Tagged: Disney

Capcom Cashes in on My Childhood with The Disney Afternoon Collection

Capcom Cashes in on My Childhood with The Disney Afternoon Collection

It honestly doesn’t even matter what The Disney Afternoon Collection is because, for me, it starts and stops with this artwork right here. The wavy shapes, the day-glo colors, some of my favorite childhood characters and that font on “Collection”. It’s too perfectly 90’s. This is practically a cover of Disney Adventures magazine, another childhood memory I cradle in the warmest cockles of my heart.

The collection itself could never compete with that kind of nostalgia but it’s a good bundle nonetheless. Ducktales 1 and 2, Chip ‘n Dale Rescue Rangers 1 and 2, Darkwing Duck and TaleSpin are getting the Mega Man Legacy treatment for $20 on PlayStation 4, Xbox One and Steam. And it’s out this Saturday the 18th! I don’t have a lot of time to write more so I’ll leave it with the press release text and a few final thoughts:

“All six games are new and improved HD versions of the originals and feature a number of filtering options that replicate a classic retro look and feel. This collection also offers new ways to play with Boss Rush and Time Attack modes for each game. In Boss Rush mode, players battle through challenging boss encounters consecutively, while Time Attack mode encourages time-based gameplay and provides online leaderboards that track the fastest times for each game.

A new “Rewind” feature makes these challenging titles more accessible for newcomers, with the option to rewind time and enjoy a swift recovery from blunders. Additionally, the in-game Disney Museum will provide history buffs with a wealth of content to celebrate the era of the original releases, such as concept art, advertisements, character art, and music – all preserved in their original glory.”

  • Yes, this is being handled by Digital Eclipse and should hold the same esteem for the source material as their previous Mega Man Legacy Collection.
  • Yes, I think Capcom may be running that Ducktales license dangerously close to the ground between this and 2013’s remastered treatment.
  • No, these wouldn’t be my personal six favorite Capcom/Disney titles but I can’t argue with the package and its appeal.
  • Finally, no, I’m probably not ever going to buy this… but I sure am glad it resulted in that artwork up there!

Pinball at Disney World in 2017 isn’t so Magical

I found the one thing that's completely not magical at Walt Disney World: the pinball.

I found the one thing that’s completely not magical at Walt Disney World: the pinball. For starters, the parks are practically devoid of arcades now. The shop attached to Space Mountain that once had a small assortment of machines is now 100% merchandise. With Pizza Planet at Hollywood Studios being transformed into PizzeRizzo there are even fewer places to find some games at the parks, not to mention pinball.

Our home-away-from-home this time was Port Orleans French Quarter whose tiny, misshapen arcade had one pinball machine, TRON Legacy. We were killing some time waiting for our bus back to the airport so I finally gave it a shot. Almost immediately my ball got wedged in one of the side lanes and the machine had to go through its auto-shaking routine three times before it was finally released. Also, any time “Shoot Again” was active it would return multiple balls so I usually had 2 or 3 in play at once.

Earlier in the trip we stopped over at Port Orleans Riverside, a much larger resort that’s basically attached to French Quarter and shares similar Louisianian theming. Their arcade was three times the size of French Quarter’s and had 4 Stern tables lined up in the back for what amounted to $0.25 per play. The first one I played was Indiana Jones and I knew it was going to be a catastrophic game as soon as my credit activated the table.

The right flipper was not only super weak but it would constantly get lodged in place. Only the ball hitting it would cause it to drop back down. Making any specific shot from the right hand side was more impossible than usual for me. Somehow I still managed to get a multiball which resulted in a satisfying explosion of chrome balls from the Ark of the Covenant. Similar to TRON though, all of the balls were returned after multiball ended for the remainder of my game. Trying to get a ball back into play with 6 of them stacked up was kind of more fun than the table itself.

Sega's Jambo! Safari was a great surprise at Port Orleans Riverside

I didn’t get to check for pinball at any other resorts on this trip but after these experiences it would probably have end with more disappointment. “Ramshackle” is the word I’d use to describe the pinball at Disney World’s resorts. As entertaining as the janky behavior was I would have preferred to fail at pinball on my own terms. The highlight of the trip as far as gaming was concerned definitely goes to Sega’s Jambo! Safari which I haven’t played in … *does the math* … wow, over 15 years! I’ve got some video of it that I’ll hopefully have posted later this week.

Time for another Vacation!

Time for another Vacation!

When I was setting up the RetroPie last summer I was scrolling through the NES games and spotted Disney Adventures in the Magic Kingdom, a game I don’t remember even seeing as a kid. My sister had Mickey Mousecapades and I was naturally into Ducktales and Rescue Rangers, but somehow this game about Disney World slipped by me.

It pretty much slipped my mind again in 2016 even though I meant to play through it before this day arrived: the day we leave for our own adventures in the Magic Kingdom, in real life. I don’t think it’s going to be as charmingly pixelated as the map above but I’m sure I’ll run into a few game related things that I’ll post on Instagram. I guess it’s as good a time as any to finally say hey, I’m on Instagram! I never did set it up to post to GameLuv like I did with flickr so while we’re gone you’ve got 700+ photos to catch up on. I’ll just leave you to it then.

Take care over and we’ll  ♪  See Ya Real Soon 

Done Playing: Split Second Demo (Xbox 360)

When I was in college my one grand idea for a game was a jetski racer something like Wave Race but with courses that changed every lap. Aside from cycling tides things like a scuttling oil tanker that empties into the sea, capsizes, and finally ignites would play out as you completed laps. A hurricane would grow from a cloudy sky and see you eventually racing through a flooding port town. In all the years since I tossed that idea in my mind closet I’ve seen a lot of racing games emphasize disaster (the best being Burnout 3) but nothing that’s come so close to my vision until Split/Second.

Billed as a Burnout where you use the environment to take out opponents had me excited, as did all the talk about airport towers collapsing and incoming jetliners as obstactles. Playing the demo, though, has been a deflating smack in the face that makes me want to start doodling my own raceways again in hopes that somebody, some day gets this right. What really killed it is that the game’s reliance on clever environmental attacks makes the whole thing feel like a kart racer, the absolute last thing I ever want to play. Seriously, an 80 hour JRPG is better than even a few hours of suffering through another round of “wild and wacky kart combat”.

I do like that the attacks unleash chaos on the roadway, some even changing the course altogether, but usually a good old fashioned shunt into a stationary object is more satisfying than any kind of weaponized attack. To see a car scraping past me one instant and then completely disappear as I nudge them into a face-to-face with Mr. Retaining Wall is simply bliss. Call me outdated if you want. Sadly, that tactic is something that Split/Second — for all its carefully choreographed environments — just doesn’t allow. With no juice to trigger an attack and only a small stretch to the finish I thought for sure I could swing wide and T-Bone the guy into some debris. But no matter how or when I tried this throughout the demo they always slipped ahead like an ungrappleable oil wrestler on wheels. Unexplainable and, in my book, inexcusable.

Screen-rumbling carnage, fiery explosions, slow-mo takedowns, and a great presentation may make it look like a game I’d enjoy but all the stuff I hate about kart racers seems to be at the heart of Split/Second. I’m still interested in seeing the delightful devastation in the final product but not so thrilled about the game I’ll have to endure in order to see it. Also, Die Hard Trilogy did car-on-copter action better.

Play the World: Google Earth now in Google Maps

With Google Earth and all its 3D, navigable geometry now incorporated directly into Google Maps on the web, it’s only a matter of time before somebody turns it into a game. I’d love to see that dream game we talked about a while ago where you race around your hometown in 3D, but the realization will probably be Virtual Foursquare. For those people who can’t even go outside to pretend to check in at an art museum to get a meaningless image of a badge, now there’s virtual badges! Ya know, for sitting at your computer, pretending to go to actual places in order to get pretend versions of fake badge icons that mean N O T H I N G ! Sadly, I would still do this.

For now, it provides me an even easier way to get distracted, jumping all over the planet and looking for 3D representations of places I’ve been or would just like to see. Naturally, bigger cities and attractions have more detailed geometry (see above compared to the actual version here) but it looks like Google’s been pulling Street View pictures of buildings to flesh out some rough 3D models. Check it out yourself if you don’t feel like doing anything else today and brush up on your navigation skills before badges, high scores, and zombies inevitably fall into Google Maps.