Tagged: PlayStation 4

NieR: Automata invades Spelunker World through August

NieR: Automata invades Spelunker World through August

Tozai has revealed the latest Spelunker World cross promotion after a long break from new content and naturally it features Square Enix’s most goodwill-garnering title of 2017, NieR: Automata. The details page is broken at the moment but all you really need to see is that new loot that lets you dress up your hapless spelunker as 2B, 9S, A2, and Emil.

The promotion begins July 27th and runs through August 24th in both the U.S. and Japanese versions of the game. I’m not sure if I’m ready to return to the grind just for some chibi gear but I might pop in to see if they did anything clever. NieR subverts a lot of video game conventions and if they squeezed something like that into Spelunker World I’d hate to miss it. Video probably coming soon!

Crossout: Surprisingly Fun Car Building & Car Destruction

Crossout: Surprisingly Fun Car Building & Car Destruction

Super quick pitch here since I’m only an hour or two into Crossout. What is it?

Banjo-Kazooie: Nuts & Bolts car building
with
Mad Max, post-apocalyptic styling
set in
Online arena battles between two teams

The description bills it as an MMO but Crossout is much simpler than the long-lost “CARPG” Auto Assault. The real draw is the Build mode where you pluck from an expanding array of car components, mods, and weapons to build your ultimate fighting machine… or the dumbest thing on 4 (or more) wheels.

While I’m simply trying to balance a Howitzer on top of a 4×4 others are offering up insane creations in the Exhibition area. There are plenty of cool looking tanks but I laughed out loud when I scrolled to a vehicle named “Bruce Willis”. Using the various car parts and paints, someone managed to create a Minecraft-like character model holding two cannons that’s too big to get out of the garage. Elsewhere was a 28-wheeler with no weapons and a ton of booster engines. Are they useless in combat? Maybe? I’m still very early on with the game but the idea of loading in and seeing Bruce Willis stampeding around the battlefield is enough to keep me coming back for a while.

Crossout comes from Gaijin Entertainment, the folks behind War Thunder, so there’s more going on than simple run ‘n gun. Waiting in ambush or building an artillery vehicle to fight at a distance are already viable strategies. Each of your vehicle’s parts can also be individually destroyed so it’s possible to pick off someone’s guns or leave them spinning in circles with 2 tires. It puts even more emphasis on your build: do you weigh yourself down with layers of protection? Do you keep your weapons close, sacrificing their attack radius to protect them from damage?

These are the things I started to realize just as I was about to write the game off. I’m glad I stuck with it just a little longer because now I’m hooked on what I can create, how I can get the most out of my lowly level-6 parts, and what new toys I’ll unlock next.

Crossout is out now and free-to-play on PlayStation 4 and Xbox One but coming to Steam as well, presumably by the end of June.

Capcom Cashes in on My Childhood with The Disney Afternoon Collection

Capcom Cashes in on My Childhood with The Disney Afternoon Collection

It honestly doesn’t even matter what The Disney Afternoon Collection is because, for me, it starts and stops with this artwork right here. The wavy shapes, the day-glo colors, some of my favorite childhood characters and that font on “Collection”. It’s too perfectly 90’s. This is practically a cover of Disney Adventures magazine, another childhood memory I cradle in the warmest cockles of my heart.

The collection itself could never compete with that kind of nostalgia but it’s a good bundle nonetheless. Ducktales 1 and 2, Chip ‘n Dale Rescue Rangers 1 and 2, Darkwing Duck and TaleSpin are getting the Mega Man Legacy treatment for $20 on PlayStation 4, Xbox One and Steam. And it’s out this Saturday the 18th! I don’t have a lot of time to write more so I’ll leave it with the press release text and a few final thoughts:

“All six games are new and improved HD versions of the originals and feature a number of filtering options that replicate a classic retro look and feel. This collection also offers new ways to play with Boss Rush and Time Attack modes for each game. In Boss Rush mode, players battle through challenging boss encounters consecutively, while Time Attack mode encourages time-based gameplay and provides online leaderboards that track the fastest times for each game.

A new “Rewind” feature makes these challenging titles more accessible for newcomers, with the option to rewind time and enjoy a swift recovery from blunders. Additionally, the in-game Disney Museum will provide history buffs with a wealth of content to celebrate the era of the original releases, such as concept art, advertisements, character art, and music – all preserved in their original glory.”

  • Yes, this is being handled by Digital Eclipse and should hold the same esteem for the source material as their previous Mega Man Legacy Collection.
  • Yes, I think Capcom may be running that Ducktales license dangerously close to the ground between this and 2013’s remastered treatment.
  • No, these wouldn’t be my personal six favorite Capcom/Disney titles but I can’t argue with the package and its appeal.
  • Finally, no, I’m probably not ever going to buy this… but I sure am glad it resulted in that artwork up there!

Achieving: 200 Miles followed quickly by a Satisfying Death

I’d been working my way towards Mile 200 in The Flame in the Flood since January but after a hospital visit, weeks of feeling terrible and then a Disney vacation I didn’t get to finish it off until just this past weekend. There are 6 parts in total if you want to watch a longer leg of the journey but it really wraps up nicely in the final episode above.

After hitting the 200th Mile *DING* I decided to end my run as spectacularly as possible by dying from 10 simultaneous afflictions… amid a bear attack *DING*. Then I remembered that there’s a Director’s Commentary mode so I started a new game, listened to some early dev talk and managed one last Trophy for staying on the river for 10 miles without stopping *DING*.

Achieving: Tales of Pointless Self Reward retold in brief posts whenever we feel like it.

Achieving: Stealthy Steampunk Satisfaction in The Swindle

Achieving: Stealthy Steampunk Satisfaction in The Swindle

I started out not thinking The Swindle was very good. It wants to combine Spelunky with Mark of the Ninja into a roguelike stealth/action game but the finicky controls keep it from feeling as solid and reliable as its predecessors. Nevertheless, it’s got style, an amazing soundtrack and some clever gadgets tucked up its sleeves.

Completing the game in 100 days feels as much like an accounting class as it does a heist. You need to raise over £500,000 to access all the districts leading up to Scotland Yard where the game’s McGuffin is stashed. You’ll never do it by farming the starting area in the slums so you initially have to be choosy about which of the 30+ upgrades you buy. One of them is a teleporter that lets you zip through solid walls, obviously decreasing the difficulty, and the other is a computer you can use to extend the 100-day deadline (for an exponential fee).

I managed to rely on neither of them and was still well prepared for the major swindle… until I boned it up. In the final stretch I slid off of a wall directly in front of the last guard who stood between me and the goal. I’ll take the blame on that one after a nerve wracking hour spent infiltrating the place, but that mechanic has dropped me into trouble numerous times before. See, it’s finicky.

Second attempt and it’s getting a little later than I wanted to be up playing. Once again I gingerly explore the randomly generated tower which, this time, is filled with sound detecting bots that launch out a flurry of thief-seeking, one-shot drones. Super. After even more time with this tower I’ve finally quelled the opposition in total silence and set up a path to run straight out in case something tricky happens after I grab the goods (which I’d never done up to this point). After the requisite pause for effect, I grabbed it and ran on my pre-planned path, completely uneventfully to the finale of the game. That there. That felt good.

The A-rank I was given only made me feel better so I reloaded my save and set off for another Trophy: to Ghost a bank while killing every enemy. It was essentially what I’d just pulled off on the final mission only with slightly less opposition so I had it done in about 25 more minutes. Icing on the cake for the evening, and another Ultra Rare, less-than-1%-completion Trophy was scored.

Achieving: Tales of Pointless Self Reward retold in brief posts whenever we feel like it.