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For the term "onlive".

OnLive challenges gamers to 100% LEGO Harry Potter at midnight

Get your stud-sniffing LEGO hats ready, OnLive is doing it again! Last June the streaming game service offered big prizes to the first gamers dedicated enough to fully complete LEGO Harry Potter Years 1-4, a feat that was accomplished in just over 24 hours.

Just like last year, if you can 100% complete Harry’s brickified senior adventure before anyone else you’ll nab an iPad 2 and a Blu-Ray collection of Harry Potter: The Complete 8-Film Collection. The next five block hunters to finish will also win a copy of the Blu-Ray set. You might want to finish your iTunes sync and wrap up those torrent downloads because the game hits OnLive first thing Friday morning — as in 12:01am PST — and you’re gonna need all the bandwidth you can get!

It’s another example of one of OnLive’s greatest features: instant access to new games. I just wish they could pull it off for more enticing titles. Those LEGO games, man. That’s some masochistic torture for us OCD types.

 

Free scary games from OnLive this weekend!

You can spend three free days with Orcs Must Die!, Amnesia, Metro 2033 or FEAR 3 right now! The only problem is that it’s through OnLive and if your internet connection is anything like mine you may be able to get 20 minutes of smooth gameplay at a time. Still, free games is free games and if you haven’t been back to OnLive in a while this is one great incentive to stop in. It’s as easy as the directions above and the deal runs through Monday the 31st so you can start your three-day rental at an appropriately spooky hour.

OnLive giving away free games for in-game Achievements

You’ve only got one day left to take advantage of the deal above but there’s something else going on here that I wanted to point out; Deals for Achievements. Deals. For Achievements! I’m sure there’s plenty of legalese behind it but I can’t verify it right now because OnLive seems to be… offline. But the idea is perfectly evil: the more you play and the better you do at these specific goals, the more chance you have of getting something cheap or even free.

It’s not too far removed from Club Nintendo trading registered games into exclusive swag or Microsoft giving their own Points back through a Rewards program but this seems even better implemented. Imagine killing 100 guys with fire in a game and getting a ping that you just earned a free game. ¬†That’s maybe the best incentive I’ve seen yet to quest after ancillary goals in a game. Now, if OnLive would just get back up so I can check it out.

This is what OnLive needs

We’ve discussed previously the potential of OnLive versus the “right now” reality of the service. Currently it allows you to run the popular games of today, all of which you can just as easily play on most computers or home consoles. What OnLive really needs to offer are games, or game-related programs, that are too graphically or bandwidth intense for the average gamer’s budget. This is the sort of thing OnLive needs:

Imagine that physics engine powering games on OnLive. Just imagine it powering interactive tech demos for that matter. I could spend hours just making virtual dirt fall onto irregular surfaces, or watch virtual chocolate Easter bunnies melt near an open flame. As someone who has already spent countless hours just playing with simple physics stuff like this, not to mention many hours spent in “real” games like Red Faction: Guerrilla, I could definitely get sucked into something like this. It’ll be many years before home consoles or affordable computers could run such intense simulations, but OnLive could theoretically offer this right now. They already have stuff like this supposedly in the works:

OnLive Survey Hints at Flat Fee Subscription

A new survey sent out from OnLive had me sit down and tick off my experience via quantifiable yet not-entirely-accurate radio boxes. Overall it’s about what Maxx and I have expressed on the show (amazing tech, not so great performance or prices) but then they asked about a unique subscription plan. Similar to Netflix’s Instant Watch feature, OnLive would offer a plan where a flat monthly fee would give users access to games more than six months old. While the devil may lurk in the details of said plan, any kind of simple flat-rate subscription would help cut through the confusion of the current structure by which a yearly fee gives access to a marketplace of for-pay games that are all priced differently.