Tagged: Steam

Capcom Cashes in on My Childhood with The Disney Afternoon Collection

Capcom Cashes in on My Childhood with The Disney Afternoon Collection

It honestly doesn’t even matter what The Disney Afternoon Collection is because, for me, it starts and stops with this artwork right here. The wavy shapes, the day-glo colors, some of my favorite childhood characters and that font on “Collection”. It’s too perfectly 90’s. This is practically a cover of Disney Adventures magazine, another childhood memory I cradle in the warmest cockles of my heart.

The collection itself could never compete with that kind of nostalgia but it’s a good bundle nonetheless. Ducktales 1 and 2, Chip ‘n Dale Rescue Rangers 1 and 2, Darkwing Duck and TaleSpin are getting the Mega Man Legacy treatment for $20 on PlayStation 4, Xbox One and Steam. And it’s out this Saturday the 18th! I don’t have a lot of time to write more so I’ll leave it with the press release text and a few final thoughts:

“All six games are new and improved HD versions of the originals and feature a number of filtering options that replicate a classic retro look and feel. This collection also offers new ways to play with Boss Rush and Time Attack modes for each game. In Boss Rush mode, players battle through challenging boss encounters consecutively, while Time Attack mode encourages time-based gameplay and provides online leaderboards that track the fastest times for each game.

A new “Rewind” feature makes these challenging titles more accessible for newcomers, with the option to rewind time and enjoy a swift recovery from blunders. Additionally, the in-game Disney Museum will provide history buffs with a wealth of content to celebrate the era of the original releases, such as concept art, advertisements, character art, and music – all preserved in their original glory.”

  • Yes, this is being handled by Digital Eclipse and should hold the same esteem for the source material as their previous Mega Man Legacy Collection.
  • Yes, I think Capcom may be running that Ducktales license dangerously close to the ground between this and 2013’s remastered treatment.
  • No, these wouldn’t be my personal six favorite Capcom/Disney titles but I can’t argue with the package and its appeal.
  • Finally, no, I’m probably not ever going to buy this… but I sure am glad it resulted in that artwork up there!

Prison Architect Pardoned from Early Access on October 6th

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My god, it’s finally happening: Prison Architect is going to be a really real, for-real final released video game as of October 6th. This year! Prison Architect always looked really great but after being burned by Don’t Starve and its early access changes in 2012 I kept my court-ordered distance for a while.

I eventually got Prison Architect for about $8 on a Summer sale or in a bundle and fairly quickly logged 40 or so hours with it. But I never got too attached to my prisons because I assumed they’d be broken by an update or wiped completely when I came back to them. Such are the tribulations of getting in early. I last played the game almost a year ago now so I’m sure the “wealth of new content” promised in the upcoming release version will be immense. Gosh, has it really been nearly three years since I first saw the game? Crazy.

Ahead of the release, you can get a look at the game’s new content as Introversion takes center stage at the upcoming EGX gaming event in the UK on Saturday, September 26th.

KatyCraft: Express Your Rocket League Obsession in Real Life

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This one is a co-craft between Katy and I featuring my current online, multiplayer, team-based, sports competition of choice: Rocket League. I know, none of those things are stuff I usually go in for but, man, this game is fun and hilarious. It doesn’t hurt that it was “free” with PlayStation Plus as well, otherwise I’d never have touched it. Anyways, here’s a university-styled shirt design we brainstormed. It’s more simple than my grander design (which is maybe still forthcoming) but I like it. You can get it in a variety of colors and styles but classic blue or orange would be my recommendation.

You guys, Katy makes a lot of awesome stuff. She’s on Red Bubble, Storenvy, Etsy, and Gumroad with stickers, cross stitches, shirt designs, jewelry and more. It’s not all video game related either, she’s got your fandoms covered!

Rocket League’s Supersonic Fury DLC is Out

Rocket League‘s first major free update and paid DLC are out now so I did a quick video to show off the recent changes, upgrades and new content. Included in the free update is a new arena to play in, a spectator mode with full camera controls, over 70 country flags, and some bonus antenna toppers and wheels.

The $3.99 Supersonic Fury DLC gets you:

  • Dominus (classic American muscle car)
  • Takumi (’90s-era Japanese street racer)
  • 6 New Decals for both new Battle-Cars
  • 5 New Paint Types (Brushed Metal, Carbon Fiber, Metallic Pearl, Pearlescent, Wood)
  • 2 New Rocket Boosts (Burnout, Nitrous 2)
  • 2 New Wheels (Cristiano, Spinner)

Check out the video to see it all in action!

A Hands On Preview of PONCHO

What is PONCHO? Since I first saw it six months ago all I knew was that it looked gorgeous and was mysterious as can be. Having finally laid hands on a preview build of the game I’m happy to bring you some of an answer to that burning question. Like that indie darling, Fez, PONCHO is a mysterious, 2D, platforming adventure with brain-tweaking dimensional gameplay and lush pixelart visuals. But those high level characteristics are where the similarities end.

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At the outset you’re given the most succinct of explanations: mankind rose up, created self-sustaining robot life… and then went extinct. Centuries later you wake up into a new world as Poncho. Cities have fallen into crumbling ruins, nature has taken over and the remaining machines may have evolved on their own. Part of the game’s charm are the tiny, pixelated details like robotic caterpillars that wriggle like clockwork and mechanical frogs that bound out of the bushes. Did mankind create robot animals or have the machines grown to fill in the gaps? It’s just another of the questions that so easily cross your mind as you poke around while the perfectly fitting, lo-fi chiptune soundscape washes over you.

Besides being the only robot in sight wearing a poncho, you also have the unique ability to leap between Z planes — background, middleground, and foreground — at the press of the shoulder buttons. The story intro and tutorial for this mechanic make for a damn striking first impression but I don’t want to spoil any of that. The defining difference with the gameplay compared to similar titles like LittleBigPlanet or Mutant Mudds is that you can change planes anywhere there is line of sight between the overlapping layers. The effect is mesmerizing as planes ripple back and forth, changing transparency and scale as you rapidly move between them.

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Beyond mechanics, the real point of PONCHO is simply to explore, and I love that. You arrive in a forest and you can head any way you want, periodically running into scholarly bots who spew existential quips about the meaning of life and the absence of the Maker. As you explore you’ll find shimmering pickups scattered around and cleverly tucked behind the multiple planes. Eventually you’ll come across a warp gate that lets you access new zones but you’re always free to come back because, chances are, there’s still stuff to find. Those pickups can be swapped for keys (from one of the best shopkeepers ever) and used to unlock new paths. There’s also an NPC who shows you how to awaken his dormant followers and rewards your efforts with a new ability.

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Moving platforms are also present and you probably guessed they aren’t the traditional kind. These platforms jump in and out of the three planes and were incredibly challenging for me to navigate. The color coding as they move is helpful but in my time with the game I never managed to really nail it. It’s a bit of a bummer but for a game with no combat (love it!) I suppose some aspect of it has to be challenging. PONCHO is no slouch when it comes to precision platforming and while I am no master, the moments where I got into a groove sure made me feel like one.

This build has a few other surprises that I’m not going to detail but they do hint at a bigger game and more narrative. The complete history of this post-human world may never be laid bare but it looks like we’ll take part in some interesting stories on the search for the Maker.

I’m thrilled to have finally played PONCHO and even more excited to say the magic didn’t wear off. I’m just as clueless as before about what’s happening but still as excited as ever to explore and find out. Developer Delve Interactive and publisher Rising Star Games just recently announced the game will be out on Steam this September with Wii U, PlayStation 4 and Vita versions alongside or close behind. I have a hands on video of PONCHO up if you want to see the game in action (which you should) and will be back once it’s released with more Now Playing impressions as I work through it.