Category: Online

I’m not trying to be one of the dicks I’ve seen in ArcheAge forum posts, but…

archeageloginfailed

I am starting to get worn down by the problems of this ArcheAge head start.  If this is what it’s like now, before the game is even open to the non-subscriber public, what will it be like on the 17th when the gates are really open?   I am unable to even login this morning which gives me time to write this when I would much rather be checking my crops.

I am new to MMOs so I assumed all the queuing, the authentication errors, failed logins and infinitely looping intro movie were normal for a brand new game. I figured Trion World does Rift and other mmos, so surely they are prepared.  I asked seasoned mmo players if 20 minute queues were normal for a paying member  at launch and found out they really aren’t. A friend said they were there for Rift’s launch and it was nothing like this.

I paid $50 for this game and the times I can get logged in to play it I feel it’s absolutely worth the money. I have already had $10 worth of fun since last Friday which I hope won’t be ruined when the official launch starts. I’m playing with online friends I really like that I don’t always get to team up with, plus my husband who I work well with in game (and out obviously).  There are so many routes a player can take in this game that from what I have heard are unique for an mmo.  I am leaning towards the gardening and crafting with a bit of trading.

I am sad that some people rushed to grab land so now many of us who were trying to take it gradually have nowhere to place a house. I have read that some guilds bought land up on purpose to resell or reserve for their guild or something, but as we know, most people are dicks, online doubly so.

I am able to login now, so that’s all I will say, at least until the official release.  PS We have a GameLuv guild as of last night “Gameluv dot com”

Heartwarming Muguu Diary: Another look from the Open Beta

In a much quicker turnaround time here’s another, slightly higher quality look at Heartwarming Muguu Diary, this time in Open Beta Test form. They’ve patched up quite a few quests and systems so the thing is more playable now and it also seems to run better, even on my PC. Players are very much live and visible now as well though I pretty quickly turn them off in this video and forget to turn them back on for a while. My bad.

I recorded at 720p on my phone so you’ll probably want to watch this on YouTube itself rather than embedded here. It turns out my phone only records up to 3.99gb for video files so it cuts off at the end but you don’t miss much, I was about to end it anyways. Thoughts? Comments? Questions? Let me know!

Parameters: an RPG in microcosm

Maybe you played NEKOGAMESParameters today, the Flash game that boils down the RPG genre into a single screen of level-grinding, boss-dueling spreadsheet “action”. Maybe you did it real fast and posted your top time to Twitter. Me? I hit 99:99:99 on the counter before I managed to get halfway through but I stubbornly stuck with it to 100% completion. Above (and if you click through) you can see my final stats and all blocks uncovered. I guess that’s technically a spoiler but I’ll let it slide since you can practically see all of the game as soon as you start and the surprises aren’t really visible here.

Now Playing: Make No Wonder (Web)

Make No Wonder is an HTML5 web game by Matthew Hollett that was described as Minecraft but without the block-building or mining. That may sound boring at first but it perfectly captures the solitude, exploration, and desperation of Minecraft with a little hint of humanity’s impact on nature without being preachy about it.

As the game loads you awaken as a tiny figure in a top-down world with limited visibility of the 2D alpine landscape around you. With a dwindling energy bar you are given precious little guidance aside from a few blinking dots on an otherwise obscured map. Working your way towards these blips you’ll discover the basics of the game as you bump into trees, bushes and caves. Foraging for supplies like birchbark, wood, and boughs reveals recipes to help you survive and explore. Flint + Wood = Axe. Wood + Boughs + Stones = a campsite to refill your energy. Along with natural (and now depleting, thanks to you) resources you’ll also discover essential gear on this once-inhabited island like string, binoculars and an inventory-expanding backpack.

Given its simple form I was surprised how effectively it made me contemplate every step I took. Every action, every movement depletes your energy and it takes just as much work to replenish it as it does to keep exploring the environment. You don’t have to worry about dying once you run out of energy — it’s not a roguelike — but there sure is a lot of unconscious downtime if you do. I don’t want to say too much about what you find because a lot of the intrigue is left to your imagination. I also don’t want to get too hyperbolic and oversell it so I’ll leave at this: for something that sounded like a sparse Minecraft-alike I’ve already spent hours playing multiple games of Make No Wonder. Though it’s mostly finished there is currently no save system which is practically the only complaint I could possibly lodge against this pleasant game of survival.

OnLive challenges gamers to 100% LEGO Harry Potter at midnight

Get your stud-sniffing LEGO hats ready, OnLive is doing it again! Last June the streaming game service offered big prizes to the first gamers dedicated enough to fully complete LEGO Harry Potter Years 1-4, a feat that was accomplished in just over 24 hours.

Just like last year, if you can 100% complete Harry’s brickified senior adventure before anyone else you’ll nab an iPad 2 and a Blu-Ray collection of Harry Potter: The Complete 8-Film Collection. The next five block hunters to finish will also win a copy of the Blu-Ray set. You might want to finish your iTunes sync and wrap up those torrent downloads because the game hits OnLive first thing Friday morning — as in 12:01am PST — and you’re gonna need all the bandwidth you can get!

It’s another example of one of OnLive’s greatest features: instant access to new games. I just wish they could pull it off for more enticing titles. Those LEGO games, man. That’s some masochistic torture for us OCD types.