Category: Sony

I did not expect to play through Apocalypse in 2017

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I’ve got a lot of games I’ve never played (just like everybody else) and the backlog shelf has been swelling over the last two years. So I finally set out to record some new Just Checkin’ videos where I at least boot them up to make sure the discs work. I managed to get one game out of the way before stumbling into a morning session with Apocalypse, otherwise known as The Bruce Willis Game.

I had written it off after playing the demos they put out before the game’s release but here in 2017 I found it quite playable and even clever in spots, if mindless and repetitive. The game is short and fairly easy up until the final boss fight and gave me plenty of time to soak in the weird 90’s aesthetics.

Willis’ character, Trey Kincaid, was originally intended to be the player’s sidekick but his involvement dwindled during production and he eventually took the starring role. So not only are his lines the most typical gung-ho battle cries, it’s a little fourth-wall breaking due to the change in roles. And the immortal line, “strap one on, it’s time to jam!!” still confuses me to this day.

 

Things really get interesting in the final level where Trey assaults the White House which is surrounded by a moat of lava and is filled with fire-spewing politicians in suits. The final battle with The Reverend starts in the oval office and expands to an arena of stone and flesh stitched together around the Seal of the President. It feels more fitting today than it ever did in the 90’s.

The episodes are rolling out every three days through July 12th and end with some bonus content and stuff I dug up on the disc. You can follow along with the playlist above or subscribe and catch all of my random videos.

Six Years later, Fortnite still looks really great

All jokes aside about Fortnite’s prolonged development cycle — it was first announced in 2011 at the long-gone VGAs — the game still looks super appealing to this day. Epic finally put a date on the game last week and have spun up the PR machine leading up to its oh-that’s-soon July 25th release.

We’ll surely see a demo coming out of E3 but for now the trailer above pretty much has me sold. It was originally pitched as Minecraft meets Left 4 Dead but the mazes of traps on display recall gleeful memories of Orcs Must Die. I also seem to remember the forts being pretty small the last time I saw the game in action. Now we’re talking about bases so big you can use boost jump pads to launch around inside them. Designing and defending something of that scale should be hilarious, and then sad, and then hilarious again.

All told, I’m still not sure I’ll buy it, even at the Standard Edition price of $39.99 but, umm, I’m glad it’s finally happening. Those more dedicated than myself can spend up to $150 for various “limited edition” bonuses if you pre-order on Xbox One, PlayStation 4 or PC before the launch.

Capcom Cashes in on My Childhood with The Disney Afternoon Collection

Capcom Cashes in on My Childhood with The Disney Afternoon Collection

It honestly doesn’t even matter what The Disney Afternoon Collection is because, for me, it starts and stops with this artwork right here. The wavy shapes, the day-glo colors, some of my favorite childhood characters and that font on “Collection”. It’s too perfectly 90’s. This is practically a cover of Disney Adventures magazine, another childhood memory I cradle in the warmest cockles of my heart.

The collection itself could never compete with that kind of nostalgia but it’s a good bundle nonetheless. Ducktales 1 and 2, Chip ‘n Dale Rescue Rangers 1 and 2, Darkwing Duck and TaleSpin are getting the Mega Man Legacy treatment for $20 on PlayStation 4, Xbox One and Steam. And it’s out this Saturday the 18th! I don’t have a lot of time to write more so I’ll leave it with the press release text and a few final thoughts:

“All six games are new and improved HD versions of the originals and feature a number of filtering options that replicate a classic retro look and feel. This collection also offers new ways to play with Boss Rush and Time Attack modes for each game. In Boss Rush mode, players battle through challenging boss encounters consecutively, while Time Attack mode encourages time-based gameplay and provides online leaderboards that track the fastest times for each game.

A new “Rewind” feature makes these challenging titles more accessible for newcomers, with the option to rewind time and enjoy a swift recovery from blunders. Additionally, the in-game Disney Museum will provide history buffs with a wealth of content to celebrate the era of the original releases, such as concept art, advertisements, character art, and music – all preserved in their original glory.”

  • Yes, this is being handled by Digital Eclipse and should hold the same esteem for the source material as their previous Mega Man Legacy Collection.
  • Yes, I think Capcom may be running that Ducktales license dangerously close to the ground between this and 2013’s remastered treatment.
  • No, these wouldn’t be my personal six favorite Capcom/Disney titles but I can’t argue with the package and its appeal.
  • Finally, no, I’m probably not ever going to buy this… but I sure am glad it resulted in that artwork up there!

Achieving: 200 Miles followed quickly by a Satisfying Death

I’d been working my way towards Mile 200 in The Flame in the Flood since January but after a hospital visit, weeks of feeling terrible and then a Disney vacation I didn’t get to finish it off until just this past weekend. There are 6 parts in total if you want to watch a longer leg of the journey but it really wraps up nicely in the final episode above.

After hitting the 200th Mile *DING* I decided to end my run as spectacularly as possible by dying from 10 simultaneous afflictions… amid a bear attack *DING*. Then I remembered that there’s a Director’s Commentary mode so I started a new game, listened to some early dev talk and managed one last Trophy for staying on the river for 10 miles without stopping *DING*.

Achieving: Tales of Pointless Self Reward retold in brief posts whenever we feel like it.

Achieving: Stealthy Steampunk Satisfaction in The Swindle

Achieving: Stealthy Steampunk Satisfaction in The Swindle

I started out not thinking The Swindle was very good. It wants to combine Spelunky with Mark of the Ninja into a roguelike stealth/action game but the finicky controls keep it from feeling as solid and reliable as its predecessors. Nevertheless, it’s got style, an amazing soundtrack and some clever gadgets tucked up its sleeves.

Completing the game in 100 days feels as much like an accounting class as it does a heist. You need to raise over £500,000 to access all the districts leading up to Scotland Yard where the game’s McGuffin is stashed. You’ll never do it by farming the starting area in the slums so you initially have to be choosy about which of the 30+ upgrades you buy. One of them is a teleporter that lets you zip through solid walls, obviously decreasing the difficulty, and the other is a computer you can use to extend the 100-day deadline (for an exponential fee).

I managed to rely on neither of them and was still well prepared for the major swindle… until I boned it up. In the final stretch I slid off of a wall directly in front of the last guard who stood between me and the goal. I’ll take the blame on that one after a nerve wracking hour spent infiltrating the place, but that mechanic has dropped me into trouble numerous times before. See, it’s finicky.

Second attempt and it’s getting a little later than I wanted to be up playing. Once again I gingerly explore the randomly generated tower which, this time, is filled with sound detecting bots that launch out a flurry of thief-seeking, one-shot drones. Super. After even more time with this tower I’ve finally quelled the opposition in total silence and set up a path to run straight out in case something tricky happens after I grab the goods (which I’d never done up to this point). After the requisite pause for effect, I grabbed it and ran on my pre-planned path, completely uneventfully to the finale of the game. That there. That felt good.

The A-rank I was given only made me feel better so I reloaded my save and set off for another Trophy: to Ghost a bank while killing every enemy. It was essentially what I’d just pulled off on the final mission only with slightly less opposition so I had it done in about 25 more minutes. Icing on the cake for the evening, and another Ultra Rare, less-than-1%-completion Trophy was scored.

Achieving: Tales of Pointless Self Reward retold in brief posts whenever we feel like it.