Tagged: RedLynx

The Trials Evolution Riddle just got even crazier

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I try not to go making posts where I simply link to a major gaming blog but for this incredible mystery I’ll gladly make an exception. The Trials Evolution riddle has been solvedish. The Kotaku piece does a great job of summing it up (and providing links to their posts as it developed; all worth reading)  so I won’t recap.

The amazing revelation after years of deciphering cryptic imagery and hunting down buried puzzle boxes (really, go read it!!) is that the next step will take place in August of 2113. Yes, that’s the 2113 that is 98 years away! You’d like to think that’ll be the end but it’s very likely another clue will be revealed at that meeting beneath the Eifell Tower. The mastermind behind the riddle, RedLynx’s Anttil Ilvessuo, ensures that even though all of us reading this today will likely be dead or close to it, that the meeting will take place. If he’s gone to the trouble to make a legal arrangement why would it end there?

Regardless of how it ends I feel a little sad, even a bit angry, that I won’t ever know what came next.

Achieving: Skill!

I’m not bragging, honestly. For as quickly as I cleared Gigatrack I know I’m in the upper tens of thousands on the leaderboards. For every gold medal I unlock Maxx trumps my best time. But there is something profoundly rewarding about unlocking Achievements in Trials Evolution. While other games have come to dole out the points for basically continuing to play them, Trials asks to see some painstakingly specific feats of skill.

Hard the Hard Way’ not only requires a flawless run on one of the game’s Hard tracks, it also asks that you do it on the slowest, entry level bike. The first time I tried it I couldn’t clear the second jump; the physics of how to get the bike over a vertical gap completely stumped me. Having played through almost all of the game now, though, I came back to it while Katy was getting ready to go Sunday morning and nailed it. A handful of restarts and I’d done it!

The ‘Unyielding II’ Achievement, on the other hand, took much, much longer. It also asks for a flawless run on a specific track but adds the stipulation that you never change your rider’s position. This may not seem like a big deal in most racing games but in Trials it’s like taking away half of your control, maybe more. I had to learn a whole new route through the course which, hilariously enough, wound up being faster than my best attempt when I had full control of the bike. It was an accomplishment worthy of recording in all the glory that pointing my phone at the screen could capture.

I normally give up on games this hard but Trials and others like Super Meat Boy and Ninja Gaiden aren’t just difficult, they’re like teachers. Instead of feeling cheap or that the A.I. is getting the advantage, these games make me feel like an apprentice. Through repetition and tasks that seem pointless (like never leaning the bike) they are teaching me new skills, not just what order to shoot things in or what speed to take a jump at. I actually feel skilled in Trials Evolution. Never perfect, never (ever) boastful but much improved. And that actually is a real achievement.

Achieving: Tales of Pointless Self Reward in Games retold in brief posts whenever we feel like it.