Tagged: WiiWare

Dev asks gamers if it should cancel PSN version of its game

Be it a cleverly timed marketing ploy or a shrewd business decision, redspotgames has put the PlayStation Minis version of their currently-cross-platform retro racer, Rush Rush Rally Racing, on the chopping block. The deciding factor in its fate? You!

With PlayStation Network still on the outs and the game’s more completed WiiWare incarnation ready for a Summer release, redspotgames is asking gamers what to do by way of an online survey. Canceled or completed, it’s not all doom and gloom, though. As with any good online survey, participants have the chance to win redspotgames keychains and one of three copies of Wind and Water: Puzzle Battles… for Sega Dreamcast. Did I mention that Rush Rush Rally Racing was one of the last Dreamcast releases? That probably helps explain those prizes a little.

Have a look at the game at the official site and let the devs at redspotgames know what you think in their survey. Fair warning though, that link was dead at the time of this writing. Not sure if that’s a good or bad sign.

 

E3 Stragglers: Bonk Brink of Extinction

Soooooo, did you know this game was totally announced and even shown last September!? I remember seeing the concept art/teaser image for it but, man, how did I miss seeing a for-real new Bonk game nearly a year ago? Anyways, Hudson had it at E3 in all its 3D-on-a-2D-plane glory and it looked a little bit like this.

Out to save the prehistoric world from a doomsday meteor, Bonk features a whole new single-player adventure, online co-op play, loads of collectibles and goodies to hunt for and an unexpected promise of DLC. No word (even from last September) on what that might be or how it’ll work. And though they say it’s a whole new adventure the press release still mentions crazed dinosaurs, lava stages, jungles, deserts and all the other stuff that pretty much made Bonk, Bonk. One thing that’s definitely new is Bonk’s stupid ice mohawk power-up (seen here) that lets him freeze enemies and presumably shatter them with a follow up bonking.

I can’t say I’m too excited about the new look, it really seems to lack the charm and character of the originals which is what has kept me playing them for years, but I’m willing to give it a chance; itt might just be fun to play. Bonk: Brink of Extinction missed its scheduled Q1 2010 release but it looks like the downloadable debut on Xbox Live Arcade, PlayStation Network and WiiWare is now on track for a Fall launch.

Flirtatious Gaming Adventures through April

Ok, this one’s going back to the beginning of the year and it’s going down shotgun style right now!! Pump~Blat~Pump! Part One: Go!

Fret Nice (PlayStation Network, Xbox Live Arcade)
Sort of like LocoRoco meets Vib Ribbon? Run side-scrolling style and defeat enemies with rhythmical chain attacks that your character (or you with a guitar controller) unleash with perfectly-timed button presses. Like Vib Ribbon, the iconography you rely on to know which buttons to press isn’t very intuitive, here corresponding to their number of eyes, antenna and limbs. Awkward and kind of frustrating, I like the LocoRoco-ish art style and the oddly customizable player characters but it’ll require a hefty price cut to get me to buy.

Darwinia+ (Xbox Live Arcade)
For as indescribably perplexing as everyone made it out to be, I found this game to play like Pikmin only sometimes you can directly attack enemies and most of the time they ambush you and spawn out of nowhere to ruin your best laid plans. Clever or just cheap? It’s pretty at the least, trippy and full of demoscene love but I quickly deleted it from my 360.

Castlevania the Adventure ReBirth (WiiWare)
I actually bought this one but it’s such a short and feature-free game that it might as well have been a trial! Classic 8-bit Castlevania gameplay (and graphics) guaranteed a challenge that I wasn’t all that crazy about but was prepared for thanks to some pre-purchase coverage. Apparently it’s loosely based on a Game Boy Castlevania title but has been augmented to be almost unidentifiable. There’s a couple neat ideas that would warrant a second playthrough like access to alternate routes but I couldn’t get past the health-sucking maze of death with enough energy to reach Dracula, let alone finish. Retired within a week.

Lazy Raiders (Xbox Live Arcade)
I’m a sucker for games that let you use your Xbox Avatar, mostly because I’ve spent real money dressing up my virtual Shawn and any time I can use him in a game I feel a wee bit more justified. Lazy Raiders lets you flip and slide your pretend persona around a series of 3D mazes, not unlike a marble in a wooden puzzle box. The game looks fantastic since it’s locked in a 2D view with nice details and lush lighting. The physics feel nice too as you rotate the world and even flip it around like a coin to access a dark alternate version of each stage to find collectible treasures. I was pretty close to buying it but decided to wait for a sale at which time I still didn’t bit but, dammit, I wish I had right now!


Metal Gear Solid: Peace Walker (PSP)
I would just like to reiterate for the umpteenth time: the PSP does not have enough buttons or a comfortable enough layout for a serious 3D action game, especially a Metal Gear Solid title. I had my fingers wrapped up like a pretzel just trying to pop out from cover and I couldn’t even pull off the final CQC maneuver they showed me in the tutorial. It looks gorgeous and I really want to experience it but this is the absolute last place I’d ever want to play a game that focuses on the patient study of plodding soldier patrol paths. Please, Kojima-san, port this to XBLA or PSN ASAP, KTHX!

Final Fight Double Impact (PlayStation Network, Xbox Live Arcade)
“HE HE HE, Mister Haggar!” There’s no denying my love for Final Fight and this version — with for-real Achievements and separate in-game stat tracking rewards — is probably as much love as the brawler is ever going to get. It looks flawless, includes silly visual tricks to emulate the arcade machine and it even comes with the equally-loved Black Tiger on the flipside of the great user interface. You’d really think I would’ve bought it but I was still invested in Deadly Premonition at the time.

Part Deux brings us up to The Now and it’s coming tomorrow and then I think I’ll be caught up!

Done Playing: Muscle March (WiiWare)

I heard by way of a recent Giant Bombcast that Namco Bandai’s WiiWare release, Muscle March, was originally planned as an arcade game in the 90’s. It would definitely fit the gauntlet of peculiar, colorful and loud arcade machines that lined amusement center walls in Japan. I can see it now; a cabinet shaped like a Protein powder bottle, big vertically oriented monitor, players sliding their arms into a pair of gigantic (and inevitably sweaty) foam muscle arms and posing dramatically as they fired credits into the machine.

That spectacle is exactly what I miss about the arcade and it’s exactly what’s missing in Muscle March. Save your Wii Points for something else because you can get most of the experience by watching the video above. Sure, you’ll miss some of the hilarious settings and background madness (it’s almost Katamari-esque how much visual, physical humor is going on; the music too) but it’s not worth even the five bucks it costs.

Actually playing the game doesn’t make it any more fun either. I expected to be comically striking poses to match the absurd appearance of the game’s hideously muscle bound cast. What I wound up doing was sitting as perfectly still as possible, making the tiniest movements so the game registered one of four specific positions to squeeze my character through the musclehead-shaped wall in front of me. Without even a moderately oversized foam arm in sight there’s just nothing outwardly entertaining about it. Even multiplayer mode requires each person to take turns at preternaturally anticipating what rapidly approaching man-hole they have to match. See, even that last sentence was more fun!

Tiring and uncomfortable, it’s a problem that I’m starting to have with most Wii games. As easily amused as I am by Japanese shenanigans and quirky concepts I’m just tired of Wii motion controls. In a world full of bro-tastic space marines and mythological mashups I love that Muscle March exists outside of Japan. It would just be more enjoyable as the loading screen for a new Ridge Racer than as a standalone game that you have to pay money for.

Max and the Magic Marker combines platforming with Crayon Physics

It looks like a combination of platforming and Crayon Physics and after I found the game’s homepage and played the Unity-powered demo that’s exactly how I’d describe it. You most definitely do all the platforming and physics doodling yourself and can even pause time to set up simple see-saws as well as complex Rube Goldberg-ian devices.

Max and the Magic Marker hits WiiWare here in the U.S. sometime this quarter and though even the web demo is built really well and tweaked my brain a few times, I’m not sure if I’ll be going in for the full game.  It’s a really successful pairing of the two genres and looks to have that same hand-drawn charm of Scribblenauts, I just don’t know if I’m still interested in puzzling my way through a physics adventure anymore.