Tagged: PlayStation 4

Capcom Cashes in on My Childhood with The Disney Afternoon Collection

Capcom Cashes in on My Childhood with The Disney Afternoon Collection

It honestly doesn’t even matter what The Disney Afternoon Collection is because, for me, it starts and stops with this artwork right here. The wavy shapes, the day-glo colors, some of my favorite childhood characters and that font on “Collection”. It’s too perfectly 90’s. This is practically a cover of Disney Adventures magazine, another childhood memory I cradle in the warmest cockles of my heart.

The collection itself could never compete with that kind of nostalgia but it’s a good bundle nonetheless. Ducktales 1 and 2, Chip ‘n Dale Rescue Rangers 1 and 2, Darkwing Duck and TaleSpin are getting the Mega Man Legacy treatment for $20 on PlayStation 4, Xbox One and Steam. And it’s out this Saturday the 18th! I don’t have a lot of time to write more so I’ll leave it with the press release text and a few final thoughts:

“All six games are new and improved HD versions of the originals and feature a number of filtering options that replicate a classic retro look and feel. This collection also offers new ways to play with Boss Rush and Time Attack modes for each game. In Boss Rush mode, players battle through challenging boss encounters consecutively, while Time Attack mode encourages time-based gameplay and provides online leaderboards that track the fastest times for each game.

A new “Rewind” feature makes these challenging titles more accessible for newcomers, with the option to rewind time and enjoy a swift recovery from blunders. Additionally, the in-game Disney Museum will provide history buffs with a wealth of content to celebrate the era of the original releases, such as concept art, advertisements, character art, and music – all preserved in their original glory.”

  • Yes, this is being handled by Digital Eclipse and should hold the same esteem for the source material as their previous Mega Man Legacy Collection.
  • Yes, I think Capcom may be running that Ducktales license dangerously close to the ground between this and 2013’s remastered treatment.
  • No, these wouldn’t be my personal six favorite Capcom/Disney titles but I can’t argue with the package and its appeal.
  • Finally, no, I’m probably not ever going to buy this… but I sure am glad it resulted in that artwork up there!

Achieving: 200 Miles followed quickly by a Satisfying Death

I’d been working my way towards Mile 200 in The Flame in the Flood since January but after a hospital visit, weeks of feeling terrible and then a Disney vacation I didn’t get to finish it off until just this past weekend. There are 6 parts in total if you want to watch a longer leg of the journey but it really wraps up nicely in the final episode above.

After hitting the 200th Mile *DING* I decided to end my run as spectacularly as possible by dying from 10 simultaneous afflictions… amid a bear attack *DING*. Then I remembered that there’s a Director’s Commentary mode so I started a new game, listened to some early dev talk and managed one last Trophy for staying on the river for 10 miles without stopping *DING*.

Achieving: Tales of Pointless Self Reward retold in brief posts whenever we feel like it.

Achieving: Stealthy Steampunk Satisfaction in The Swindle

Achieving: Stealthy Steampunk Satisfaction in The Swindle

I started out not thinking The Swindle was very good. It wants to combine Spelunky with Mark of the Ninja into a roguelike stealth/action game but the finicky controls keep it from feeling as solid and reliable as its predecessors. Nevertheless, it’s got style, an amazing soundtrack and some clever gadgets tucked up its sleeves.

Completing the game in 100 days feels as much like an accounting class as it does a heist. You need to raise over £500,000 to access all the districts leading up to Scotland Yard where the game’s McGuffin is stashed. You’ll never do it by farming the starting area in the slums so you initially have to be choosy about which of the 30+ upgrades you buy. One of them is a teleporter that lets you zip through solid walls, obviously decreasing the difficulty, and the other is a computer you can use to extend the 100-day deadline (for an exponential fee).

I managed to rely on neither of them and was still well prepared for the major swindle… until I boned it up. In the final stretch I slid off of a wall directly in front of the last guard who stood between me and the goal. I’ll take the blame on that one after a nerve wracking hour spent infiltrating the place, but that mechanic has dropped me into trouble numerous times before. See, it’s finicky.

Second attempt and it’s getting a little later than I wanted to be up playing. Once again I gingerly explore the randomly generated tower which, this time, is filled with sound detecting bots that launch out a flurry of thief-seeking, one-shot drones. Super. After even more time with this tower I’ve finally quelled the opposition in total silence and set up a path to run straight out in case something tricky happens after I grab the goods (which I’d never done up to this point). After the requisite pause for effect, I grabbed it and ran on my pre-planned path, completely uneventfully to the finale of the game. That there. That felt good.

The A-rank I was given only made me feel better so I reloaded my save and set off for another Trophy: to Ghost a bank while killing every enemy. It was essentially what I’d just pulled off on the final mission only with slightly less opposition so I had it done in about 25 more minutes. Icing on the cake for the evening, and another Ultra Rare, less-than-1%-completion Trophy was scored.

Achieving: Tales of Pointless Self Reward retold in brief posts whenever we feel like it.

Hands-on with PaRappa the Rapper Remastered

I had to Believe, and now PaRappa the Rapper is going to be playable on a modern TV! Announced at PlayStation Experience, PaRappa the Rapper Remastered is coming in 2017 alongside updates of LocoRoco and Patapon but right now the game’s release date is December 31st, 2017! That has to be a placeholder date since Sony also released a free playable demo on the day of the announcement.

And here it is, all 10 minutes of it. Check out Chop Chop Master Onion in HD fidelity so fine you can practically get a paper cut from his edges! How’s that for PR hyperbole?

Earth Defense Force 5 Announced for 2017 at TGS

D3 Publisher and Sandlot announced a new Earth Defense Force title overnight at the Tokyo Game Show. The appropriately titled Earth Defense Force 5 is coming first to PlayStation 4 in Japan in 2017. No Western release has been confirmed but as the series’ fanbase continues to grow in North America and Europe it’ll most likely happen at some point. For now: rampant speculation.

Giant bipedal frog creatures carrying guns! This is by far the most over the top thing I’ve seen in the series. At least one fan has already suggested these could be the as-yet-unseen Ravagers, the alien race behind the incessant attacks on Earth throughout the series. At one point we see one of them leap out of the way of incoming fire and another give a hand signal command, presumably to nearby insects.

New UFO types. The little saucer ships remind me of their counterpart in EDF2: Invaders from Planet Space hinting at more inspirations from the series’ older entries. There are also slightly reworked (and golden colored) dropships that rain down streams of giant insects and a glimpse of a gargantuan, blade-wielding mother ship.

A new monster spawner. At the 1:00 mark in the video we see giant spikes rain down in front of the EDF forces that start teleporting in a stream of ants.

A new map location. A few quick clips show a new metallic indoor environment. In one shot a group of EDF Rangers are running up a dimly lit ramp towards the battle raging outside. In another the fight takes place in the dark interior with red lighting and muzzle flashes illuminating the action.

Physics! Up to this point EDF has relied heavily on the design theory of “just add more explosions” when it comes to damaged vehicles and alien craft. But there are a few glimpses in the trailer of devastated tanks flipping over, mechs falling to pieces, giant alien debris collapsing to the ground and even an ant headshot with exploding skull!

Rain and splatter. It’s a very simple looking effect but there are a few shots of action with sheets of rain falling down the screen. There are also 2 really quick cuts with red and orange insect blood splattered on the ground and environment. We see a lot of this arterial spray when shooting the bugs but this is the first I can remember where it’s appeared on the environment.

Sandlot has made tiny, iterative improvements on the series since it began so it’s not a surprise that I’m calling out blood splatter as a hot new feature. I was a little dismayed at how similar the game looks but there are a lot of surprises hidden in the quick cuts of this trailer. I hope it’s hinting at even more changes and surprises that only we dedicated fans can truly appreciate.