Tagged: PlayStation 3

Pro Tips: Make Grand Theft Auto Online more fun!

Grand Theft Auto V throws a lot of info at you, doubly so when you go online. I’ve poked around in the game and on the Social Club site and here are a bunch of tips and tricks that I’ve found not everyone knows about. Most useful of all: how to make a closed, friends-only game!

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Hidden Menus and Online Modes
From your single player game, press Start, navigate to Online, choose Play GTA Online and then choose a mode. The default is ‘Go’ which throws you into a random world of players but you also have the choice of Invite Only, Crew Session, Closed Crew Session, Closed Friend Session and Solo, though this last mode specifies “available activities will be limited”. Once you’re in a mode the only option you have to change it is to join a new session with random players or ditch back to single player and choose ‘Play GTA Online’ again.

While we’re in the menus you might as well hit Start, Online, Options after you’re in an online game. This gives you access to your various “mood” settings and Quickplay Actions for races, freemode, and deathmatches. You can set your spawn location if you prefer to spawn at your apartment (after you’ve bought one) and you can choose how much info is displayed above players’ heads in the game. Maybe most useful is the ability to keep the on-screen map expanded; handy if you find yourself always toggling it by pressing down on the d-pad.

Why Rockstar split up these options is beyond me but there’s one last place you may wanna check. Press Start and scroll over to Settings. If the game is getting too noisy with incoming calls, award pop-ups, and activity info you can toggle most of them on or off under Notifications. The rest of the settings are mostly the same as in single player but worth looking at if you haven’t tweaked them yet.

So You’re Finally Playing Online
I lied, there’s more esoteric menus here. Hold Select/Back to bring up your quick menu. It’s a really handy tool that I’ve come to wish was available in single player. The top option will quickly let you set a waypoint to the nearest Ammu-Nation, ATM, mod shop, clothing store or quest marker. When doing a mission it will also let you set waypoints for mission targets and locations.

Below that is your Inventory where you can store up a bunch of snacks to refill your health when you can’t find a medkit. Buy snacks at convenience stores and fill up your pockets because these things don’t replenish a lot of health. You can also put on a mask or change clothing here, both of which have more than cosmetic value. Put on a mask before holding up a convenience store and you won’t be spotted (and immediately attacked) if you come back later for legitimate shopping. Changing your outfit will also remove one star from your Wanted level when you’re out of sight and the stars are flashing. Last up in the Inventory is the option to set who can get in your personal vehicle so you can keep random strangers from driving off in your car!

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Random Tips

  • Races cost money! If you aren’t winning at least $300 from each one you’re secretly losing money.
  • You can navigate to an ATM but you can also head to Maze Bank’s site on your phone browser to manage/hide your money.
  • Take a look at your bank Transaction Log to see where your money’s been going.
  • Passive Mode only keeps people from killing you on foot. You can still be shot if you’re driving a vehicle.
  • If you lock onto another player and hold Select/Back you’ll see new options at the bottom of your quick menu to view their profile and crew info.
  • On the dealer websites on your phone browser the number on the vehicle images indicates how many passengers it can hold.
  • The game gives loser perks to anyone who dies repeatedly in a deathmatch without getting a kill. Activate these on the Wasted screen before you respawn to get a little edge up.
  • JP points currently don’t seem to have any value. Reasonable speculation says they may factor into the online Heists or other modes planned for future updates.
  • You can sell off a vehicle at the Customs shops every 48 minutes which is 1 in-game day.
  • Your online bank account is shared between all your characters. You can’t get the free $500,000 for each of them.
  • If you want to add playlists or maps to your game from the Rockstar Social Club site you need to make sure your Xbox 360 Family settings are turned off or have ‘Member Content Privacy’ set to ‘Everyone’.
  • If you’re looking for something to do press Start and go to Stats. Press A/X on the Awards and Unlocks sections to display a ton of detail on your progress in dozens of categories. 

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Enough, We’re Through Here
When you’re ready to quit playing Rockstar strongly suggests switching back to single player to make sure your online progress isn’t corrupted. Hold down on the d-pad and switch to Michael, Trevor or Franklin or press Start, Online, Leave GTA Online.

There hasn’t been any news from Rockstar yet but just as a reminder they have a lot of content planned for the future. Coming soon is the content creator that will let players make races and deathmatches, 300+ new clothing items, 4 beach-oriented vehicles, 2 new weapons, a Capture the Flag mode and multiplayer Heists. All this content is allegedly free according to Rockstar.

Thanks for checking out this immense post. If I learn anything else I’ll update it and hopefully have a video covering this same info in the game up soon.

I hate Clickers but there’s a good idea here

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The Last of Us. Clickers.

That’s all I need to say for anyone who’s played the game to cringe and/or explode with rage. These Tier 2 enemies have lost all humanity as the infection has blossomed out of their brain to replace their head with a series of fungal fronds. They look gross, sound terrifying as they use guttural clicks to hear their surroundings, and are a one-hit kill if they get up on you.

They’re not terribly different from enemies in other games but the major problem in dealing with them is their inconsistency. At times they work like security cameras and you can almost see the vision cone around them as you slowly sneak by or toss a bottle to distract them. At other times — the majority of the time — they seem to come bolting right for you even if you’re sneaking around. The game regularly mixes them in with the crazed “zombie” enemies that attack on sight making it even harder to determine how to solve the designers’ “combat puzzles”.

You might think the best solution is to remove the Clickers entirely but the more I think about it the more I’d like to see a game that pits you solely against them. The game is halfway there already with Joel and Ellie’s unique hearing radar and bottle/brick distraction mechanics. It’s like they wanted to go for a game devoid of gunplay but the risk of not looking exciting enough in trailers forced them into this confusing mashup of the two styles.

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In my version, with gunplay and zombie hordes out of the way, the “combat” could become a unique evolution of what we’ve seen from Splinter Cell. Now you might shoot out lights or use a melee weapon to bang on a wall to get the Clickers attention. A BB gun could be the most effective weapon in your arsenal as it fires quietly enough for the game to ignore but lets you shatter glass or ping off of metal surfaces. Dumping a container of BBs down an exposed vent shaft could make for a painful decision: lose a ton of ammo to clear out a whole floor or look for a quieter way around.

Explosives could be cleverly implemented to disorient the Clickers or mask a loud move like busting open a door or freeing a trapped companion. The ultimate power trip — the idea that started this whole thing — would be entering a warehouse full of Clickers and setting off the sprinkler system. With their senses overloaded it would give you freedom to be as loud as possible, running around and taking out Clickers indiscriminately. Don’t get me wrong, I hate those guys — loathe them with a passion — but in the right game they could make for a thrilling new experience.

I don’t think I need next-gen just yet

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I can’t tell what the future will hold; secret money from the family, a bonus at work, a lucky twitter contest win, or if I’ll just give in and splurge once Maxx buys a PlayStation 4 or Xbox One (or both). Looking over this list of games I’m interested in that I made over the last week, though, there’s still loads to play on current consoles and PC.

Yes, I wanna be there on Day One to check out the new consoles for myself but look at that massive list of games I could already be playing! Earth Defense Force 2025 alone will suck up hours of our time and the PlayStation 3 exclusives — Rain, Beyond, Puppeteer,  CounterSpy — are just as compelling as Dead Rising 3. Not to mention that we still don’t know what will be available on launch day for either console.

I didn’t get an Xbox 360 or PlayStation 3 until well after their debuts. When people were mugging each other for the latest hardware and mediocre launch games I was still reeling from Shadow of the Colossus, Far Cry Instincts and Urban Chaos: Riot Response. Like I said, I can’t tell what will happen this fall when both consoles are finally released but for now I think I’m fine hanging on to the hardware I’ve already got.

E3: Of Dinosaurs and Goofy AR games

Know what E3 had way too much of? Guys shooting things. Know what it had a pitiable lack of? Dinosaurs and augmented reality gimmicks. That’s why I’m so excited about this year’s Wonderbook offerings (there’s another Harry Potter/Pottermore tie-in) and namely Wonderbook: Walking with Dinosaurs.

Now you can re-enact your least favorite parts of Jurassic Park like holding a branch to mess with some Brachiosaurs and geeking out of multimedia technology. There’s a bunch of goofy stuff in this Big Book of QR Codes and though I’ll likely never buy it, I’m glad this stuff exists on a mass market platform.

E3: EDF! EDF! Earth Defense Force returns in 2014

Back in the hands of Sandlot after 2011’s westernized Insect Armageddon, Earth Defense Force 2025 is adding juuuuust enough new stuff to the tried-and-true formula to warrant an updated title. But is it enough to recapture the goofy fun of EDF 2017 or do we finally need a complete refresh from the series creators?

Though the cities, ants, alien ships, giant spiders and weapons all look a little too familiar, the new stuff does seem promising. That comes in the form of the new Air Raider who is essential the support class. He can call in airstrikes and mortar fire, use a laser sight to help other players’ missiles lock on and move faster, drop healing beacons and auto-turrets, and call in vehicle drops. Basically you’re gonna want someone in your game to play this guy because he can do all the cool stuff whenever he wants. Four-player online co-op also makes its way over from the recent Vita edition of EDF 2017.

If that still isn’t exciting enough I think this bullet point from the press release will do the trick, ensuring that “to save cities on earth, you’ll have to destroy them in pursuit of eliminating the insects!”. If only more games promised success through destruction. EDF 2025 is scheduled to ship for Xbox 360 and PlayStation 3 in February of 2014.