Starbound is finally, finally, finally, FINALLY out. Let me give you some perspective on my overuse of the word finally. The last time I played Starbound was in the early beta testing period in January of 2014. When I pledged my support to the game’s crowdfunding campaign it was April 2013. When I first heard rumblings about the game it must’ve been late 2011 or early 2012. Over the last 4+ years I’ve casually watched the game’s progress reports roll in, eagerly awaiting this 1.0 release.
It’s come so far from “Terraria in space” and I’m so happy for the gang at Chucklefish. The trailer above, set to Curtis Schweitzer’s magnificent soundtrack, feels like the perfect bittersweet send off as the game launches into retail release. I hope to dig into it myself in streams and videos over the coming weeks.