Author: Heart1lly

Impressions: Style Savvy Styling Star

It’s not that I don’t believe Katy when she says something is good. I do, I swear!

It’s just that a game called Style Savvy: Trendsetters doesn’t exactly… inspire confidence if you know what I mean. Let’s be honest, these games came out during the time when shovelware on the Wii was the norm. The case cover is…less than desirable, to say the least.

I…I don’t want to play this.

This doesn’t look great. But Katy kept going on and on about it, and we have similar taste in games so I figured why not? I looked for it, to no avail. Getting it on sale would have been great, but Katy did me one even better two Christmases ago and sent me a copy to play instead. I tried it out, and amazingly I found that it wasn’t bad.

And then I realized it wasn’t just not bad, but pretty dang good.

When the newest iteration in the series was announced to launch on Christmas Day of last year, I downloaded it immediately. Lately, I’ve been kind of down in the dumps, so I’ve been logging a little more time than I usually spend on games because it’s actually pretty good for my mood. Tiny Cartridge wasn’t wrong when they said it was a “lovely, chill, funny game.” At first, the game was easy. Way too easy, if you ask me. You want a black shirt? A watch? No problem. I’ve got those in SPADES in my closet!

But then the requests started getting a bit more flavorful. They want an entire ‘lively’ outfit. No, no. Not from THAT brand. The other brand. You know, the lively one. And they can’t go outside like that! Didn’t you notice it was JANUARY? Geez. They’re going to freeze to death! (To be honest, I actually love that it takes weather into consideration when you have a customer; it adds a sense of realism!)

Everything is innocuous enough that I haven’t really raised my eyebrows at too much. The characters seem to all be living their best lives, or at least trying to. I’m honestly jealous. For some reason, my clothing choices are helping them attain their lifelong goals of stardom…which is…neat. Neat and great for my self-confidence even when I send them out onto the streets looking like a bedazzled train wreck in twelve different colors. What? I had to make them a ‘rock’ outfit and all I had on hand were primary colors! I didn’t have a chance to go to the exhibition hall yet, so that’s what they get for being impatient! Obviously, a life of fashion is not for me. Not every hobby needs to be a side hustle, after all!

What do you mean I’m not good at this?

I sometimes wonder if this is what it feels like to be a Stitch Fix stylist. Are there any stylists out there reading this that could weigh in? I’d love to know what your day to day lives are like. Like, do you guys have to deal with clients telling you they want shorts but then yell at you for giving them shorts? Sometimes I get frustrated with my clients. Like when they bother me right before I’m ready to go to bed because they want a pair of $3 socks, or when they give me a specified budget of $1,000 (I wish I had that much money to blow on clothing!) and then complain when I put together an $800 outfit. It’s suddenly out of their budget. But again, this game is heavy on the retail realism. I will never work a retail job again as long as I can help it. 

Overall, if you’re on the fence about this game, just pick it up. It’s definitely worth your time and money, especially if you can snag a copy on sale. 

Style Savvy 4: Styling Star is currently ONLY available on the Nintendo 3DS eShop for $39.99. There’s also a demo available.

Aaaaand if you haven’t seen Katy stream the game yet, now’s your chance if you’re curious about the gameplay.

FFXIV Stormblood: Please Get Off the Server. Now.


Stormblood launched officially on the 20th, though people who pre-ordered could get in as early as the 16th. I’m really happy I chose to jump ship from a highly populated server to a saner one last month because old gaming buddies weren’t shy about showing off their screenshots of 2k+ queues. Those screenshots brought back really bad memories of WoW’s launch where you’d wait pretty much all week just to log in and play before you were randomly disconnected. Yay, MMORPG launches.


First Impressions: Flinthook


Oh, crap. This game is difficult.

The first thing you need to know about Flinthook is that it is merciless in its mechanics. It’s a roguelike, so that means I’m back at the beginning of the level every two minutes or so. I’m having such a hard time just trying to shoot enemies, fire my hook in the right direction and not step in the bad stuff all at the same time. I loved Spelunky, where I felt like I was actually making progress in the caverns before dying a hero’s death (not really). Flinthook is not like that. Flinthook doesn’t care about your feelings.

On the upside, the game is beautiful and has really fun music. I mean, check this out. This is cool. I fell in love the second this started playing, not knowing that I would be crying within five minutes.

So, onto the combat itself.

You have a gun. It shoots plasma orbs. You can slow down time. I always forget this feature exists, because I’m too distracted. It would probably help a lot if I remembered to use it. I could not fathom playing this game with a keyboard and mouse, however, if you’re using a controller I hope you can get used to everything being mapped onto one side because you can’t change it. Hahahahaha!



Honestly? This doesn’t bother me. While playing I never stopped to think, “man, I really wish I could reconfigure the controls.” Some people might, but for me, it wasn’t a deal breaker. I’m just bad at the game, and a different control scheme is not going to save me.


Fortunately, even though I’m dying a lot I’m still making progress. I’m still leveling up and collecting items that will open up new worlds to explore. The downside is that the worlds are all a bit samey. I haven’t played far enough to see if this ever changes, but it seems like all the worlds are pretty much the same theme which might get a little bland after a while. It also seems like there’s a fair amount of grinding involved. This will either be hit or miss for some folks. I personally don’t mind shutting off my brain for thirty minutes on the couch while I grapple hook around and break things. It’s cathartic.


So far, I like Flinthook a fair bit but I really wish it was on the Switch. I’d like to curl up in bed and play it.

Developer: Tribute Games (Shawn says he enjoys the look of their stuff but doesn’t actually like playing any of it. Shawn, you’re not going to like this one either. Go back to Spelunky.)

Release date: April 18th, 2017

Platforms: PS4 (played), Steam PC, Xbox One

Regular price: $14.99

Official website


In Memoriam: The Fur Babies of Gameluv


My fiance and I were sitting in the veterinarian’s waiting room filling out paperwork for our cat. He was a stray, and I had no idea what kind of cat he was, let alone his actual date of birth. Still, we had to jot something down on the line.

“When did Super Mario Galaxy 2 come out?” I asked him. He shrugged.

“Uh, 2008? 2009, I think?” He replied.

“No, that doesn’t sound right.” I said as I quickly googled the answer. He looked at me like I was crazy for even thinking about a  video game at a time like this, but it was relevant to me.

“Ah, May 2010. I thought so!” I said and jotted down the date onto the paper.

I adopted my cat, Mocha, around the same time Super Mario Galaxy 2 came out and it’s the only way I was able to remember his date of birth. This may seem like a small, insignificant thing to everyone else but to me it meant something. I was so busy taking care of my new kitten that the release of a game I had been anticipating didn’t seem important. I never did get around to playing it. Mocha proved to be too much of a fun distraction.



Years later, when it was time to make a logo for the Gameluv sail in the MMORPG Archeage, it seemed like an obvious choice to display our cats. Why wouldn’t we? Our precious pets were an integral part of our lives. They watched us game, they purred on our laps while we held our controllers. They meowed loudly for attention when we didn’t want to be interrupted, because that’s how cats roll. I’m glad that we paid homage to them on that sail, especially now when a few of them have taken the trip over the rainbow bridge.

I didn’t get enough time with my Mocha, he was only seven. That vet trip was his last, and what I thought was a “better safe than sorry” check up turned out to be our worst nightmare. He took the same trip Molly did recently, and I remember how painful it was to watch Shawn and Katy grieve her. She was a good kitty, too. If there is a special place where cats go after death, I really hope that Mocha and Molly can hang out with one another to compare notes on their gaming parents and how they are now immortalized forever in our hearts and on the Gameluv sail.

Rest in peace, fur babies. We’ll miss you.

Also pictured and deceased: The adorable orange kitty in the sail, who belongs to Gameluv’s Shane! Katy recalls its name being Maus. For some reason, I thought it was Tank. Perhaps Shane could let us know which beloved kitty is on the sail, but they also have a spot in our heart.