Category: Sony

Generally speaking, anything to do with PlayStation or Sony. Look to the tags for anything more specific.

Surprise! PlayStation Exclusive Megaton Rainfall is out this week

Surprise! PlayStation Exclusive Megaton Rainfall is out this week

Has it really been two years since I last saw Megaton Rainfall!? The “Superman simulator” was one of my Top 20 games from IGF 2015 and then showed up in a PlayStation VR sizzle reel at Paris Games Week later in the year. It went radio-silent after that and just yesterday made its easily-overlooked debut on the PlayStation Store. With everything from South Park and Gran Turismo Sport to WWE 2K18 and The Evil Within 2 launching at the same time, Megaton is likely to be missed but I’m here to champion it one more time.

Basically, you’re Superman. You’re Superman fighting an invasion of gigantic alien robots who are bent on destroying the world’s populace, and apparently bending reality. Judging by the debut trailer it’s more of a game than a tech demo now and incorporates a ‘casualties’ meter to reign in your omnipotent power. Blasting around the world and firing endless laser beams, you’re just as much a threat to humanity as the aliens are. The destruction looks satisfying but so does the challenge of avoiding casualties while still wiping out the colossal bad guys.

 

It’s out now for $15.99 and hallelujah it isn’t a VR exclusive as I feared. I’d try it out in VR to see what those sonic speeds do to my constitution but I’m really just happy that I can finally play it! Hopefully some video will follow so keep an eye on my YouTube and Twitch channels if you’re also intrigued by this game.

Sony’s Unties label brings Indie games to Mobile, Consoles, PC

Sony's Unties label brings Indie games to Mobile, Consoles, PC

Here’s a little morning irony for you: while one arm of Sony refuses to budge on cross-platform online play in games like Rocket League, another arm is helping bring indie titles to mobile devices, PC, and even the “rival” Nintendo Switch. How’d this all happen? USgamer’s Mike Williams summed it up pretty well this morning:

“Sony Music reached into its animation subsidiary Aniplex to create and publish to [sic] mobile games in Japan: Fate/Grand Order and Magia Record: Puella Magi Madoka Magica Side Story. The former is a smash hit in Japan and just launched in North America a few months ago. The latter title is also doing really well for Sony Music.”

That surprise success has spawned a new publishing label for Sony Music Entertainment Japan, Unties. The group’s goal is to find and release unique independently-developed games on an array of platforms and not just PlayStation.

“The name ‘Unties’ comes from the thought ‘to unleash the excellent talents of unique game creators all over the world’,” reads the press release translated by Gematsu. “And setting creators free from the various shackles of game publishing, named from the intention of realizing publishing that is freedom of production without restraints.”

It all looks and sounds very fallopian to me and I’m going to have to delve into that through therapy some day but despite my personal hangups, the lineup makes for a diverse start. There’s Tiny Metal, a colorful RTS game reminiscent of Advance Wars which is fitting as it’s the one title announced for the Nintendo Switch as well as PlayStation 4 and PC.

Sony's Unties label brings Indie games to Mobile, Consoles, PC

There’s Deemo Reborn for PlayStation 4 and PlayStation VR, an expansion of the recent Nintendo Switch version which itself is based on the 2013 mobile rhythm game. Last Standard looks to be a one-on-one fighting game played from the third-person, over-the-shoulder perspective with an emphasis on learning how each weapon functions and how best to dodge, parry, and counter it. No platforms have been named yet but given the action in this brief trailer it could work just as well as a touch-based phone game as a console fighter. Finally, there’s Merkava Avalanche which has been on Steam Greenlight since last November. It’s a peculiar one, looking like a 3D brawler where teams of gold plated, two-wheeled, robotic centaurs grapple and joust against one another in vast environments.

All of this is happening in Japan to start so the details are a little hard to discern at the moment. But the news of Sony publishing games on non-PlayStation platforms couldn’t go unreported, even by this dormant blog.

This PlayStation 4 Theme sums up America’s Summer 2017

Ever since Sony added themes and avatars to the PlayStation 3 there has been a steady flood of hilarious, questionable, and downright litigious offerings. As someone who has been looking at the PlayStation Store almost every week for the last nine years I’ve seen it all: sports team themes, sleazy model themes, all manner of generic “abstract” themes, and questionable licensed themes.

The latest player in the game of prolific production has to be Top Rated. There isn’t a way to search by publisher on the PlayStation Store but I feel like the majority of offerings I’ve seen since the PlayStation 4 launched are from Top Rated. And one of their latest creations is a blissful amalgamation of America’s Summer 2017.

There’s a burger, there’s a red Solo cup, and there’s a hand that is endlessly spinning a USA fidget spinner. You can look upon it forever all day for only $2.99 which in some cases is more than the cost of an actual USA fidget spinner. The description is also pretty much perfect: O say can you see, by the dawn’s early light, what so proudly we hailed at the twilight’s last gleaming. Get yo fidget on.

Fidget on, you entrepreneurial content creators. Fidget on.

No Man’s Sky returns with the massive Atlas Rises free update

No Man's Sky returns with the massive Atlas Rises free update

I’ve gathered you all here today to say goodbye, my dear video games. From my hot summer friend Crossout to my latest acquaintance, Just Cause 3. We had some fun and I’ll take these memories with me back into the stars because the Atlas Rises update is out for No Man’s Sky and I’m pretty sure my life is now forfeit to it.

The update was preceded by the Waking Titan ARG (which I completely avoided, I hate ARGs) and from its hints and some data mining the fanbase had surmised that we’d finally be getting ancient portals to use as a kind of fast travel. Sure enough, the latest addition to the game’s Release Log includes these portals but the game has gotten so, SO much more.

The biggest headline-grabber has to be the long-awaited addition of multiplayer. Described as “very limited”, up to 16 players at a time can see one another as glowing orbs and communicate via proximity-based voice chat (on PlayStation and Steam, it’s a no-go for GOG players right now). The release log adds that it’s “an important first step into the world of synchronous co-op” so future updates may allow players to customize avatars, exchange gear, and probably dance.

The next biggest bullet point is story. “Thirty hours of new story content” fleshes out the lore that the Waking Titan ARG hinted at. The game so far has had several separate story threads told through hidden computer logs and ancient ruins as well as its mainline Atlas Path. All of these paths now have new chapters of middle-school-caliber poetry to read. More interestingly is a new “interdimensional race” of NPCs whose appearance revolves around the fragmenting of the game’s reality. Honestly, are they writing these major updates and regenerations of the universe algorithms into the storyline?

Of the remaining changes, the next most major ones revolve around flying. Chief among them is the much-demaned ability to fly closer to the ground. Previously there was this invisible wall that would keep you from swooping around among a planet’s terrain. It was disheartening (not to mention pretty unrealistic) but now you can disable the safeties and smash into canyon walls all you want! You can also use your freighter to navigate the universe and jump to new systems, space combat and enemy AI has been refined, you can now hail other spaceships and potentially avoid a fight, and you can deploy mid-atmosphere gas harvesters to gather crafting elements out of the sky.

No Man's Sky returns with the massive Atlas Rises free update

Less flashy, but literally game-changing updates include a more functional galactic map system for navigating the stars, a whole new planetary biome type, new ships and freighters, a rebalanced economy with new supply and demand systems, NPC guilds to rank up in, procedurally generated quests, gigantic crashed freighters that you can mine for resources, and seriously, there’s still more.

I’m not going to rewrite everything here, especially since I have yet to lay my own hands on it. I will be kicking up my stream game again if anyone wants to watch me stumble through all these additions. For now I’ll let the Release Log fill you in on the rest.

NieR: Automata invades Spelunker World through August

NieR: Automata invades Spelunker World through August

Tozai has revealed the latest Spelunker World cross promotion after a long break from new content and naturally it features Square Enix’s most goodwill-garnering title of 2017, NieR: Automata. The details page is broken at the moment but all you really need to see is that new loot that lets you dress up your hapless spelunker as 2B, 9S, A2, and Emil.

The promotion begins July 27th and runs through August 24th in both the U.S. and Japanese versions of the game. I’m not sure if I’m ready to return to the grind just for some chibi gear but I might pop in to see if they did anything clever. NieR subverts a lot of video game conventions and if they squeezed something like that into Spelunker World I’d hate to miss it. Video probably coming soon!