xbox One and Steam. And it’s out this Saturday the 18th! I don’t have a lot of time to write more so I’ll leave it with the press release text and a few final thoughts:

“All six games are new and improved HD versions of the originals and feature a number of filtering options that replicate a classic retro look and feel. This collection also offers new ways to play with Boss Rush and Time Attack modes for each game. In Boss Rush mode, players battle through challenging boss encounters consecutively, while Time Attack mode encourages time-based gameplay and provides online leaderboards that track the fastest times for each game.

A new “Rewind” feature makes these challenging titles more accessible for newcomers, with the option to rewind time and enjoy a swift recovery from blunders. Additionally, the in-game Disney Museum will provide history buffs with a wealth of content to celebrate the era of the original releases, such as concept art, advertisements, character art, and music – all preserved in their original glory.”

  • Yes, this is being handled by Digital Eclipse and should hold the same esteem for the source material as their previous Mega Man Legacy Collection.
  • Yes, I think Capcom may be running that Ducktales license dangerously close to the ground between this and 2013’s remastered treatment.
  • No, these wouldn’t be my personal six favorite Capcom/Disney titles but I can’t argue with the package and its appeal.
  • Finally, no, I’m probably not ever going to buy this… but I sure am glad it resulted in that artwork up there!

Achieving: 200 Miles followed quickly by a Satisfying Death

I’d been working my way towards Mile 200 in The Flame in the Flood since January but after a hospital visit, weeks of feeling terrible and then a Disney vacation I didn’t get to finish it off until just this past weekend. There are 6 parts in total if you want to watch a longer leg of the journey but it really wraps up nicely in the final episode above.

After hitting the 200th Mile *DING* I decided to end my run as spectacularly as possible by dying from 10 simultaneous afflictions… amid a bear attack *DING*. Then I remembered that there’s a Director’s Commentary mode so I started a new game, listened to some early dev talk and managed one last Trophy for staying on the river for 10 miles without stopping *DING*.

Achieving: Tales of Pointless Self Reward retold in brief posts whenever we feel like it.

Catching up with Jambo! Safari after 17 Years

Earlier in the week I recounted my sub-par experiences with pinball during our vacation to Disney World. But just a few feet away from those janky machines was one of the best surprises of the whole trip: Sega’s Jambo! Safari. I probably haven’t touched the game since 2000 and at the time it wasn’t as appealing as Crazy Taxi, Emergency Call Ambulance or any of Sega’s other wild arcade racing games. I may have played it five or six times in my life but just recently I’d been thinking about it more intently.

This also reminded me of the pseudo-port/sequel that Sega released on the Wii in 2009. Jambo! Safari: Animal Rescue has some of the same gameplay as the original but it’s also inflicted with Wii-itis: the compulsion to throw in kid-friendly motion controls and minigames. On top of that it looks like a slow paced zoo sim that requires you to pet, feed and manage your animals. Look, I’m just here to powerslide around Africa… at least that’s all that I remembered about the arcade original.

The machine we found at our resort was in the streamlined stand-up cabinet which made managing the brake and gas pedals a little tricky and uncomfortable for me. Nevertheless I was happy to dive in and rediscover what set Jambo! apart from the rest. “It’s like car fishing,” Katy and I agreed. Jambo! Safari takes the race-the-clock design of Crazy Taxi and mixes it with Sega Bass Fishing of all things.

After you rope an animal you have to manage a tension meter to wear them down until you can finally line up a second shot to net them. If it weren’t for the timer it would be painfully easy but as the seconds tick away you push to be faster which brings out the game’s hilarious shenanigans. Grappling a large animal or powersliding too sharply can send your jeep barreling into comical spins. As animals elude you they’ll throw up a mocking emote while the broken English text chides you.

Some of the “Final Research” missions are coin-gobblingly sleazy if you aren’t ready for them but overall it was a surprise and a treat to play again after nearly 17 years. Check out the 2-part video above for an overview of the machine that we found and a few brief rounds with this unsung Sega classic.

Pinball at Disney World in 2017 isn’t so Magical

I found the one thing that's completely not magical at Walt Disney World: the pinball.

I found the one thing that’s completely not magical at Walt Disney World: the pinball. For starters, the parks are practically devoid of arcades now. The shop attached to Space Mountain that once had a small assortment of machines is now 100% merchandise. With Pizza Planet at Hollywood Studios being transformed into PizzeRizzo there are even fewer places to find some games at the parks, not to mention pinball.

Our home-away-from-home this time was Port Orleans French Quarter whose tiny, misshapen arcade had one pinball machine, TRON Legacy. We were killing some time waiting for our bus back to the airport so I finally gave it a shot. Almost immediately my ball got wedged in one of the side lanes and the machine had to go through its auto-shaking routine three times before it was finally released. Also, any time “Shoot Again” was active it would return multiple balls so I usually had 2 or 3 in play at once.

Earlier in the trip we stopped over at Port Orleans Riverside, a much larger resort that’s basically attached to French Quarter and shares similar Louisianian theming. Their arcade was three times the size of French Quarter’s and had 4 Stern tables lined up in the back for what amounted to $0.25 per play. The first one I played was Indiana Jones and I knew it was going to be a catastrophic game as soon as my credit activated the table.

The right flipper was not only super weak but it would constantly get lodged in place. Only the ball hitting it would cause it to drop back down. Making any specific shot from the right hand side was more impossible than usual for me. Somehow I still managed to get a multiball which resulted in a satisfying explosion of chrome balls from the Ark of the Covenant. Similar to TRON though, all of the balls were returned after multiball ended for the remainder of my game. Trying to get a ball back into play with 6 of them stacked up was kind of more fun than the table itself.

Sega's Jambo! Safari was a great surprise at Port Orleans Riverside

I didn’t get to check for pinball at any other resorts on this trip but after these experiences it would probably have end with more disappointment. “Ramshackle” is the word I’d use to describe the pinball at Disney World’s resorts. As entertaining as the janky behavior was I would have preferred to fail at pinball on my own terms. The highlight of the trip as far as gaming was concerned definitely goes to Sega’s Jambo! Safari which I haven’t played in … *does the math* … wow, over 15 years! I’ve got some video of it that I’ll hopefully have posted later this week.