Tagged: Square Enix

Original Dragon Quest hidden inside Dragon Quest XI

Original Dragon Quest hidden inside Dragon Quest XI

Dragon Quest XI: Echoes of an Elusive Age just launched in Japan on PlayStation 4 and Nintendo 3DS but players have already found a special Thank You gift hidden in the game. Play-Asia’s guide starts with “after finishing the story”, which is already crazy considering the game has only been on sale for about a week.

Anyways, first you finish the game, then you take a pair of sisters back to the Tree of Life where you can watch a hidden credits video. During the video the “Spell of Restoration” appears — the password system from the Famicom and MSX versions of Dragon Quest — presenting you a download code to punch into the Nintendo eShop or PlayStation Store. Better take a screenshot before it scrolls by.

Once redeemed you’ll have your very own free copy of the original Dragon Quest that nobody else can play, sorta. Some comparisons by fans indicate that this hidden game is a port of the mobile version that’s been kicking around on smartphones since 2013. But, nobody else can play it on a PlayStation 4 (it’s totally got trophies) or Nintendo 3DS, just yet anyways.

The “Spell of Restoration” apparently has a shelf life and the free download codes hidden in Dragon Quest XI will expire on January 28th, 2018. By then I totally expect this version of Dragon Quest to be available for all to buy, followed shortly by more mobile ports of Dragon Quest 2 through 6.

If this news somehow pushed you over the edge and you’re looking to buy Dragon Quest XI, why not use our affiliate link and toss us a couple pennies? Every Blue Slime controller, 3DS faceplate, and art book sold helps keeps us going.

A quick run through Spelunker World’s NieR: Automata Update

I went ahead and grabbed the requisite update for Spelunker World over the weekend to check out the NieR goodies. After one run through the event stages and a 10x Doggie Diggin’ session I wound up with 1/20th of a 9S outfit. Yup, Spelunker World is still very much a grind. Have a look above. Brushing the dust off my Spelunker skills is hilarious on its own.

FFXIV Stormblood: Please Get Off the Server. Now.

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Stormblood launched officially on the 20th, though people who pre-ordered could get in as early as the 16th. I’m really happy I chose to jump ship from a highly populated server to a saner one last month because old gaming buddies weren’t shy about showing off their screenshots of 2k+ queues. Those screenshots brought back really bad memories of WoW’s launch where you’d wait pretty much all week just to log in and play before you were randomly disconnected. Yay, MMORPG launches.

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Yes, of all the Switch Games, it’s Spelunker I’m writing about

Minna de Waiwai! or as Google calls it, Everyone is crazy! Speller Car

The only game in the entire Switch presentation that sent my fists pumping triumphantly into the air was Minna de Waiwai! Spelunker. It’s not a system seller for me like it was on PlayStation 4 but beyond Breath of the Wild it’s the only thing they showed that I was eager to play.

The gameplay (and stages) look to be the same as in Spelunker World but the trappings around them have been refreshed. There’s a new art style to the menus, a new world map and base camp screen, and the multiplayer lobby looks to be more informative about what gear everyone is bringing. Speaking of multiplayer, the game is reduced from a max of 6 players to 4, all of which can play together locally via splitscreen in TV Mode. It even supports 4 players in Tabletop Mode, though I can’t imagine staring intently at 1/4th of a 6-inch screen would be any fun. I was worried that the game would be local play only but word has it that online multiplayer is supported as well.

Visually the graphics feel pared down to me, lacking the reflections and sharp detail that frequently surprised me on PS4. Forgive me, but on the Switch it looks more like a Wii game in HD. It’s not a knock on the hardware, I think the flatter, more cartoony style just doesn’t play so well in screenshots. I’m still waiting to see it in motion beyond the 1.5 second snippet from the sizzle reel. See if you can spot it!

4 player local Spelunker is a brawl waiting to happen!

Possibly the biggest change is that the game isn’t free to play anymore! For roughly $45 you’ll be able to download the game or pick it up at retail. I am especially tempted to import the game just to have a physical Spelunker to hold and love and hate and love again… and smash against a wall for all the times it killed me. The price tag also means there’s no concept of buying Retries, at least there aren’t any Moon Stones in the screenshots released so far. New players will never know the real agony of death unless they come up with a new system to take its place. Maybe you lose coins or experience and it just takes longer to level up your gear.

But maybe my favorite thing about Minna de Waiwai! Spelunker is that Google translates the title to “Everyone is crazy! Speller car” which is the follow up to one of my favorite games, “Everyone with Sprank Car Z”. If I do somehow end up with a Switch you can expect much reporting on Speller Car after its Japanese release on April 20th (and then again whenever it hits the U.S.).

I finally got to play NieR: Automata

I’ve played through the NieR: Automata demo 3 or 4 times now (once on Hard with no weapons, even) and I’m still not sure I love it. I don’t usually enjoy Platinum Games’ releases but I love the ultra-weird anime universe of NieR and especially its soundtrack. The music is very much in place for Automata but that was a given since the first teaser where original composer Keiichi Okabe was confirmed for the sequel.

The combat gameplay seems dense and involved — expanding on NieR’s penchant for turning into a shmup — but it’s hard to tell with only 3 weapon choices in the demo. All of the weapons have upgrade levels that will expand in the full game but even on the Hard difficulty it was pretty easy to button mash through fights. Simply holding the Square button initiates an automatic (and elaborate) 4-hit combo animation but it doesn’t feel especially rewarding without working for it. Dodging attacks is super simple as every enemy telegraphs their intent with flashing red eyes and the window for the counter is super wide. Hopefully the final game is a little more nuanced as the team has shown in a few different livestreams.

One intriguing element that I only found by digging into the menus is the Plug-in Chip system. It’s basically a system of passive skills but all of the UI interface options are in the list. I can imagine trying to squeeze in a powerful buff and disabling, say, health bars or the mini-map to make it fit. Your OS Chip is also in the list and I can confirm the game definitely ends if you remove that critical system. You also pick up a ton of crafting materials in the demo that you can’t do anything with and unlock shortcuts to previous areas implying that we’ll be running through these maps multiple times.

I came out of the demo more looking forward to the features I couldn’t actually put my hands on than the gameplay that was there. I’m still undecided but I recorded a brief playthrough without commentary for anyone else interested in the game. Of course, you can try it yourself for free by grabbing the demo from the PlayStation Store. Let me know what you think if you do check it out.