My first 200 hours in Grand Theft Auto V (Part 2: Online)
As obsessed as I was about seeing as much of the single player content as possible, I had no idea how possessed I would get once Grand Theft Auto Online rolled out. I stuck with it after the shaky launch and found a different kind of San Andreas than the world Trevor, Michael and Franklin inhabit. I’m a no-good thug, fresh off the plane and in town to meet my LifeInvader pal, Lamar. He basically hands me a gun and throws open the gates to the world; a confusing new place where I’m a criminal jack-of-all-trades.
Like the fervor around the launch of Portal and Fez part of the fun has been figuring out how this peculiar MMOGTA works. Rockstar filled the game with grinding, loot and quest givers like any other MMO but they wrote a bunch of their own rules and didn’t bother explaining them all. Passive mode makes you immune to player abuse, unless you get in a car. The world is full of ATMs that you can stash your cash in but you can also use your phone for convenient online banking. Races and respawns cost money. Your apartment comes with daily utility fees. I’ve posted a few times as I’ve discovered how it all works and now that I’ve gotten farther in things are really getting crazy.
At any time the open world around you is crawling with distractions. If it’s not driving to a clothing store to see what your last level-up unlocked it’s an impromptu gang attack, an armored truck packed with money, a convenience store yet to be robbed or a random player to greet/grief. All of that sits alongside starting points for nearly 100 races, 72 deathmatches, 6 Horde style survival games, parachuting and team deathmatches.
What you could call story missions pop up frequently from your cellphone contacts and work much like regular GTA missions only you can invite your friends. These linger on the “drive here, kill these guys, drive back” formula for quite a while but soon it gets interesting. Stealing tankers as they barrell across the highway is much easier with multiple gunmen. Bringing a helicopter full of gun-toting friends to bear on a sky-high construction site is much more exciting than attempting it alone. The most elaborate mission I’ve been a part of so far eclipses even the single player stuff with multiple gunfights, invasions and even hacking.
All of this has been even more all-consuming since we decided to buy a second copy of the game. Finding a game with an interesting online mode that Katy and I are both interested in at the same time hardly ever happens. GTA Online has paid for itself a million times over in ridiculous knife fights, accidental explosions, frantic Survival rounds, racing shenanigans, and bluntly honest fashion advice. Joined by a regular, nightly crew of friends I’ve finally found that unrelentingly fun multiplayer experience that so many have had this console generation.