Category: Nintendo

Wii’re here for anything relating to Nintendo and its platforms. Look to the tags for anything more specific.

Nintendo Reveals the NX as the Nintendo Switch


“Nintendo Switch. We decided to.” The Google translated text on Nintendo Japan’s official site is probably all the explanation anyone really needs. Nintendo does what Nintendoes and that is almost always “100% Weird”. They did not disappoint us today.

So the NX is officially the Nintendo Switch, named as such because — look at it — it’s a home console tethered to a TV, it’s a tablet-sized portable, it supports multiplayer by breaking apart the controller and it even has a traditional Pro Controller option. You can switch to play however you want.

Peripherals and Game Carts
It looks like a peripheral bonanza for Nintendo to profit from. I fully expect at least one necessary charging cable to be sold extra along with a myriad of color options, battery packs, cables and headrest mounts (?). Games come on DS sized cartridges and slip into the Nintendo Switch whether you’re playing on the go or docked to a TV. I assumed the processing guts were in the large docking station but it seems that the Switch is fully encompassed in the tablet device.

Backward Compatibility?
Speaking of being docked to a TV, that base station features 2 USB ports on the side and seemingly no space for a disc drive, ruling out backward compatibility with any Wii U, Wii and GameCube discs we may own. If it is backward compatible we’ll likely be re-buying our games or engaging with an elaborate system to send in discs and have them exchanged for downloads. That sounds exhaustive for consumers and Nintendo alike. I expect a full break from disc-based backward compatibility, possibly ALL backward compatibility, from here on out.

Now I’m just Arguing with Myself
The number of permutations of this hardware reminds me of this old GameCube promo booklet. It took a 2-page spread to show all the ways you could hook a GameCube up to a Game Boy Advance for features that hardly anyone, even Nintendo, implemented. With the Switch it seems like people could just be confused by what to do with it. Being built around a tablet is a smart move but I think a lot of people may be put off by that familiar form factor inundated by controller add-ons and docking bases. “Why bother with that when my iPad already plays great looking games without extra stuff?”

However, while it wasn’t shown in the video the tablet may be all we need to play a whole bevvy of Nintendo games. Those who don’t want the bolt-on controllers can stick to a new Touch Generation of games à la Miitomo and even Pokemon GO. “The kids play with those controller doo-dads, I’ll stick to the brain scientist man myself,” Grandad could be seen saying in an advertorial in Home & Garden magazine. Rather than winning non-gamers over with a new motion control gimmick the Switch’s secret weapon may be that it can cater to everyone. Cue the advertising slogans urging family members to each buy their own.


Oh right, Games!
Every generation Nintendo trots out an image like the one above as proof that, this time, third party publishers are going to be on board with their wonky new console for the long haul. So let’s just say I’m not totally won over by this roster but I am nonetheless excited to see what people release on it. Here’s the official list without all the sneaky middleware names that Nintendo slid in:

505 Games

Activision Publishing



BANDAI NAMCO Entertainment




DeNA Co.

Electronic Arts





Gungho Online Entertainment

HAMSTER Corporation



Konami Digital Entertainment



Maximum Games

Nippon Ichi Software


SEGA Games

Spike Chunsoft


Starbreeze Studios

Take-Two Interactive Software, Inc.

Telltale Games

THQ Nordic

Tokyo RPG Factory

TT Games


Warner Bros. Interactive Entertainment

It’s an appreciable mix of all the big names from both Western and Eastern territories along with a handful of feel-good indie-sized studios. Are they all bringing totally new, original titles? Probably not, but having some of the games from these studios available on a portable only adds value to the Switch’s proposition.

No Gimmicks, Just Games
It didn’t hit me until an hour or so after the reveal (and well after I started this rambling post) but the Switch isn’t trying to revolutionize how anyone plays a game. Nintendo didn’t flaunt motion controls, accelerometers, dual screens or bean-shaped button layouts. Instead they showed us a series of gameplay options that caters to practically everyone, all with one device.

With the Switch we’ll be able to engage with Nintendo’s games in seemingly any form factor we choose. And probably more importantly, third parties don’t have to run their games through a gimmick machine to bring them to Nintendo’s new platform. Translating a game from PC to PlayStation to the Switch’s NVIDIA Tegra hardware may be more complicated than a simple copy and paste but the whole game doesn’t have to be re-designed for a change.

There’s still much, much more to learn about the Switch before it’s March 2017 release (price, hard drive capacity, battery life, launch lineup) but I’m pretty impressed with what has been shown. A TV is where I prefer to play but every now and then I’ve enlisted the Vita to remotely stream the PlayStation 4 and always wished it worked better. Clearly there are cases when even I want to play on a handheld device and the Switch caters to that out of the box. I’m impressed but not completely sold but that’s a fair deal better a response than I had from the Wii U.

Watch, Listen and Reminisce About Boulder Dash

Ever since Giant Bomb did that Quick Look of Boulder Dash: 30th Anniversary I’ve been feeling the feels for the Atari PC and NES versions that my sister and I used to play. It’s taken way longer than I planned but I finally finished a new videOST series for the game’s soundtrack and recorded a little session with the game full of stories and memories. I also managed to finish the game without an excessive amount of cheating. It’s the first time I can remember ever seeing (and hearing) the ending!

Come to Universal Studios, stand in line and pick up our trash

Universal Studios Theme Parks Adventure on GameCube is a title I would never have appreciated on the day it released in December of 2001. Having found it 15 years later for $2 at a flea market, however, made it exactly my kind of Weird.

It’s a game that glorifies the Universal theme parks by making you buy special tickets to bypass the unending lines at every ride. And how do you pay for these tickets? By picking up garbage that constantly appears all over the park, even at the feet of mindless staff members. In this fantastical land of Hollywood magic each “ride” presents you with a mediocre minigame, all of which are unique but not really fun. At its best it puts Sega to shame by offering the closest thing to a home version of both Brave Firefighters and the arcade lightgun game of Jurassic Park. At worst, you watch a five second pre-rendered clip of the Waterworld attraction’s finale… from five different angles.

All it took was the $2 price tag to turn the awkward and simplistic gameplay into a pleasant (and hilarious) afternoon recording. Getting that recording online was the real traumatic experience here. My editing software refused to process the second half of the video so I spent a week chopping it into two parts that start and end at the right spots.

Game Boy Style Pokemon Nanoblocks up for Pre-Order


Do you like LEGOs but wish they were really tiny? You’ve probably seen Nanoblocks popping up at your local hipster toy stores and museum gift shops but I didn’t realize there were so many more varieties out there. While the Game Boy colored Pokemon above are up for pre-order at Play-Asia right now, there are already full color versions available.

There’s also a super sized Seregios from Monster Hunter, Kamen Rider, chibi Transformers and a few of those cute creatures from Dragon Quest that seem exceedingly appropriate now that Dragon Quest Builders is nearly out. Speaking of, have you seen that Dragon Quest Builders demo yet? *Self Prosplosion!!!*

Now Playing: Gotcha Racing (Nintendo 3DS)


You know me, always happy to fawn over a little release that looks to have some quirk. That’s definitely Gotcha Racing, a game I’ve had my eye on since its quiet debut at E3. It released yesterday on the 3DS eShop for $5.99 and I grabbed it as soon as I got home from work last night. It’s called Gotcha Racing because it’s all about winning new car parts through a gashapon system. But as I would play, put it down and come back minutes later for “just one more race” I felt like the title had another meaning. After my first hour with the game I wouldn’t call it captivating but it definitely scratches that compulsive itch for progress.

Of course, I wasn’t drawn to a game because it has random loot drops from capsule toys. Gotcha Racing makes a fairly striking first impression when you see it in motion with a strict top-down perspective that spans both screens of the 3DS. The view keeps your car perfectly aligned in the center of the bottom screen, feeling a little like a sewing machine where you’re rotating the world underneath your car. It’s a peculiar sensation at first and a peculiar design choice as the game leans towards realism with its vehicle performance. Each chassis, engine and tire has an impact on acceleration, top speed, brake power, cornering and drift.


I don’t know if it’s the perspective or the precision of the A.I. racers but I’ve never fought this hard to find the perfect racing line in any other game. Moving up a position is a battle over inches in the early game and if you can cut just a tiny bit more into a corner you’ll secure your spot in the pack. It’s turned out to be way more harrowing than I expected from what looked like a cutesy toy race car game. Grinding out parts from the capsule machine and then combining them to boost stats also seems harrowing. It’s been fun tinkering in the first hour but I can see this process getting elaborate and annoying as you can’t upgrade or sell items equipped to your four loadout slots. This results in temporarily swapping each loadout item to an inferior one, backing out, fusing the items, then going back to each car and re-equipping the new gear. Elaborate!

Gotcha Racing seems like a game I’ll pop in and out of for short bursts or maybe while listening to podcasts. I’m not yet able to move out of the initial F-Grade class because I don’t have a good enough car to win the final tournament. That means re-racing the first three courses over and over until I can win or upgrade my way out. It may not sound like fun but it’s enjoyable to play and fast to load, and there’s always a chance for that Rare Drop to fall out of the machine and make everything instantly better.

I’ll be back with an update once I hit the next noteworthy milestone with the game.

[Gotcha Racing is developed by Arc System Works and published by Natsume. It was released on the Nintendo eShop August 27th, 2015 for the Nintendo 3DS.]