Unreal Engine 3 Comes to Xbox Live Arcade in RoboBlitz
I like me some physics so when a game touts the ability to daisy chain items to create weapons, solve puzzles and torture enemies I have to take note. That’s just one of RoboBlitz’s unique weapons you’ll use across the game’s 19 levels to kick ass and take names solve puzzles.
Not as twitchy and arcade-esque as most Xbox Live Arcade games, RoboBlitz reminds me more than a bit of Ratchet & Clank. Can a traditional-style action/platform game see the same kinds of success as a never-ending blaster on Xbox Live Arcade?