Tagged: Indie Games

Where are they now? Catching up with my Top 20 from IGF 2012

Going through all the entrants for the 17th annual Independent Games Festival this year got me thinking: This is the fourth year I’ve done this and some of these games I’ve seen every year while others I’ve lost track of. So I went back to my bookmarks archive and quickly checked in with some of my top picks. I’ll do a separate post this week for each year I’ve been at this so let’s start at the start, IGF 2012.

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Causality Flux – Their homepage has never expanded beyond some placeholder imagery surrounding the same trailer they submitted to the IGF. It’s one of those games that looked promising but probably isn’t going to resurface. This happens a lot and it’s the No.1 pitfall of going through all these IGF games.

Crabiton – After launching on iOS in 2011 and being one of the last iPad games I was interested in, Two Lives Left are now bringing the space munching game to Kinect for Xbox One. With Kinect able to track fingers in a very crab-like manner it seems a perfect fit.

Crystalides – One of the games I was most excited about started out in 2011 as a Java-powered cellphone game. Since then the project has been retired with the universe and some of the gameplay I loved retooled into C-Wars. It’s been Greenlit for Steam and continues development after a Kickstarter fully funded it in 2013.

Fader – One of the first “controlling different stuff on two halves of a screen” games I ever saw and it’s still not out. The combination of art style and music are why I’m still holding out for Fader. The latest from developer Chris Makris’ twitter is “I move like molasses”. Glad to know it’s still in the works.

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Leshy – I’ve played a lot of “rolling ball puzzle/platformers” over the years so if you see one in these lists you know it’s something special. While an expanding and contracting ball doesn’t sound like much the developers nailed the sense of scale even in this short demo and it blew my mind. I’ve followed up with some of the team because I think about Leshy a lot but unfortunately the project never went any farther. Shame, but at least we can still play the demo and dream!

Nitronic Rush – That other DigiPen game I just mentioned, it’s as close to San Francisco Rush as we’re going to get. Much of the team has gone on to make Distance which looks similar but, to me, feels even more about survival than the classic Rush vibe Nitronic held to. Both are fabulous in my book though.

Nous – Another DigiPen team game like Leshy and Nitronic Rush, Nous was a great 4th-wall-breaking twin-stick “shooter” with some great moments. Brett Cutler, Nous’ designer, is now at 17-BIT working on Galak-Z which makes perfect sense from what I’ve seen of it and Nous.

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Project Zomboid – The game has come on by huge leaps since 2011 but it continues to be an Early Access affair. Once it’s content is certified “Released” I’ll jump back in but since my first blush with the game I’ve put it anxiously on hold.

Proteus – The visual wonderland of Proteus wowed a lot of us in 2013. It’s continued making the indie hop from platform to platform. Ed Key, one half of the game’s creators, continues to blow up my twitter while simultaneously exploring the U.K.’s outback. The lucky bastard.

Red Rogue – Possibly the web-based game I’ve spent the most time with. At a moment when all I wanted were roguelikes, here comes an adorable, side-scroller with mysterious loot, adorable (but gory) animations and a fantastic, muted color palette.

Treasure Adventure Game – This was one of the first times I’d heard a 2D game referred to as featuring an open world and it captivated me. Turns out what they meant to say was it’s ‘just like Metroid’. The soundtrack has persisted much longer as a personal favorite though. And much like Spelunky, the pixelart original has been redrawn “as originally envisioned” and is working its way towards a full, expanded release as Treasure Adventure World.

Commander Cherry wants you to pose for him

Ever the sucker for games that point cameras at my dumb face, I’m happy to inform the world about Commander Cherry’s Puzzled Journey. Like Leedmees on Xbox 360 and upcoming rival, Fru, Commander Cherry requires you to stand up and strike poses to create bridges and platforms for a 2D character. Where Leedmees was more like Lemmings and Fru has a gorgeous visual style, Commander Cherry looks to revel in dumb-itude.

Despite the similar gameplay elements they both look different enough to be equally appealing. Fru’s stages all take place on a single screen with an emphasis on puzzle solving. Cherry’s stages scroll like a traditional platformer with glowing pick-ups suggesting the shape you need to take. I could get into both as long as they don’t release around the same time. There’s only so much mild physical activity I can handle after all.

I’ll probably have more to post about Commander Cherry’s Puzzled Journey as it nears its “2015” release on both Xbox One and PlayStation 4.

FAQ reveals Xbox One Indie Games progress?

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We got an Xbox One over the weekend thanks to Maxx and so I’ve been spending my morning digging into the Xbox.com FAQs for all the console’s peculiar functionality. I got up the section about snapping the Activity Feed when I spotted the screenshot above. Weird, those games between Forza and Kinect Sports Rivals sure do look like Xbox Indie Games. We know that retail Xboxes can be used for development and that Microsoft has a “vision for enabling everyone with an Xbox One to be a creator” but this makes it look much farther along.

I googled Marble Maze: Best Ever Edition and happened upon the YouTube channel of sinih8r who has posted clips of Marble Maze, a game called Beat Drop and another called Reflex Demo. All of these are a familiar thirty seconds long, the same length as the more recent Ryse: Son of Rome Game DVR clips on their channel. Along with a quick glimpse of a Gold-only multiplayer menu, the Marble Maze clip points to the Xbox Gamertag HalcyonTribble whose profile sports the Kinect Launch Team badge.

Put it all together and… well, it could just be a series of internal test software that loads faster than full-sized retail games. Or it could point to the fantastic possibility of Baby Maker Extreme on Xbox One! I really do hope it’s a sign that Microsoft is much closer to an Indie Games-sized effort on the new Xbox than they’ve let on about. Also, I really wanna play that Beat Drop game, it looks pretty rad.

Smudged Cat suffers ‘Growing Pains’ after ‘Shuggy’

Hot on the heels of one of the more charming games of the year — The Adventures of Shuggy — Smudged Cat Games has announced Growing Pains for a September release on Xbox Live Indie Games. Looking a bit like a music visualizer, Growing Pains puts you in control of “‘The Vessel’, a continuously growing dude who must negotiate his way through each map before his ass gets wedged in a tight spot.”

Surprisingly, this isn’t even one of the many gameplay styles from Shuggy but it sounds and looks like it would’ve fit in nicely. I can already imagine the frantic horror of perfectly platforming my way through a level’s nooks and crannies only to wind up swelling too large in a passageway to reach that checkered flag.

An update on some indie games I like

I realized today that I’ve written about quite a few under reported, under appreciated indie games in my time at the helm of GameLuv, many of them in just this past year. So I went digging around online for a quick update on all the ones I could remember and here’s my status report.

Terraria, the 2D take on Minecraft that you all have yet to freak out over (seriously, start spazzing!) has gone from “coming soon” to a Steam-powered launch in June according to the official Twitter account.

Wrecked: Revenge Revisited, the sequel to my beloved Mashed from last generation was officially announced at the beginning of March. Coming to Xbox Live Arcade and PlayStation Network “in the Spring“, there have been a few updates from the developers at Supersonic Software including a contest for new in-game taunts, a tease of a returning favorite course, and some talk of customization. We’re getting close to the middle of the fiscal Spring window so I’m hoping for a big blowout at E3.

The last time I wrote about The Adventures of Shuggy it was all but a Marketplace mystery. A page for the game has existed on Xbox.com for months but the game remained in approval limbo. An update on the homepage and Twitter of developer Smudged Cat Games on May 2nd announced that  “Shuggy approved by Microsoft for release to XBLA.” I really hope Shuggy features in Microsoft’s E3 lineup; it looks good enough to be part of Summer of Arcade.

SHMUSICUP, the top-down shooter that runs your music through a bullet hell filter went into an online open beta in March. Since then it’s been updated to support more music formats, controller inputs, full screen mode and more. The downloadable version is also out now if you’d like to take the game out of your browser for better performance.

Metal Assault, which I first discovered and posted about in February, is still in open beta with ongoing stat-boosting events. I have yet to check it out but it continues to look like a tempting mix of Maple Story, Metal Slug and MMO.

Owlboy is an indie game I’ve been watching for quite some time and dates back to at least 2008.When I posted about it in July of 2010 I was hopeful it wouldn’t be more than a year before it was finished but according to the official site it’s now gone beyond its Q1 release date. Their blog doesn’t pin a new date on Owlboy but it does show plenty of activity on the game and teases of even more content they aren’t ready to show.

Lastly, my beloved Youropa by frecle has gone silent once again. The super stylish 3D puzzler did get nominated in January for the Danish Game Awards ‘New Talent’ category but didn’t pull off a win. After following the game for nearly three years, though, I’m not worried. I’ve interviewed the guys at frecle and Youropa has always been a side project to their more regular animation work. It’ll happen one day and I’ll still be there, calling its praises from the mountaintops.