Tagged: Capcom

Resident Evil 2 Remake pays homage to the scrapped Resident Evil 1.5

Resident Evil 2 Remake pays homage to the scrapped Resident Evil 1.5

Watching Sony’s E3 demo of Resident Evil 2 with Capcom’s Mike Lunn and team, I was initially just excited to see the game in action. I’ve skipped all the previous remakes and haven’t touched the game since 1998. Nevertheless, like many, RE2 was a huge moment for me in gaming and so I’m more than happy to see Capcom focus on it instead of pushing ahead from RE7.

But almost as soon as they started running around the Raccoon City Police Department I couldn’t help but see a little bit of the fabled Resident Evil 1.5 in the updated design. This mythical prototype version of the game featured a different starring female, Elza Walker, and relied on the station’s shutter system to block or open access to the building. This version was ultimately scrapped but footage was released and so it’s become one of those gaming legends.

Now twenty years later we see Leon using those same slatted shutters to open paths around the station and possibly use them for crowd control as originally intended. Though not shown, the crew from Capcom also mentioned that boards will be available in limited supply to close off access to intruding zombies from windows or doorways. It makes me wonder if Elza might even show up or if the game’s other abandoned design elements like stat-boosting gear will make an appearance.

Whether fully intended or not, this feels like the Resident Evil team finally closing a loop on one of the series’ most mysterious developments. I’m even more excited now to get back to Raccoon City and see what I remember and what all has changed! Resident Evil 2 is currently scheduled to release on January 29th, 2019 on PlayStation 4 and Capcom’s already got a pre-order up on Amazon.

Capcom Cashes in on My Childhood with The Disney Afternoon Collection

Capcom Cashes in on My Childhood with The Disney Afternoon Collection

It honestly doesn’t even matter what The Disney Afternoon Collection is because, for me, it starts and stops with this artwork right here. The wavy shapes, the day-glo colors, some of my favorite childhood characters and that font on “Collection”. It’s too perfectly 90’s. This is practically a cover of Disney Adventures magazine, another childhood memory I cradle in the warmest cockles of my heart.

The collection itself could never compete with that kind of nostalgia but it’s a good bundle nonetheless. Ducktales 1 and 2, Chip ‘n Dale Rescue Rangers 1 and 2, Darkwing Duck and TaleSpin are getting the Mega Man Legacy treatment for $20 on PlayStation 4, Xbox One and Steam. And it’s out this Saturday the 18th! I don’t have a lot of time to write more so I’ll leave it with the press release text and a few final thoughts:

“All six games are new and improved HD versions of the originals and feature a number of filtering options that replicate a classic retro look and feel. This collection also offers new ways to play with Boss Rush and Time Attack modes for each game. In Boss Rush mode, players battle through challenging boss encounters consecutively, while Time Attack mode encourages time-based gameplay and provides online leaderboards that track the fastest times for each game.

A new “Rewind” feature makes these challenging titles more accessible for newcomers, with the option to rewind time and enjoy a swift recovery from blunders. Additionally, the in-game Disney Museum will provide history buffs with a wealth of content to celebrate the era of the original releases, such as concept art, advertisements, character art, and music – all preserved in their original glory.”

  • Yes, this is being handled by Digital Eclipse and should hold the same esteem for the source material as their previous Mega Man Legacy Collection.
  • Yes, I think Capcom may be running that Ducktales license dangerously close to the ground between this and 2013’s remastered treatment.
  • No, these wouldn’t be my personal six favorite Capcom/Disney titles but I can’t argue with the package and its appeal.
  • Finally, no, I’m probably not ever going to buy this… but I sure am glad it resulted in that artwork up there!

Brave Wave Lovingly Remastering Classic Soundtracks

071515-bravewave

This may look like just another vinyl OST post but there’s even better news to report. Japanese music label, Brave Wave Productions, has announced a new series that will offer definitive editions of classic soundtracks in as pure and authentic a form as possible. How are they going to pull it off? By working with everyone they can get their hands on including researchers, consultants, engineers, developers, license holders and the original sound teams.

As an example, their first offering in the Generation Series will feature Street Fighter II and its original arcade soundtrack. Rather than dumping a ROM, Brave Wave’s team will work to extract the music directly from the CPS-1 and CPS-2 arcade boards and remaster from there. After polishing up both versions they’ll get the blessing of original composer, Yoko Shimomura, before releasing the double album on vinyl and CD. The loving care doesn’t stop with the music as Brave Wave is collaborating with Matt Leone from Polygon.com and Yoko Shimomura to fill the liner notes with historical tales about the game and its soundtrack.

Street Fighter II is one of my all-time favorite soundtracks so I’m super excited about hearing a new high quality edition. I’m also excited about what comes next from the Generation Series. I can think of dozens of soundtracks I’d love to see restored, namely vintage Castlevania, Metal Gear and a handful of old PC games. What are some soundtracks you’d love to see Brave Wave give this special treatment to?

Done Playing: Strider (Xbox One)

It's not sprites but the game has a really great detailed look

It’s not sprites but the game has a really great detailed look

I finished Strider 2014 last week and overall it wasn’t great. As an homage to the arcade original I suppose that makes it a pretty accurate tribute because as much as I love that wacky old Strider it’s not much of a game. You run and jump wildly, hammering the attack button as everything explodes, you and your enemies alike. Peculiar characters come and go in a blur of flashes and there’s lots of deaths caused by wonky animations. Take away the coin slot and drag those traits out for a few hours and you’ve got Strider 2014.

As a tribute to Arcade Strider it hits every point you could list.

  • Hangglider infiltration
  • Constant shing-ing sword attacks
  • Quasi-Neo-Soviet regime
  • Grandmaster Meio
  • Dipodal Saucers, robo-hawks and panthers
  • A big mechanical gorilla
  • Super awkward gravity changes
  • The ‘Tong Pooh Three Sisters’ squad
  • Cartwheel jumps and slide kicks
  • Really annoying air skiff jumps

As a modern Metroidvania game it also ticks off the major checklist boxes.

  • Big map screen that you uncover as you play
  • New abilities guarded by bosses
  • Bosses that are defeated with the last ability you unlocked
  • Backtracking
  • Color-coded doors that require abilities to unlock
  • Hidden collectibles
  • Way fewer fast travel points than you’d like
  • Loading screen hallways
  • Upgradable health and skill meters

Combining both of those lists should result in an amazing game but in the end it’s neither a great Strider or Metroidvania game. It’s just ok and only recommended at a discount price. You’ll get just enough satisfaction from the Strider trappings by the time the frequent frustrations of actually playing the game set in. For a badass future ninja, Strider gets his ass outright stopped a lot. Being shot in the air will send you reeling to the ground, resetting the charge attack you need to deal with the frequent shield wielding enemies. Later upgrades let you bypass most enemies but then a lot of doors are locked until you kill everyone in sight anyways. This cycle alone probably added an hour to my playtime and breaks the pace at which you’d love to keep moving forward.

done-strider1

There are ways to counter all this stuff but the game doesn’t require more than constant button mashing

Boss fights are not only frustrating but boring and repetitive. I routinely died in order to figure out their  patterns instead of being able to dodge or counter until I could see what was going on. Seeing what’s happening in a boss fight is made even more frustrating thanks to the subtitles that fill the lower third of the screen with big banners. These usually cover up Strider and all the lasers and shockwaves flying towards him. It is astoundingly poor design and if the accompanying voice acting was recorded to be ironically bad à la Bionic Commando ReArmed, it fails.

The best I can say is that the game does capture the Strider vibe…  and that it isn’t very long. Sometimes a game being short is a great thing; it sets the stage and lets you play with its systems just long enough to keep you enthralled. Strider offers a few encounters that feel really strategic and fun but mindlessly wailing on the attack button is the order of the day. A few thousand button presses and a minimum of concentration is all it takes to blaze through in 4 or 5 hours. It’s all flashes, explosions and wonky mechanics and while that is Strider in a nutshell, this 2014 edition isn’t as memorable as either a Strider game or a Metroidvania game.

E3 2014: Free soundtrack to the best DLC from the show

dr3dlc-high

I have always hung my hopes for each E3 on weird stuff and surprises, and this year’s show started out with quite the surprise. Dead Rising 3 is definitely odd but after playing the demo it just didn’t feel weird enough. Over a half a year later Capcom has rectified that, revealing new DLC for the game that puts a ton of Capcom fandoms into the zombie slaying title.

Super Ultra Dead Rising 3 Arcade Remix Hyper Edition EX plus α’ is basically putting a Smash Bros. spin on Dead Rising. A ton of disgustingly fabulous costumes, a giant zombie M. Bison, a new 4-player co-op mode and more. There’s also a new 35-track soundtrack from numerous artists that features just as much Capcom love as the DLC itself. There are new mixes of classic Street Fighter, Rival Schools, and Final Fight tunes as well as new music from Dead Rising composer Oleksa Lozowchuk. Oh, and it’s also free! The DLC is not free, however, but this might finally be the thing that brings me to buy the game.