Tagged: PlayStation 3

My Three Moms: A Dragon’s Dogma Hands-On

This demo is dumb Shawn lol” read the message in KakaoTalk from my wife. A real understanding of what Dragon’s Dogma is has been hard for me to come by and this foreboding message was as close to a cut and dry explanation as I’d come. A “Japanese Skyrim” or “another Monster Hunter knockoff” seem to be the most frequent comments but now I’ve played it myself and I can definitively tell you that it’s… well, it’s like… uhm…

Dark Souls meets Monster Hunter. Having barely played either of those titles I still feel totally comfortable in telling you that’s how Dragon’s Dogma boils down… probably. Obtuse systems and peculiar terminology mixed with epic fights against giant beasts in an open world. There, now you’ve got it.

The demo throws you straight into things with its “Prologue Quest” and offers only a couple screens that break down what the buttons do. And wow, there’s a lot of button combos. Blocking with your shield enables 2 attacks and an Aggro call while you have a default Regular and Strong attack as well as 3 more combos that use your stamina. An inventory of found ingredients and a screen full of numbers and status symbols await you if you press the Back button. There’s nowhere you can go in this game that doesn’t initially look overwhelming.

Your companions — flippantly referred to as “pawns” who can be warped to you at special stones — try to help but they’ve clearly played this game before. Mimicking the live chat of an MMO, their comments and hints are constantly scrolling up the left hand side of the screen as they run directly into combat with or without you. You’ve got a few commands on the D-pad but no matter how frequently I called them to my side they would always run off chasing the story while I was trying to get my bearings. You can’t live without them, though, as they are the A.I. embodiments of your MMO hotbar. A mage will cast healing spells or buff your weapons while another brute will yell out that he’s going to draw the beast’s attention. Still other characters will be shouting out hints and offering to launch you onto whatever monster is around.

At one point I referred to them as my three moms, constantly telling me to do this or watch out for that. “Let him do it himself, it’s the only way he’s going to learn,” I hear an imaginary dad say, one I wish was in the game to assuage the fears of my pawns. Maybe there’s a way to tailor the behavior of at least one pawn — your dedicated follower — but I sure didn’t see it in my five runs through the demo.

I also wasn’t aware that there are character classes in this game! The Prologue Quest forces you to use the default fighter dude but the second demo mission lets you use anyone you’ve made in the world’s worst character creator to try out the ranger-like class. Sure enough my Legolas-like lady wields dual blades, ditches the shield for a bow and has amazingly different moves than the default guy.  Then it’s off to fiddle with their physical appearance which can be tweaked to create some truly horrific (but also recognizable) figures. Sliders define how “ladylike” or “confident” a character is while wrinkles can be added but only to the head. It is perfectly bizarre and totally Japanese and you can expect it to be a short-lived meme or a Joystiq header image.

I never did get to really sink into Dark Souls so I’m hopeful that Dragon’s Dogma will be my perplexingly difficult fantasy adventure game to comprehend and conquer. It seems like there’s a ton to learn and even more to customize about your character and those nannying pawns. I don’t think the demo does a good job of explaining exactly what the game is but at least I know how it plays and can say for certain that I really want to dig into it. Check out the demo yourself (it’s out on Xbox 360 and PlayStation 3) because if you’ve read this far you’re clearly as intrigued by the game as I am.

Achieving: A premature explosion in Rochard

Rochard was part of Sony’s 12 for 12 promotion so I’ve been playing through the full game this past week. There’s a trophy (yes, I can still Achieve on PlayStation 3) for “killing a human enemy with another enemy’s body“. This Trophy would be almost impossible to miss by the end of the game but I happened to unlock it a wee bit early; it turns out that Rochard’s body qualifies as an “enemy”.

Having mowed down a group of dudes I was finishing off a distant security robot. It fell to the ground next to the dead bodies and charged up to explode. My ill-timed jump put me in proximity of the robot’s blast damage which took my health down just low enough for the body it tossed my way to finish the job. Dead… DING! I’m not sure if it was a glitch but I know this one was way more memorable than it should’ve been.

Achieving: Tales of Pointless Self Reward in Games retold in brief posts whenever we feel like it.

Its still there! The non-lightsaber in ICO Collection

Its still there! The non-lightsaber in ICO/Shadow of the Colossus Collection. Non-lightsaber meaning that in the non-US versions of the game it is a lightsaber that comes tumbling through the secret window. It’s green and kills enemies super fast and it gets longer if you’re holding Yorda’s hand. But us? We get a mace… hrmm.

E3’11: Thoughts from Sony’s Presspectacle

It worked the last two times to cut down on the clutter so let’s jump into Sony’s Presspectacle by getting all the stuff out of the way that I don’t care about. Over the years Sony’s exclusive IPs have lost my interest so we can tiptoe right over Resistance 3, inFamous 2, God of War PSP: The Origins Collection and Sly Cooper: Thieves in Time.

I’m glad they addressed the PSN outage but it never felt truly genuine. I guess when you’re Jack Tretton and you’re on a stage to wow the world with your wares it’s hard not to come off rehearsed. I accept, Sony, just take this as seriously as you say you do and don’t let it happen again.

Uncharted 3: Drake’s Deception. I could write volumes just about the demo they showed. Since I promised to be brief, however, I’ll just say that it’s clearly this game’s ‘Train level’ from Uncharted 2 and that the water simulation (and simulation within a simulation) made this damn near Game of the Show for me. Cannot wait to play the whole game and I’m officially on media blackout until it’s released!

The next surprise was the 24″ 3D display they’ll be selling soon. At first I wrote it off as another lame push for 3D but when they mentioned the two-players-on-one-screen angle a lone neuron sparked in my head. Years ago, I wanna say 2007, I first read about a means to show two simultaneous images, full screen on one screen, to two different viewers. It’s been so long I assumed it was a theory that never paid off but 5 years later, here it is, PlayStation branded even. Since the reveal word has come in of some ghosting problems and it still requires you to wear shuttered glasses but I love the concept nonetheless.

MOVE-ing along, Medieval Moves: Deadmund’s Quest piqued my attention as I thought I was about to see the return of Sir Daniel Fortesque. Sadly, it’s a Move game that looks like an on-rails action game with archery, sword fighting and other moves you may have pulled off in Sports Champions. It looked kind of fun but isn’t MOVE-ing me to go buy a Move.

Next up was Dust 514, the online sci-fi strategy/teamwork/shooter project by EVE Online creators, CCP. It wasn’t immediately exciting until they mentioned that the victories and advancements that take place here will somehow impact the world of EVE and vice versa. The idea of two radically different games effecting one another is enough to get me on board at this early stage.

Just when things were getting good out comes Ken Levine who (after an admittedly awesome demo of Bioshock Infinite) starts tittering on about how he disparaged motion controls in the past but has seen the light and is working on *something* for PlayStation Vita. If you were wondering where the money Sony saved by skimping on PSN security went, here’s your answer. This led into a slew of disappointing news like how a bunch of upcoming PS3 games (Bioshock Infinite, Battlefield 3) will feature the entire previous game right on the disc. Weren’t they just going on about how much space games are taking up on blu-ray discs and now they can miraculously fit TWO modern games inside? I got a cramp in my eyebrow from how fast it snapped into position.

Kicking the sleaze into high gear was news that several EA games would feature exclusive content only on PlayStation 3. Most of it is pre-order caliber stuff but SSX (one of the games I’m most looking forward to) will see the entire Mt. Fuji level with 20 starting points locked away on PS3. It’s terrible when retail stores pay for exclusives like this and if Sony’s going to throw money around they might as well make the entire game an exclusive, not just bits and pieces of it.

PlayStation Vita: The Whole World in Play
Just when I was expecting Kaz Hirai to come out and praise an exclusive paint job for a car in Ridge Racer Unbounded he whips out an NGP and puts that prototypical acronym to rest forever. PlayStation Vita it is and over the next several minutes my opinion goes from passing fancy to internal struggle over whether to buy one. The tech is impressive — even more impressive is how little they left out, this thing has seemingly everything — but I kept reminding myself the same was true of the original PSP.

AT&T service aside, everything they showed impressed me, from Uncharted: Golden Abyss’ combo controls that use buttons and/or the touchscreens (both front and rear) to the Transfarring-like features of Ruin that let you near-instantly hop from PSV to PS3 versions of the game. What sold me the hardest, however, were LittleBigPlanet and ModNation Racers. Both of the DIY games suddenly seemed perfect with touch controls to create objects and worlds with the most absurd simplicity. They also showed a Dynasty Warriors demo which looked awesome in the worst possible ways. But the surprise of the show was the price: $249 for the wifi-only model. Between the equally-priced 3DS and PSV there is no debate in my mind. That is, if I were a handheld gamer. That’s a whole other discussion but it’s already pretty hard to not want a PSV on Day One, whenever that is.

And that was about it for the Sony show. The heartless prattle of Jack Tretton didn’t cast any magic on me but I still wound up pretty excited about the Vita and a few of the PS3 games. Looks like the console holds its place on the TV stand for the foreseeable future.

Goozex throws lonely PlayStation 3 gamers a freebie

While the PlayStation Network fiasco has been a huge bummer for everyone involved (and that’s a lot of us), a few businessfolk in the gaming industry are making the best of it. First developer redspotgames drums up some awareness and interest by asking gamers if they should even bother bringing Rush Rush Rally Racing to the beleaguered platform when it returns. Then Capcom plays the sympathy card by going off on the hackers who are costing them “millions of dollars in revenue” . Now it’s Goozex‘s turn; the online game trading site is giving PlayStation 3 owners who have swapped at least one PS3 title or Blu-Ray movie a free trading token for their troubles.

“The downturn of the Sony PlayStation Network has been a frustrating experience for many of our members and we wanted to put a little positivity back into the whole situation,” said Mark Nebesky, Goozex CMO. Mark continued, “what we hope to do is let our members that can’t play Mortal Kombat online pick up some other items to play and watch while the PSN issues resolve themselves. We still believe the PS3 is an amazing gaming console and the best Blu-ray player out there.”

Generating some goodwill and awareness while at the same time covering their asses with that last line. It’s beautiful and if this PSN outage lasts much longer you might well be able to score a free PlayStation 3 from someone out there.