Tagged: Metal Gear Solid 3

Konami’s Snake Eater Pachislot hints at a new HD remake?

While everyone seems annoyed, pissed or heartbroken by Pachi Metal Gear Solid Snake Eater, I think it’s downright awesome. Not only are there a thousand things popping off in this EIGHT MINUTE INSTRUCTIONAL VIDEO but the amount of footage from Snake Eater they’ve recreated in the Fox Engine seems staggering. Hmmm…

It’s almost like they recreated these scenes in an engine capable of running in real time on modern consoles and PCs for something other than a slot machine. With Kojima gone another HD remake of the series would be the quickest offering to turn out. The last HD versions are only a generation old and dumping them into the Fox Engine could be a potentially efficient way to keep the series out there while a new team works up a sequel of their own.

Or Konami really did pour all these resources into a slot machine. That’s pretty cool too.

Snake Eater Returns in Konami’s latest Pachislot Machine

There’s a new Metal Gear Solid coming in 2016… and it’s exactly what we all thought it would be: a casino game. Konami’s latest Pachislot creation, Pachi Metal Gear Solid Snake Eater launches this Autumn in Japan and most likely nowhere else. The cabinet features the familiar red exclamation, a glowing python, a peculiar keyhole and an array of mysterious buttons (and a pinball plunger?).  All the controls are discreetly wrapped around a huge 32” LCD screen that looks like it can be linked up to neighboring machines for a striking attract screen.

I was a little surprised at first glance to see it was based on Snake Eater but that was the last time the mainline series was really fun. They get to trade on the 60’s spy vibe and that fantastic theme song and it has a more colorful cast of bosses than later entries. Maybe Snake Eater was the most popular of the series in Japan or it sold extra well over there.

What surprised me the most is that they have apparently recreated Snake, Boss and a number of scenes from the game in a new engine. I don’t think it looked this sharp even in the HD collection which I just played a year or so ago. Is it rendered out from MGSV’s engine because it’s not quite full CG quality? Konami would be smart to leverage that tech anywhere they can after spending millions to develop it.

I can’t discern much more from the Japanese teaser for the game and I also don’t know how casino machines work in Japan so just enjoy the video. It’s definitely the most interesting slot machine I’ve heard about in a while.

Done Playing? Metal Gear Solid 4 (PS3)

mgs4

Ok, so it took me a little longer to get to this game than I expected but — alright, it’s been a year!! I can’t even explain how I justified not playing Metal Gear Solid 4 for an entire year even thought it was the only reason I even wanted a PlayStation 3 for the longest time. I finally did it though and am glad to have made it through before anything major was spoiled. Surprises, laughs, in-jokes, it was mostly all untainted even a year later.

I’m not going to do the traditional Done Playing thing and try to review the game here, inevitably dishing out spoilers of my own. Instead I thought I’d compare my Game Clear stats from Metal Gear Solid 4 to its 2004 prequel (in more ways than one) Metal Gear Solid 3: Snake Eater. It was December 15th, 2004 at about 2am that I finished the game for the first time and posted my stats to Livejournal. I remember doing it because it was the very next day that I got fired from my job, but not before spending just over twenty hours traipsing around a jungle in the 60’s.

Difficulty normal
Play Time 20:18:25
Save 43
Continue 10
Alerts Raised 51
Humans Killed 196
Seriously Injured 81
Total Damage 21 life bars
Life med used 6
Plants/animals captured 25 kinds
Meals eaten 60
Special Item not used
Your title is… Crocodile

And in comparison, here’s how I fared on July 11th, 2009 having finished Metal Gear Solid 4: Sons of the Patriots.

Difficulty SOLID NORMAL
Total Play Time 21:25:30
Continues 6
Alert Phases 58
Kills 108
Recovery Items Used 55
Weapon Types Procured 44
Flashbacks Watched 180
Special Items Used Not Used
Confer the title of… Frog

I thought for sure that MGS4 was a shorter game than Snake Eater but as far as recorded play time goes it was actually longer. It’s not by a lot but I know I spent loads more time in Snake Eater hiding in the grass and waiting, waiting, waiting for just the right time to crawl another fifteen feet. I also spent way more time than I should’ve crawling around on the ground with The End. That fight took ages. If I’d run through it at the pace that I played MGS4 my play time would probably be more like 12-to-15 hours. That’s due largely to modern game design that ruled out those horrible fixed camera angles and didn’t require me to go into a menu every ten seconds to adjust my camouflage and apply bandages.

The rest of the stats are pretty specific to each game. I’m pretty sure I didn’t tranquilize many people on my first time through Snake Eater but I set out to do just that with MGS4, totally expecting another “here’s an endless scene with all the people you killed, you big jerk” moment. I’m also not so sure about the titles. Crocodile sounds pretty sweet but I think there were way more badass ranks in Snake Eater. And no matter how many ranks there are in MGS4, Frog just doesn’t sound so cool. I crawled, crouched and tranquilized a lot but I was also spotted a lot.

I’m not sure if I’ll make it all the way through MGS4 on Hard, I know I didn’t do it in Snake Eater, but I’m going to give it a shot, if for no other reason than to keep the experience fresh in my mind until Maxx and I can do a little spoiler-filled, post-play podcast. You’ve been warned!