Category: YouTube

Hands-on with PaRappa the Rapper Remastered

I had to Believe, and now PaRappa the Rapper is going to be playable on a modern TV! Announced at PlayStation Experience, PaRappa the Rapper Remastered is coming in 2017 alongside updates of LocoRoco and Patapon but right now the game’s release date is December 31st, 2017! That has to be a placeholder date since Sony also released a free playable demo on the day of the announcement.

And here it is, all 10 minutes of it. Check out Chop Chop Master Onion in HD fidelity so fine you can practically get a paper cut from his edges! How’s that for PR hyperbole?

Yes, I’m posting about Dead Star again (the music this time)

Alright, alright, I think this is my final post about Dead Star. After recording some final rounds and the tutorial with the default volume mix I went back to capture what I could of the game’s great, but short, soundtrack. Unfortunately, there was no way to access the Escape Run mode after the servers went offline so there are a couple of tracks we may never hear again without YouTube commentary and sound effects blaring.

What I was able to grab were seven tracks including the theme song that’s most familiar to players as it swelled and simmered in the background of all the menus. There are four in-game themes that were tied to several of the different maps. For those I simply named them after the first map I encountered them in. A little more on the subtle side are the Training theme and the Credits music that dial down the pomp of the main theme.

As a videOST I edited each track to some footage from the game, mostly me performing poorly against max leveled veteran players in the final days of the game. Take a listen above or load up the playlist or rip the music from the videos… whatever it is you kids do to listen to music these days.

“Minecraft meets Dragon Quest” in Dragon Quest Builders Demo

Dragon Quest Builders, otherwise referred to as the Minecraft/Blue Slime mashup, is nearly out on Sony platforms in Japan. In anticipation Square Enix released a fairly lengthy demo which I grabbed immediately and jumped right into. Here’s just over an hour of mostly straightforward gameplay with a little plodding confusion at the end. Right after I finished recording I solved my own problem so I’ll be back with a follow-up if there’s anything exciting left to see in the demo.

How Upgrades, Fusion and Litho-Stones Work in Spelunker World

As I’ve been playing more and more Spelunker World online I’ve met a few people who don’t understand how the crafting and upgrading system works. I’d expect that from the Level 1 or Level 5 players but I’ve found people into the 20’s that didn’t know you could upgrade your gear.

The game isn’t totally esoteric but there’s a lot going on and there isn’t a clear tutorial on how it all works. If you never risked poking all the buttons you could easily miss out on the most satisfying part of the game: the loot grind. There is nothing like spending an hour getting through a stage and coming back later with beefed up gear to breeze right through it.

So for anyone out there mystified by Rare Materials, item fusion, level caps and Litho-Stones, I made this video. It’s as broad an overview of the gameplay loop as I could come up with. I may have gotten too into it towards the end and started talking a little fast but, lucky for you, I’m here to answer your burning questions.

Hands on with Mondrian: Abstraction in Beauty

I got to play a preview version of Mondrian: Abstraction in Beauty over the weekend and recorded a few rounds while I tried to talk about it. There isn’t a lot in this build beyond the core gameplay but it’s still a nice little riff on Breakout with a lot of promise. I go over those promises in the video but you can also check out this post for a more thoughtfully worded version when I wasn’t distracted with 360-degree Breakout.

Mondrian: Abstraction in Beauty is being developed by Lantana Games and will be out on Steam, itch.io, and IndieGameStand this August. I’ll most likely be back with more after it’s released.