Tagged: Achievements

Achieving: A premature explosion in Rochard

Rochard was part of Sony’s 12 for 12 promotion so I’ve been playing through the full game this past week. There’s a trophy (yes, I can still Achieve on PlayStation 3) for “killing a human enemy with another enemy’s body“. This Trophy would be almost impossible to miss by the end of the game but I happened to unlock it a wee bit early; it turns out that Rochard’s body qualifies as an “enemy”.

Having mowed down a group of dudes I was finishing off a distant security robot. It fell to the ground next to the dead bodies and charged up to explode. My ill-timed jump put me in proximity of the robot’s blast damage which took my health down just low enough for the body it tossed my way to finish the job. Dead… DING! I’m not sure if it was a glitch but I know this one was way more memorable than it should’ve been.

Achieving: Tales of Pointless Self Reward in Games retold in brief posts whenever we feel like it.

OnLive giving away free games for in-game Achievements

You’ve only got one day left to take advantage of the deal above but there’s something else going on here that I wanted to point out; Deals for Achievements. Deals. For Achievements! I’m sure there’s plenty of legalese behind it but I can’t verify it right now because OnLive seems to be… offline. But the idea is perfectly evil: the more you play and the better you do at these specific goals, the more chance you have of getting something cheap or even free.

It’s not too far removed from Club Nintendo trading registered games into exclusive swag or Microsoft giving their own Points back through a Rewards program but this seems even better implemented. Imagine killing 100 guys with fire in a game and getting a ping that you just earned a free game.  That’s maybe the best incentive I’ve seen yet to quest after ancillary goals in a game. Now, if OnLive would just get back up so I can check it out.

Achieving: Free Avatar junk and 0 Point Achievements

Clearly I’m a sucker for Microsoft’s Gamerscore system — the meta meme built on top of every Xbox 360 game — but I also go in for the odd diversions they’ve pushed to the Xbox’s Dashboard over the past several years. Remember being able to play a simple game of football against your friends’ Avatars? Destination: Arcade? The myriad ‘Game of the Year’ and ‘Academy Award’ surveys? I love that stuff so, naturally, I loaded up the Xbox Live Labs app as soon as I got home from work last Thursday to watch a whole lot of nothing unfold on my screen.

To entice users, the program unlocks three mad scientist-styled Avatar props and Zero Point Achievements just for spending 6 hours letting Xbox “perform a number of network tests from your console”. There’s also mention of making note of what hardware you have plugged in but they’ve already got my credit card number and billing address so what more private info could they have gathered?

Intrigued? You can still run the app from your own Xbox 360 Dashboard until March 27th and partake in the Social Classifying Experiment — err, Invasive Personal Research Program, ummm, FUN! How about we call it fun?

Achieving: Tales of Pointless Self Reward in Games retold in brief posts whenever we feel like it.

Achieving: Halfway to almost 100,000

Wanna know how little importance I put on Achievement milestones? I let Ninety-Nine Nights 2 be the game to put me over 40,000 Gamerscore. This generic and hollow game can’t even match an eighth of the monumental spectacle that is Dynasty Warriors. And if you think Dynasty Warriors is generic and lame, just imagine a game that’s less than an eighth of that.

All I can say is that Ninety-Nine Nights 2 gives out Achievements like a Planned Parenthood gives out condoms. Use an item for the first time, use a special attack, find a treasure chest, kill a bunch of dudes, level up a weapon, a stat, and an accessory. After the first hour I had 11 of the 50 Achievements and spotted a few more that will only take a quick trip to some other menus to unlock.

And so now I’m over 40,000 Points. A personal triumph of nothingness that I just wish could’ve happened during Alpha Protocol. Man, that game was much, much better.

Achieving: Tales of Pointless Self Reward in Games retold in brief posts whenever we feel like it.

UPDATED: Now Co-Playing: Crackdown 2 (Xbox 360)

UPDATE: Day 2
After our first night of playing together I wasn’t sure how I felt about the full game. The demo really surprised me with those pre-chievements and a focus on Getting Stuff Done in the brief 30-minute time period. Playing the full game we found ourselves sticking to the same area as the demo, like lab rats that run the same course even when the maze changes. The endless pursuit of Orbs, though, finally drew us out of our shell and into Pacific City’s new (but still old) cityscape. We put in some good work taking over the rebel group, Cell, and their numerous strongholds and lighting Absorption Units to thwart the mutant freaks. Light up three (or more) Units and you can then journey underground, where most of the game’s new areas are, in order to defend a light bomb until it activates. It winds up being pretty random and sloppy — dashing all over to punch, shoot, and explode specific freaks — but it is a new mechanic, at least for Crackdown. I think inFAMOUS did something similar but I didn’t play much of that.

It wasn’t until this morning when I was at work that I realized just how much fun I’m having playing with Katy; all I could think about was playing more Crackdown 2. Making progress, hunting for Orbs and the general tomfoolery of crossing paths with Katy as we explode things is just dumb fun and the kind that I haven’t had so effortlessly since the original. How much longer all this proves to be entertaining remains to be seen but for now it’s a blast!

PREVIOUSLY: Seeing how Katy and I are planning to play as much of this one co-op as possible (yes, we own two copies and two Xboxes) I thought I’d try to live up to the ‘Now Playing’ idea and keep up with our adventures as often as possible. Already there’s been a few surprises and I just now got to the title screen.

For starters, all new copies of the game come with a Marketplace code for a free Agency Helicopter toy for your Xbox Live Avatar (see!). There was a 0-Day Title Update that patched god-knows-what and as soon as I got to the main menu I was hit with some BA~GOINKs! Thanks to the demo’s pre-chievements we’re both 100 Points richer right out of the box which also unlocked an Avatar Award in the form of an exclusive Orb T-shirt. This game just keeps giving! I’m going in now to see what’s new in Pacific City until Katy gets home and we team up for the first time.