Tagged: Nintendo 3DS

Nintendo’s dual screen, stereoscopic handheld.

Of 2015: The Mobile Games

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Bad as my eyes are these days I did play some actual mobile games in 2015. Most of them were free, only a couple were on my phone and some were barely games at all. In the course of dilly-dallying on this post I also came up with these crude ASCII symbols for each handheld so enjoy those as well.

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Early in the year I finally hopped on the crazy hype wagon for Crossy Road. Sure enough, it was a fun Frogger-like with voxel graphics and a bunch of goofy skins. Quick and fun and sometimes infuriating, I poked at it for a few months. Much, much later I happened upon Horizon Chase thanks to digging up news for OSV. It excels as an update and homage to classics like Top Gear and they even pulled in Barry Leitch, the original composer, to revisit the music. It’s fabulous looking, fast and fun to play but I think I’m going to hold out for the upcoming PS4 release to really dive in.

Honorable mentions go to Tori Watch and Neko Atsume!. Both are similarly peculiar Japanese phone “games” that simulate sitting outdoors and waiting for birds and cats, respectively, to wander into your yard. There isn’t much that you really do but they were both cute and free and very, very Japanese-y.

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Thanks to PlayStation Plus and PlayStation Mobile, the Vita continued to get frequent use through the first part of the year. OlliOlli 2 brought more 2D twitch skateboarding but even though it’s vastly improved from the original it didn’t grab me as strongly. The same month, Flame Over debuted exclusively on the Vita and I spent a few weeks throwing myself against its challenging mashup of firefighting and roguelikes. I’ve since picked it up on Steam where I enjoy it much more but I was happy to support the game early on.

Finally was Oh Deer! Alpha which has the distinction of only being available to buy for a few short weeks. It was one of the last releases to Sony’s Android-powered PlayStation Mobile marketplace which was home to all kinds of cheap, knock-off, and illicit apps and games over the years. As an alpha, Oh Deer! is a basic game, one that apes the art and gameplay of OutRun but replaces the Ferrari with a station wagon and traffic with deer. Lots and lots of deer waiting to be mowed down or avoided. It’s up to you and the game’s music — marking a return to the scene for Motohiro Kawashima — changes in intensity depending on how you play. I’m still hoping it becomes a full game some day.

 

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Serving as experiments in Free-to-Start design, and to tide people over until a proper sequel, Nintendo went nuts with free Pokemon games in 2015. I skipped Pokemon Picross because I will never understand picross in a way that makes me feel good playing it. Instead I kept up with Pokemon Shuffle and Pokemon Rumble World for a while.

Pokemon Shuffle is an oddball matching puzzle game with almost no rules and a lot of grinding if you want to catch and train all the ‘mon. On the game board you can move pieces just about any which way to make matches while daily energy limits introduce the “challenge”. Without paying real money there are few Pokemon you can catch so I just poked at its fun and colorful fringes before bed for a while.

Pokemon Rumble World is a Free-to-Start iteration of Nintendo’s long running but mostly overlooked Pokemon action series. It’s a little like Dynasty Warriors in that the fun comes from demolishing hordes of simple-minded fodder on the way to slightly tougher boss battles. I was hoping this would be the Rumble game I finally got into but I ditched it even before grinding up against its microtransaction wall.

Finally is Nintendo Badge Arcade which I’ve somehow spent the most time with. It’s simply a nefarious arcade claw game that desperately wants you to pump real money into it for a chance to grab Nintendo branded trinkets. You then stick these badges on your 3DS Home screen… to look at. That’s it. I have more to say in my Dailies of 2015 post but I’ll sum it up again here: it’s so well designed that it makes you feel great even when you’re scamming it for free plays every day.

Now Playing: Gotcha Racing (Nintendo 3DS)

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You know me, always happy to fawn over a little release that looks to have some quirk. That’s definitely Gotcha Racing, a game I’ve had my eye on since its quiet debut at E3. It released yesterday on the 3DS eShop for $5.99 and I grabbed it as soon as I got home from work last night. It’s called Gotcha Racing because it’s all about winning new car parts through a gashapon system. But as I would play, put it down and come back minutes later for “just one more race” I felt like the title had another meaning. After my first hour with the game I wouldn’t call it captivating but it definitely scratches that compulsive itch for progress.

Of course, I wasn’t drawn to a game because it has random loot drops from capsule toys. Gotcha Racing makes a fairly striking first impression when you see it in motion with a strict top-down perspective that spans both screens of the 3DS. The view keeps your car perfectly aligned in the center of the bottom screen, feeling a little like a sewing machine where you’re rotating the world underneath your car. It’s a peculiar sensation at first and a peculiar design choice as the game leans towards realism with its vehicle performance. Each chassis, engine and tire has an impact on acceleration, top speed, brake power, cornering and drift.

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I don’t know if it’s the perspective or the precision of the A.I. racers but I’ve never fought this hard to find the perfect racing line in any other game. Moving up a position is a battle over inches in the early game and if you can cut just a tiny bit more into a corner you’ll secure your spot in the pack. It’s turned out to be way more harrowing than I expected from what looked like a cutesy toy race car game. Grinding out parts from the capsule machine and then combining them to boost stats also seems harrowing. It’s been fun tinkering in the first hour but I can see this process getting elaborate and annoying as you can’t upgrade or sell items equipped to your four loadout slots. This results in temporarily swapping each loadout item to an inferior one, backing out, fusing the items, then going back to each car and re-equipping the new gear. Elaborate!

Gotcha Racing seems like a game I’ll pop in and out of for short bursts or maybe while listening to podcasts. I’m not yet able to move out of the initial F-Grade class because I don’t have a good enough car to win the final tournament. That means re-racing the first three courses over and over until I can win or upgrade my way out. It may not sound like fun but it’s enjoyable to play and fast to load, and there’s always a chance for that Rare Drop to fall out of the machine and make everything instantly better.

I’ll be back with an update once I hit the next noteworthy milestone with the game.

[Gotcha Racing is developed by Arc System Works and published by Natsume. It was released on the Nintendo eShop August 27th, 2015 for the Nintendo 3DS.]

Natsume confirms Gotcha Racing for 3DS is out August 27th

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I dug the 3DS out of its tomb at the bottom of a plastic bin just the other day to see if I’d missed the release of Gotcha Racing. Since I first saw it at E3 there’s just been a special somethin-somethin about the top-down, cross-screen racing game that’s captured my interest. It turns out I didn’t totally flake out and miss it because just today Natsume has confirmed it’ll be out on the 3DS eShop on August 27th. Yay!

Unfortunately, they still haven’t released any more direct feed footage and not even new screenshots so the impact of the game may be lost with just these two images. Nevertheless, I’m planning on picking this up on the 27th so look for some kind of recap in the coming weeks. If you’d like to know more about the game, click on in. I’ll just leave Natsume’s whole press release here since I’m too exhausted at the moment to edit it down. (more…)

My new Fashion model/nail designer/layout coordinator job

Girl's Fashion ShootWhat I mean by that is: Hey look I started Girl’s Fashion Shoot for Nintendo 3DS yesterday and it’s super cute!

It’s hard not to compare it to Style Savvy or its sequel Style Savvy Trendsetters even though it’s not quite the same. The first video will be up on my Youtube channel at 10A EST today from when I streamed on my twitch channel yesterday.

I auditioned and was hired as a new model for Rising Star, but I don’t just model because that wouldn’t really be enough for a video game.  They also have me choose outfits and do nail design. After you do that you do a page layout for a magazine which is like designing photos in something like LINE Camera using frames & stickers which I already love doing (examples 1, 2, 3).

Unlike SST (Style Savvy Trendsetters) there doesn’t seem to be a day cycle.  You can keep going around in the infinite daytime doing things like buying makeup, clothes and new poses.  The only thing that seemed to show time passing was when I completed the 3 jobs that were available for the month.  The time change afterwards from April to May just seemed like a new day change in SST.

There are other models at the agency that you’re being ranked against, but they all want to be friends with you (this isn’t an American reality show). You can check your rank and read your fan mail! I received 2 so far and I admit they made me smile even if they are just game generated compliments.  You guys, I am someone’s favorite model!

After you complete a job you can export the photo from your cellphone album.  Below are three I did yesterday following the given themes they specify.  I’m not far into it yet, but I will say that unless it surprises me down the line, I don’t think this game will appeal to everyone who loved SST.  If anything sways me from that I will come back and post about it here, but if you just wanna see my future quips and images from it follow me on Google+.

 

Dig out your AR Cards, the 3DS has a new puzzle game

While VR constantly seems on the verge of exploding into the next big thing, AR continues to be a seldom seen diversion. I blame it on cameras: the Vita and 3DS have the worst cameras but that’s where interesting AR games keep happening.

The latest is the one you see above, Bubble Pop World, out now on the 3DS eShop for $4.99. For all the flashy features the video shows they don’t really explain how the main puzzle-popping mechanic works. It seems to be a mix of Bust-a-Move and Poppit! with the ability to move around the 3D model and insert the next colored blob wherever you’d like.

It’s got 120 puzzle and arcade levels built in with the ability to create and share your own via QR codes (another maligned AR technology!) as well as 8 underwater themed minigames. I’ve still got some cash left in my Mario Wallet (or whatever they call it on the eShop); I may have to give this a shot!