Category: YouTube

Either stuff we put on YouTube or stuff we found there.

I finally got to play NieR: Automata

I’ve played through the NieR: Automata demo 3 or 4 times now (once on Hard with no weapons, even) and I’m still not sure I love it. I don’t usually enjoy Platinum Games’ releases but I love the ultra-weird anime universe of NieR and especially its soundtrack. The music is very much in place for Automata but that was a given since the first teaser where original composer Keiichi Okabe was confirmed for the sequel.

The combat gameplay seems dense and involved — expanding on NieR’s penchant for turning into a shmup — but it’s hard to tell with only 3 weapon choices in the demo. All of the weapons have upgrade levels that will expand in the full game but even on the Hard difficulty it was pretty easy to button mash through fights. Simply holding the Square button initiates an automatic (and elaborate) 4-hit combo animation but it doesn’t feel especially rewarding without working for it. Dodging attacks is super simple as every enemy telegraphs their intent with flashing red eyes and the window for the counter is super wide. Hopefully the final game is a little more nuanced as the team has shown in a few different livestreams.

One intriguing element that I only found by digging into the menus is the Plug-in Chip system. It’s basically a system of passive skills but all of the UI interface options are in the list. I can imagine trying to squeeze in a powerful buff and disabling, say, health bars or the mini-map to make it fit. Your OS Chip is also in the list and I can confirm the game definitely ends if you remove that critical system. You also pick up a ton of crafting materials in the demo that you can’t do anything with and unlock shortcuts to previous areas implying that we’ll be running through these maps multiple times.

I came out of the demo more looking forward to the features I couldn’t actually put my hands on than the gameplay that was there. I’m still undecided but I recorded a brief playthrough without commentary for anyone else interested in the game. Of course, you can try it yourself for free by grabbing the demo from the PlayStation Store. Let me know what you think if you do check it out.

Hands-on with PaRappa the Rapper Remastered

I had to Believe, and now PaRappa the Rapper is going to be playable on a modern TV! Announced at PlayStation Experience, PaRappa the Rapper Remastered is coming in 2017 alongside updates of LocoRoco and Patapon but right now the game’s release date is December 31st, 2017! That has to be a placeholder date since Sony also released a free playable demo on the day of the announcement.

And here it is, all 10 minutes of it. Check out Chop Chop Master Onion in HD fidelity so fine you can practically get a paper cut from his edges! How’s that for PR hyperbole?

Yes, I’m posting about Dead Star again (the music this time)

Alright, alright, I think this is my final post about Dead Star. After recording some final rounds and the tutorial with the default volume mix I went back to capture what I could of the game’s great, but short, soundtrack. Unfortunately, there was no way to access the Escape Run mode after the servers went offline so there are a couple of tracks we may never hear again without YouTube commentary and sound effects blaring.

What I was able to grab were seven tracks including the theme song that’s most familiar to players as it swelled and simmered in the background of all the menus. There are four in-game themes that were tied to several of the different maps. For those I simply named them after the first map I encountered them in. A little more on the subtle side are the Training theme and the Credits music that dial down the pomp of the main theme.

As a videOST I edited each track to some footage from the game, mostly me performing poorly against max leveled veteran players in the final days of the game. Take a listen above or load up the playlist or rip the music from the videos… whatever it is you kids do to listen to music these days.

“Minecraft meets Dragon Quest” in Dragon Quest Builders Demo

Dragon Quest Builders, otherwise referred to as the Minecraft/Blue Slime mashup, is nearly out on Sony platforms in Japan. In anticipation Square Enix released a fairly lengthy demo which I grabbed immediately and jumped right into. Here’s just over an hour of mostly straightforward gameplay with a little plodding confusion at the end. Right after I finished recording I solved my own problem so I’ll be back with a follow-up if there’s anything exciting left to see in the demo.

How Upgrades, Fusion and Litho-Stones Work in Spelunker World

As I’ve been playing more and more Spelunker World online I’ve met a few people who don’t understand how the crafting and upgrading system works. I’d expect that from the Level 1 or Level 5 players but I’ve found people into the 20’s that didn’t know you could upgrade your gear.

The game isn’t totally esoteric but there’s a lot going on and there isn’t a clear tutorial on how it all works. If you never risked poking all the buttons you could easily miss out on the most satisfying part of the game: the loot grind. There is nothing like spending an hour getting through a stage and coming back later with beefed up gear to breeze right through it.

So for anyone out there mystified by Rare Materials, item fusion, level caps and Litho-Stones, I made this video. It’s as broad an overview of the gameplay loop as I could come up with. I may have gotten too into it towards the end and started talking a little fast but, lucky for you, I’m here to answer your burning questions.