Tagged: survival

Asteroids is back and it’s definitely a modern PC game

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Asteroids is coming back in 2015 but not at all like you’d expect. Actually, take a look at the current PC game landscape and you could probably guess exactly what Asteroids: Outpost is going to be. Stop me if you’ve heard any of this before:

  • Open world
  • Resource gathering
  • Crafting
  • Survival
  • Base building
  • Massively Multiplayer
  • Early Access

I was fine with it up to those last two points. Like Rust, you’ll constantly be under threat from other players. Sure, you can probably forge alliances and work together with friends but all I picture is another non-stop grief-fest. And Early Access means it’ll be broken, unreliable and ever-changing for the first year. I’ve had my fill of this stuff.

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There’s at least one cool bit that isn’t quite like any other game of this kind: frequent asteroid showers will pepper the landscape with new resources to gather and threaten to destroy your base. Judging by the few images we’ve got it looks like those bases may be hard to miss; that thing looks massive with solar panels, entry ramps and towers.

Atari, you almost had me! For now I’ll just sit back and hope some of the podcasters I follow get into it and relay their exploits.

Now Playing: Make No Wonder (Web)

Make No Wonder is an HTML5 web game by Matthew Hollett that was described as Minecraft but without the block-building or mining. That may sound boring at first but it perfectly captures the solitude, exploration, and desperation of Minecraft with a little hint of humanity’s impact on nature without being preachy about it.

As the game loads you awaken as a tiny figure in a top-down world with limited visibility of the 2D alpine landscape around you. With a dwindling energy bar you are given precious little guidance aside from a few blinking dots on an otherwise obscured map. Working your way towards these blips you’ll discover the basics of the game as you bump into trees, bushes and caves. Foraging for supplies like birchbark, wood, and boughs reveals recipes to help you survive and explore. Flint + Wood = Axe. Wood + Boughs + Stones = a campsite to refill your energy. Along with natural (and now depleting, thanks to you) resources you’ll also discover essential gear on this once-inhabited island like string, binoculars and an inventory-expanding backpack.

Given its simple form I was surprised how effectively it made me contemplate every step I took. Every action, every movement depletes your energy and it takes just as much work to replenish it as it does to keep exploring the environment. You don’t have to worry about dying once you run out of energy — it’s not a roguelike — but there sure is a lot of unconscious downtime if you do. I don’t want to say too much about what you find because a lot of the intrigue is left to your imagination. I also don’t want to get too hyperbolic and oversell it so I’ll leave at this: for something that sounded like a sparse Minecraft-alike I’ve already spent hours playing multiple games of Make No Wonder. Though it’s mostly finished there is currently no save system which is practically the only complaint I could possibly lodge against this pleasant game of survival.