Tagged: Rockstar

Pro Tips: Make Grand Theft Auto Online more fun!

Grand Theft Auto V throws a lot of info at you, doubly so when you go online. I’ve poked around in the game and on the Social Club site and here are a bunch of tips and tricks that I’ve found not everyone knows about. Most useful of all: how to make a closed, friends-only game!

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Hidden Menus and Online Modes
From your single player game, press Start, navigate to Online, choose Play GTA Online and then choose a mode. The default is ‘Go’ which throws you into a random world of players but you also have the choice of Invite Only, Crew Session, Closed Crew Session, Closed Friend Session and Solo, though this last mode specifies “available activities will be limited”. Once you’re in a mode the only option you have to change it is to join a new session with random players or ditch back to single player and choose ‘Play GTA Online’ again.

While we’re in the menus you might as well hit Start, Online, Options after you’re in an online game. This gives you access to your various “mood” settings and Quickplay Actions for races, freemode, and deathmatches. You can set your spawn location if you prefer to spawn at your apartment (after you’ve bought one) and you can choose how much info is displayed above players’ heads in the game. Maybe most useful is the ability to keep the on-screen map expanded; handy if you find yourself always toggling it by pressing down on the d-pad.

Why Rockstar split up these options is beyond me but there’s one last place you may wanna check. Press Start and scroll over to Settings. If the game is getting too noisy with incoming calls, award pop-ups, and activity info you can toggle most of them on or off under Notifications. The rest of the settings are mostly the same as in single player but worth looking at if you haven’t tweaked them yet.

So You’re Finally Playing Online
I lied, there’s more esoteric menus here. Hold Select/Back to bring up your quick menu. It’s a really handy tool that I’ve come to wish was available in single player. The top option will quickly let you set a waypoint to the nearest Ammu-Nation, ATM, mod shop, clothing store or quest marker. When doing a mission it will also let you set waypoints for mission targets and locations.

Below that is your Inventory where you can store up a bunch of snacks to refill your health when you can’t find a medkit. Buy snacks at convenience stores and fill up your pockets because these things don’t replenish a lot of health. You can also put on a mask or change clothing here, both of which have more than cosmetic value. Put on a mask before holding up a convenience store and you won’t be spotted (and immediately attacked) if you come back later for legitimate shopping. Changing your outfit will also remove one star from your Wanted level when you’re out of sight and the stars are flashing. Last up in the Inventory is the option to set who can get in your personal vehicle so you can keep random strangers from driving off in your car!

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Random Tips

  • Races cost money! If you aren’t winning at least $300 from each one you’re secretly losing money.
  • You can navigate to an ATM but you can also head to Maze Bank’s site on your phone browser to manage/hide your money.
  • Take a look at your bank Transaction Log to see where your money’s been going.
  • Passive Mode only keeps people from killing you on foot. You can still be shot if you’re driving a vehicle.
  • If you lock onto another player and hold Select/Back you’ll see new options at the bottom of your quick menu to view their profile and crew info.
  • On the dealer websites on your phone browser the number on the vehicle images indicates how many passengers it can hold.
  • The game gives loser perks to anyone who dies repeatedly in a deathmatch without getting a kill. Activate these on the Wasted screen before you respawn to get a little edge up.
  • JP points currently don’t seem to have any value. Reasonable speculation says they may factor into the online Heists or other modes planned for future updates.
  • You can sell off a vehicle at the Customs shops every 48 minutes which is 1 in-game day.
  • Your online bank account is shared between all your characters. You can’t get the free $500,000 for each of them.
  • If you want to add playlists or maps to your game from the Rockstar Social Club site you need to make sure your Xbox 360 Family settings are turned off or have ‘Member Content Privacy’ set to ‘Everyone’.
  • If you’re looking for something to do press Start and go to Stats. Press A/X on the Awards and Unlocks sections to display a ton of detail on your progress in dozens of categories. 

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Enough, We’re Through Here
When you’re ready to quit playing Rockstar strongly suggests switching back to single player to make sure your online progress isn’t corrupted. Hold down on the d-pad and switch to Michael, Trevor or Franklin or press Start, Online, Leave GTA Online.

There hasn’t been any news from Rockstar yet but just as a reminder they have a lot of content planned for the future. Coming soon is the content creator that will let players make races and deathmatches, 300+ new clothing items, 4 beach-oriented vehicles, 2 new weapons, a Capture the Flag mode and multiplayer Heists. All this content is allegedly free according to Rockstar.

Thanks for checking out this immense post. If I learn anything else I’ll update it and hopefully have a video covering this same info in the game up soon.

Done Playing: Red Dead Redemption (Xbox 360)

I’m not a huge cowboy fan but I appreciate the change of pace from the typical bro-love of space marines and Earth toned fantasy characters every now and again. Red Dead Revolver came along at just the right boiling point in 2004 and although there have been plenty of titles to marry a controller with the Wild West, none have ever done it as well as Red Dead Redemption.

Set at a boiling point of its own, John Marston heads back West at the behest of an expanding government agency that’s blackmailed him into a corner. A former bandit on the path of redemption (cue title card) he enters the fictional world of New Austin just as modern civilization catches up. Horse paths are well worn, wagons and wannabe gunslingers race back and forth while townsfolk talk of new technology and the Capital’s looming shadow. I expected to be all alone out in in the wild and seeing a lot of similar sun-baked terrain but given the setting and the talent of the environment artists there’s only a lull in the scenery when it’s well planned.


read this whole thing I wrote or just watch the beauty unfold above

The atmosphere is what continually impressed. The rippling heat, the stark shadows cast over the terrain at noontime and the glowing blue-white hue of a full moon night. But the storms! Oh, how amazing storms are in this game! It’s the kind of powerful display I wish every storm could be like in real life. Flashes light up the sky and the individual raindrops falling in front of you while the peeling thunder always sounds imposing; so much so that it sometimes spooks your horse. Little details like the shimmery puddles that last through the day or the extra-bright sunshine following a storm really show an attention to detail and mood that very few games can match.

The wildlife is another highlight that keeps the vast barren spaces alive and imposing. Dozens of creatures roam the world, some only at certain times of day, and many of them easily provoked and more powerful than you might expect. The press materials promised a realistic food chain but I never saw much animal-on-animal action. Rather, it was a random hunter whose approaching gunfire almost always had my pistol at the ready. I could go on for days about this amazing, unpredictable and gorgeous world but I’ll suffice to say that it’s the one thing that pulls this game above the ‘Grand Theft Horse’ expectations and makes it truly special.

That’s not to say the gameplay or story are a disappointment. Without all the terrible, modern pop culture to cull from, Redemption’s story is pretty basic and, given the setting, even the most despicable actions are easily justified. Many of the missions involve random strangers you’ll meet and some unfold over the course of the game without a single bullet being fired, others are wrapped up after hunting down specific plantlife or animals. ‘Random acts of Honor’ pop up regularly as you explore the world and let you decide how to deal with fleeing convicts, stagecoach hijackers, kidnappers, and assorted ruffians. For as forward-thinking as all that stuff is you’ll still be gunning your way through a large chunk of the Wild West’s population. The writing does a good job of explaining John’s motivations no matter how many times you hear it repeated but in the end the story stuff feels too much like Grand Theft Auto.

That would’ve been a selling point in 2002 but here it was almost the last thing I wanted to do. It starts out strong with story missions that see you wrangling wild horses and herding cattle but soon enough it falls back on cover-based, slow-mo enhanced gunfights against armies on obvious setpieces. Rockstar has definitely pushed way out ahead of GTA4 but this isn’t quite the new standard in open world gaming. Maybe that’s why there’s so much ambient, ancillary stuff to do. I’ve already put in over 80 hours and I’d guess less than 1/4 of that was spent on the story, even less in Multiplayer. So come for the experience of an honest-to-god Wild West wonderland and stick around for the quality storytelling. Just be sure to wander well away from the familiar mission structure as often as you can.