Happening now on GameLuv

You can buy Joust again. I also started a new Site

Joust when you thought you’d never see the Midway arcade classic on Xbox again, Major Nelson confirms that it’s been been re-listed out of nowhere. Joust is once again available to buy on Xbox 360 and Xbox One for $4.99. I recorded a quick little video of the game running on Xbox One which you may notice isn’t on my personal YouTube channel.

Surprise! I started working on a new site back in March that officially launched on June 1st that’s all about delisted games. Not surprisingly, it’s DelistedGames.com. It all started with the delisted games I recorded last year and the commenters who repeatedly (frustratedly) asked why their games had disappeared. Beyond simply confirming that “[Name of Game] has been delisted” I wanted to compile as much information as I could on where the game came from, when it disappeared and why.


It’s been fun, enlightening research and it’s sent me into mysterious new areas of the internet to dig up licensing terms and copyright expiration dates. The site has come a long ways already with 90 games fully detailed and pages for over 100 more. While investigating older games I’ve kept the main page updated with new delistings and server shutdown announcements.

It’s become more of a Memorial to the Lost than the simple database I initially started with and I love it. Even bad games deserve to be remembered! So check it out if you’ve ever been curious about a game you lost or if you’re worried about one that might soon go away.

Metal Gear Survive interview confirms Single Player and more


In an interview with PlayStation Dengeki Magazine translated by Play-Asia a Metal Gear Survive staffer has revealed some intriguing new details. The most relevant being that there’s a single player component and it’s more difficult and stealthy than the 4-player co-op thanks to the swarms of monstrous new enemies.

Further detailing the zombie-esque horde seen in the trailer, the interviewee refers to them as “creatures” and describes the world of Survive as being similar to Ground Zeroes’ Side Ops. That specifically calls to mind the spooky Jamais Vu mission where Raiden has to identify otherworldly “snatchers” posing as human soldiers. The loading screen text for that mission may have also served as a jumping-off point for Survive. It lays out the vast possibilities for life on other planets and with wormholes involved there’s no telling who or what could be sucked into Konami’s new alternate universe.


These guys have no heads to headshot!

So far it looks like the interdimensional Hoover has only scooped up the remaining Mother Base soldiers, both dead and alive. This sets the stage for character customization which the interviewee confirms and adds that players will be able to “develop your own equipment for your own play style”. And where do you do this R&D? At the remains of Mother Base which the interviewee mysteriously refers to as the “starting base”. So will we eventually move our operations to bigger facilities or was this just a quirk of the translation?

Developing gear and building up a base are the foundation of both Peace Walker and The Phantom Pain with it all tied together by a series of repeatable missions. Survive looks to follow suit here as well with the staff member indicating an escalating flow to the gameplay.

“Enemies will be surrounding the base and may attack at certain points.” When asked for a final comment on the game they add that “we’re bringing the highly enjoyed MGSV:TPP action and following it up with a little twist where you battle non-human creatures alongside a mass of difficult missions.”

Finally, there’s some vague confirmation on just who is making Metal Gear Survive. The interviewee reveals that several Phantom Pain staff members are returning indicating that this is more than just a lavish expansion from the Metal Gear Online team.

That’s a few more answers than we had last week but it’s already painting a brighter picture for me. Metal Gear Survive looks to retain the gameplay loop I loved in The Phantom Pain but stars the cast of underdog dorks I turned into badass soldiers in Peace Walker. I know it’s popular opinion to smother the game with scorn but I honestly can’t wait to see more.

Big City Stories mixes SimCity with GTA Online


Goof as we might, there were a lot of people out there who loved PlayStation Home, Sony’s stab at a marketing-driven virtual world on PlayStation 3. Since it was shut down on April 1st, 2015 fans have been looking for a new place to meet and play (and stand in lines and dance). Seeking to fill the void are several projects from studios who previously created content for PlayStation Home like Atom Universe and the more specialized Four Kings Casino & Slots from Digital Leisure.

The latest is Big City Stories from Hellfire Games that looks like a surprising mix of SimCity and Grand Theft Auto Online. It may be a surprise to a lot of us but fans of PlayStation Home likely remember Hellfire’s last offering, Home Tycoon. Big City Stories looks to be a total overhaul of Home Tycoon which allowed players to design and manage a metropolis while also being able to jump down to street level for arcade-y action. Stunt courses can be built and zombies can be hunted by commandeering any vehicle that’s cruising around your city streets.

Big City Stories’ major addition is a layer of MMO that lets players invite friends to their city or run into strangers at the local train station; how very Animal Crossing of them. Of course there will be loads of clothing and costumes to customize your avatar which is where the free-to-play game hopes to turn a profit. Hellfire Games is already planning expansions and improvements once the game is out on PlayStation 4, umm, tomorrow! Katy and I may do a little co-op stream once we get our feet wet but if you’ve got a PlayStation 4 there’s little to dissuade you from trying it out yourself on the 23rd. That is, as long as you’re in the continental United States: other territories will get the game after the launch-day jitters are worked out.

Come to Universal Studios, stand in line and pick up our trash

Universal Studios Theme Parks Adventure on GameCube is a title I would never have appreciated on the day it released in December of 2001. Having found it 15 years later for $2 at a flea market, however, made it exactly my kind of Weird.

It’s a game that glorifies the Universal theme parks by making you buy special tickets to bypass the unending lines at every ride. And how do you pay for these tickets? By picking up garbage that constantly appears all over the park, even at the feet of mindless staff members. In this fantastical land of Hollywood magic each “ride” presents you with a mediocre minigame, all of which are unique but not really fun. At its best it puts Sega to shame by offering the closest thing to a home version of both Brave Firefighters and the arcade lightgun game of Jurassic Park. At worst, you watch a five second pre-rendered clip of the Waterworld attraction’s finale… from five different angles.

All it took was the $2 price tag to turn the awkward and simplistic gameplay into a pleasant (and hilarious) afternoon recording. Getting that recording online was the real traumatic experience here. My editing software refused to process the second half of the video so I spent a week chopping it into two parts that start and end at the right spots.

Oh hey, Galak-Z got The Void update on PlayStation 4 today

I turned on the PlayStation 4 this evening and caught an unexpected (although previously announced) update to the relentlessly-anime roguelike shooter, Galak-Z. I’m bummed that the final story content still isn’t available but The Void update did remind me that I 100% completed that game back in March.

With an accomplishment like that you’d think I would be a prime candidate for The Void which adds an endless, procedurally generated gauntlet of stages to throw myself against. But with nothing to unlock but a high score and no story content in sight I was quickly deflated. I played a couple of rounds to get back in sync with the demanding gamplay and fizzled out from there.

The best news is that this update brings the PlayStation 4 up to parity with the Steam version as far as content goes. With any luck at all that final “season” of content won’t be too terribly far away.