Category: Nintendo

Wii’re here for anything relating to Nintendo and its platforms. Look to the tags for anything more specific.

Game Boy Style Pokemon Nanoblocks up for Pre-Order


Do you like LEGOs but wish they were really tiny? You’ve probably seen Nanoblocks popping up at your local hipster toy stores and museum gift shops but I didn’t realize there were so many more varieties out there. While the Game Boy colored Pokemon above are up for pre-order at Play-Asia right now, there are already full color versions available.

There’s also a super sized Seregios from Monster Hunter, Kamen Rider, chibi Transformers and a few of those cute creatures from Dragon Quest that seem exceedingly appropriate now that Dragon Quest Builders is nearly out. Speaking of, have you seen that Dragon Quest Builders demo yet? *Self Prosplosion!!!*

Now Playing: Gotcha Racing (Nintendo 3DS)


You know me, always happy to fawn over a little release that looks to have some quirk. That’s definitely Gotcha Racing, a game I’ve had my eye on since its quiet debut at E3. It released yesterday on the 3DS eShop for $5.99 and I grabbed it as soon as I got home from work last night. It’s called Gotcha Racing because it’s all about winning new car parts through a gashapon system. But as I would play, put it down and come back minutes later for “just one more race” I felt like the title had another meaning. After my first hour with the game I wouldn’t call it captivating but it definitely scratches that compulsive itch for progress.

Of course, I wasn’t drawn to a game because it has random loot drops from capsule toys. Gotcha Racing makes a fairly striking first impression when you see it in motion with a strict top-down perspective that spans both screens of the 3DS. The view keeps your car perfectly aligned in the center of the bottom screen, feeling a little like a sewing machine where you’re rotating the world underneath your car. It’s a peculiar sensation at first and a peculiar design choice as the game leans towards realism with its vehicle performance. Each chassis, engine and tire has an impact on acceleration, top speed, brake power, cornering and drift.


I don’t know if it’s the perspective or the precision of the A.I. racers but I’ve never fought this hard to find the perfect racing line in any other game. Moving up a position is a battle over inches in the early game and if you can cut just a tiny bit more into a corner you’ll secure your spot in the pack. It’s turned out to be way more harrowing than I expected from what looked like a cutesy toy race car game. Grinding out parts from the capsule machine and then combining them to boost stats also seems harrowing. It’s been fun tinkering in the first hour but I can see this process getting elaborate and annoying as you can’t upgrade or sell items equipped to your four loadout slots. This results in temporarily swapping each loadout item to an inferior one, backing out, fusing the items, then going back to each car and re-equipping the new gear. Elaborate!

Gotcha Racing seems like a game I’ll pop in and out of for short bursts or maybe while listening to podcasts. I’m not yet able to move out of the initial F-Grade class because I don’t have a good enough car to win the final tournament. That means re-racing the first three courses over and over until I can win or upgrade my way out. It may not sound like fun but it’s enjoyable to play and fast to load, and there’s always a chance for that Rare Drop to fall out of the machine and make everything instantly better.

I’ll be back with an update once I hit the next noteworthy milestone with the game.

[Gotcha Racing is developed by Arc System Works and published by Natsume. It was released on the Nintendo eShop August 27th, 2015 for the Nintendo 3DS.]

Natsume confirms Gotcha Racing for 3DS is out August 27th

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I dug the 3DS out of its tomb at the bottom of a plastic bin just the other day to see if I’d missed the release of Gotcha Racing. Since I first saw it at E3 there’s just been a special somethin-somethin about the top-down, cross-screen racing game that’s captured my interest. It turns out I didn’t totally flake out and miss it because just today Natsume has confirmed it’ll be out on the 3DS eShop on August 27th. Yay!

Unfortunately, they still haven’t released any more direct feed footage and not even new screenshots so the impact of the game may be lost with just these two images. Nevertheless, I’m planning on picking this up on the 27th so look for some kind of recap in the coming weeks. If you’d like to know more about the game, click on in. I’ll just leave Natsume’s whole press release here since I’m too exhausted at the moment to edit it down. (more…)

Sad Musings about this new Chibi-Robo


As disheartening as 2014’s Chibi-Robo: Photo Finder was, the hot Nintendo Direct reveal of Chibi-Robo: Zip Lash is doubly so. In its original form, Chibi-Robo was a wonderful little game about discovery. Not only discovering the gigantic human world he inhabited, but also Chibi-Robo’s discoveries about human nature, often from the most inhuman characters. While they were flawed, each and every Chibi-Robo game until now has done something unique. Now we have Zip Lash, a side-scrolling platformer with gameplay that’s been done a hundred times before.

Chibi-Robo’s electrical plug “tail” is now a whip/grappling hook. That’s it. It’s the damn laziest conceit you could think up from looking at the character and it makes me wonder if anyone who had anything to do with the previous games is still involved. But who cares because AMIIBO!!! Sadly, the fact that the toy is exclusively bundled with the game means this will be the best selling, most sought after Chibi-Robo title ever. It also makes me wonder if we’re about to see a deluge of cheap games and apps simply to justify an amiibo.

Maybe there’s more to Zip Lash than the little that’s been shown. Maybe it’s not just a vehicle to sell a toy. Maybe we’ll find out more at E3 and I’ll be happy to rescind these comments. Maybe.

Promo Man: Paper Mario Sticker Star?


Potentially gillions of images featuring Mario and his cohorts have been mechanically pressed to sheets of sticky goo over the decades. But no matter how they may glisten or sniff they’ll never top these Donkey Kong stickers from 1982. I only remember the stickers but according to The Gaming Historian they came in packs of Topps Donkey Kong trading cards. The stickers and gum were obviously my favorite part as I don’t remember what a single one of the cards looked like.