Category: Now Playing

ArcheAge Travelogue: Surprise! Free Money!

archeage-surprisetrade

The part of town in ArcheAge known as Vilanelle is ridiculously picturesque. It’s like walking into a traditional Japanese painting with huge, rounded mountain spires, stepped rice paddies, and deep red pagodas and temples dotted everywhere. I’d tried climbing those mountains in the beta with the basic glider and just ended up falling down a lot. But with my Ultimate Glider and some downtime between crop harvests I decided it was time to try again.

Hopping from one outcropping to another, using the glider’s upward boost ability to get some extra lift, I finally reached the top of a mountain. Naturally, all I found were other peoples crops. It costs money to have a farm of your own in ArcheAge so people will go out of their way to hide their secret gardens in what they think are remote locations. Trust me, I haven’t found a single corner in this game where there weren’t crops planted or other players dashing by, no matter how secluded it seems to be.

Anyways, I kept circling the edges up there, just looking to see what I could see, when my mouse cursor slid over something odd. It was too small on the horizon but the pop-up said ‘Falcorth Snowlion Yarn’. Surely people aren’t growing livestock up here too? I drew closer, aware that the item was on a pretty steep slope. Oh! It’s a trade pack of Snowlion Yarn! I looked around for a while, expecting the owner to come bounding down the mountaintop as well, but no one ever showed. Maybe they were trying to transport it on an airship and fell to their death, leaving the pack behind when they respawned. Where the tooltip would normally say the owner’s name it only said ‘Free Loot’ or ‘Free Goods’, something like that.

With Katy standing by in case I also fell and died, I managed my way down the mountain and rode the pack over another map to turn it in for 4 gold. That money will go towards replacing the trade pack that was stolen from my dead body when we were trying to finish our large farm. It was a heartbreaking ambush I wish I’d handled better. I may not tell that story. Anyways, it all worked out… except for whoever made the Snowlion Yarn. Sorry about that.

ArcheAge Travelogue: Seabugs & Soaked Packs

archeage-proficiency

That’s… a lot of skills

Much of what brought me to ArcheAge is the stuff you see above. I’m not into 50-man raids or guild meetings or PvP; I’m into crafting, farming, and other less glamorous pursuits. Once I reached the Blue Salt Brotherhood — the NPC characters that embody most of these skills — I focused almost solely on their quests. Not only do they reward you with designs for your own farm plots, they open up the arduous, terrifying and frequently boring art of trade runs. This is probably what most of my posts on ArcheAge will be about.

I’m no MMO player but I think the trading mechanic is unique to ArcheAge. It requires you to grow or gather all the ingredients for a regional specialty, trek to a specific crafting station and then slowly transport the final product to a remote buyer. The first two trade quests are pretty easy and let you get used to the process. The third run sends you across the PvP ocean into rival faction territory to make the sale. Last week we were finally ready to brave the open waters with our heavy packs in tow.

archeage-elephant1

Katy and I patiently awaiting our watery demise

That same day we had met another adventurous couple that were several levels higher than us who offered to go along. Carrying a trade pack means you move at a snail’s pace and can’t attack unless you drop it on the ground (making it fair game for anyone to grab). Companions are always helpful… even though none of us on this trip had a ship bigger than a rowboat.

The first obstacle we ran into were seabugs, big mid-30’s mobs spread out in front of us like World War II floating mines. It wiped out our companions and I but Katy was somehow immune and carried on rowing the boat. Meanwhile, my pack was sinking to the ocean floor and I was spawned way back where we started. I swam to the gravesite marked on my map and after a few lung-emptying dives I spotted my pack! We were back in action, now spread all over the sea trying to find a way through the seabugs. I kept going more north than west and started circling around an ominous isle topped by dark clouds and lightning… and more seabugs.

The bugs soon became the least of my worries as more and more clipper ships floated by. I caught the attention of the second guy and he swung my way but despawned his ship on accident. He was now keeping pace in a rowboat of his own. I thought my eloquent plea of “please no?” would be enough but even my explanation of earlier tribulations wasn’t swaying him. I veered around some outcroppings and lost sight of him when I ran into another clipper ship, this one much closer.

archeage-elephant2

There’s just no reasoning with some folks

The captain of the ‘Good Ship Griefer’ used some spell to pull me out of my rowboat and leave me waffling in the water. I decided this could only go one way for me so I dove as fast and far as possible, hoping to put my pack out of reach without risking his own life. Respawning all the way back where we started (again), I resigned this trade run to the history books and tried to keep up with what Katy was doing. She was piloting one of our companions rowboats which eventually despawned, leaving her even more vulnerable as she swam through the ocean. With the goal slowly drawing nearer it was a giant level 50 jellyfish that took her out in two swipes.

Trade runs, everybody. They’re hilarious and heartbreaking and definitely something I’ve never experienced in a game before. It’s like Animal Crossing with tension; like if one of your villagers could viciously destroy you on your way to pay off Tom Nook. There are surely more stories of epic calamity to follow.

I’m not trying to be one of the dicks I’ve seen in ArcheAge forum posts, but…

archeageloginfailed

I am starting to get worn down by the problems of this ArcheAge head start.  If this is what it’s like now, before the game is even open to the non-subscriber public, what will it be like on the 17th when the gates are really open?   I am unable to even login this morning which gives me time to write this when I would much rather be checking my crops.

I am new to MMOs so I assumed all the queuing, the authentication errors, failed logins and infinitely looping intro movie were normal for a brand new game. I figured Trion World does Rift and other mmos, so surely they are prepared.  I asked seasoned mmo players if 20 minute queues were normal for a paying member  at launch and found out they really aren’t. A friend said they were there for Rift’s launch and it was nothing like this.

I paid $50 for this game and the times I can get logged in to play it I feel it’s absolutely worth the money. I have already had $10 worth of fun since last Friday which I hope won’t be ruined when the official launch starts. I’m playing with online friends I really like that I don’t always get to team up with, plus my husband who I work well with in game (and out obviously).  There are so many routes a player can take in this game that from what I have heard are unique for an mmo.  I am leaning towards the gardening and crafting with a bit of trading.

I am sad that some people rushed to grab land so now many of us who were trying to take it gradually have nowhere to place a house. I have read that some guilds bought land up on purpose to resell or reserve for their guild or something, but as we know, most people are dicks, online doubly so.

I am able to login now, so that’s all I will say, at least until the official release.  PS We have a GameLuv guild as of last night “Gameluv dot com”

Still Playing: Trials Frontier (Android, iOS) Pt.3

Here’s some trans-media content for ya, a little video tour of where I’m at in Trials Frontier. I’m using ADB’s screen record function here so there’s no audio and it hits the framerate a little hard in spots but mostly this is what it’s like to play; slick victories and grindy prize wheel spinning alike.

Continue reading this series with Part 1Part 2 and Part 4

Still Playing: Trials Frontier (Android, iOS)

nowplaying-trialsfrontier3

Quests, coins, upgrades and time sinks

In my last post about Trials Frontier I was on the verge of unlocking a new bike and a new tier of races. That much went fine but shortly after the game’s progression hit one of those trademark Trials inclines that looks impossible to ascend.

The new tier was fun to explore and the courses really feel on par with Trials Evolution. There’s even a few physics-y gimmicks I don’t remember dealing with in any previous Trials game. It was around this point, though, that bike upgrades became a necessity and not just a periodic quest line. It doesn’t look like it by the tiny sliver of top speed or acceleration that you’ll get out of a $20,000 upgrade but you can definitely feel it.

And so the grind has been on for coins and crafting materials while I continue to beat my head against an array of ghost races. At least three different quest lines have you racing AI or live player ghosts to progress; one set is literally a bunch of races against a ghost. Despite the impressive number of tracks available (I’ve got 50 unlocked so far) the game seems to favor the same seven or eight courses which makes things feel even more tedious. Adding to the slow new pace of progress is some actual slowdown. Sometimes a race will load and the framerate on my Galaxy S4 will be cut in half. The slow-mo effect has helped me win a few races by giving me time to fine tune my landings but overall it’s a bummer.

All this could instantly be rectified if I were willing to pump some money into the game. For $5 I could get enough gems to skip the crafting materials and for another $5 I could buy enough coins to pay for the next few upgrades. But the races themselves still have to be run and won so I’m taking this new pace as the game’s slower middle age.

I still play several times a day and almost every day. The slot machine continues to provide fun new challenges and doles out some nice rewards between quest victories. Just the act of playing Trials still feels great and that’s enough to keep me going for the time being.

Continue reading this series with Part 1Part 3 and Part 4