Not to be forgotten: A Kinect demo of Leedmees

See how long it’s been since I’ve done this writing thing? I totally forgot a whole other Kinect demo I played the other day and it’s not for the game’s presumed forgetability. Leedmees is exactly Lemmings-meets-Kinect. Not that any of us were growing up, pining for the far-flung future date when we’d be able to move clueless imbeciles around by leaning back and forth, but it’s an application of Kinect’s technology that hasn’t been focused on until now.

Really, there’s not much more to say. Like The Gunstringer, the action is dialed way back to account for any lag or flakiness of the Kinect sensor so nothing in the demo’s handful of stages was particularly challenging or rewarding. Neat describes it best, a pleasant use of the hardware with a decent art style carried out over what looks to be an appreciable number of levels with a two player co-op mode to boot. For $10 it doesn’t seem like a bad deal at all and I’ll keep it in mind for the next time I’ve got Points to spare and I’m in the mood for a puzzle game.


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