Tagged: Tobe’s

Really Done Playing: Tobe’s Vertical Adventure (XBLA)

I originally posted after I played the trial of Tobe’s Vertical Adventure that I loved the look of the game but that the D-pad exclusive controls were infuriating thanks to the Xbox 360 controller. Soon after I was contacted by the game’s creator who let me know that — due to like-minded response — analog control would soon be patched into the Indie Games release. Excited about finally enjoying the game (and after a detour through Mass Effect 1 and 2) I finally bought the game and jumped back in.

Analog control is definitely in place now but it only confirms that it’s not just the command inputs that made the game frustrating. There’s something about the way Tobe handles in this game that stands at odds with every other platformer you may have played. Bouncing off of enemies, jumping from a hanging position, even doing a run-and-jump feels stiff and frequently unresponsive. I’ve struggled through half a dozen stages expecting to adjust to the gameplay. While it was only mildly annoying when there wasn’t a timer and impending doom chasing me, every stage forces you to rush back out as the path changes before your eyes. If I hadn’t wasted all my lives on the way down, I surely did coming back up and then you have to repeat the entire stage all over again.

I’m sorry Rayteoactive. I really love the visual style, the music, and even the concept of Tobe’s Vertical Adventure. It’s the control I am incapable of coming to terms with. I’m still hopeful that one day I’ll finish the game and get that download code for the soundtrack, but things are on indefinite hold until I get another masochistic retro platformer urge.

NOT Done Playing Tobe’s Vertical Adventure (XBLA) ?

UPDATE January 18th: Rayteoactive commented on this post but I wanted to make this as clear as possible: an update to the game is coming to add analog control! Read below to see why that’s a bigger deal than it might initially sound and check out their official post for more on.

Amidst the wash of poor first-person shooters, puzzle game knock-offs and endless multiplayer twin-stick shooters, there’s a growing selection of Xbox 360 Indie Games that pluck at my heartstrings. Arkedo‘s entire lineup, Pixel Man, Dark, several of DK Alpha‘s titles, and the classic Johnny Platform’s Biscuit Romp all lovingly call up the days of 2D from the 8 and 16-bit eras. Pixels, parallax, power-ups and a little bit of chiptune synth. It’s like coffee with an old friend, or at least that’s what old people say.

The latest — and most affective — example of this glorious style on the Indie Games Channel is Tobe’s Vertical Adventure. Half platforming, half puzzling, you play as Tobe who’s dragged away from his Xbox on a globe-trotting, treasure-seeking adventure full of gems, chickens and chests. You can run, wall jump, slide, climb and use items to explore these gorgeous 2D worlds but after a little “active reload” styled minigame to open each level’s treasure chest you’ll have only a few minutes to make it back out before impending doom catches up with you. I’m not sure if there’s a story element from the trial I played but each level rumbles to pieces and creates new paths to navigate as you ascend to safety, complete with Kid Icarus style run-off-the-left-reappear-on-the-right gameplay.

I have to admit, as much as I loved what I saw of the game from the demo (especially touches like the way waterfalls drop right off the level and little elements exist out of bounds) I won’t be buying Tobe’s Vertical Adventure right now. The timed escapes were already a bummer as I’d rather explore and hunt for high score but coupled with the D-pad-exclusive controls things just got too frustrating for me. As odd as analog control is for a retro-styled 2D game, the Xbox D-pad is atrocious to use for just about anything and especially for precision platforming. I love what Rayteoactive has done to create an entirely unique and beautiful 2D platform/puzzler, it’s just not quite to my personal liking. By all means, though, if you ever enjoyed a game that came on a cartridge, you too should at least check out the free demo.

Bonus free video from the official site of the game which you should also check out for the amazing faux-Genesis boxart!