Category: News

Topical, time sensitive, new releases.

Quick Tallies on the Switch’s Software Lineup

Quick Tallies on the Switch's Software Lineup

Am I trying to justify not buying a Switch or do I just like making spreadsheets? With the news of “This Week’s Switch Releases” going around I decided to copy all the listings from Nintendo.com into Excel and do some quick tabulating. Of the 53 current Switch titles on Nintendo’s official site:


26
games have been released

There are 14 Switch exclusives, half from Nintendo

38 of them are (or will be) available on other platforms

29 titles are old, from 2016 or earlier


Run all those numbers through the Shawn filter and it distills down to five.
 I’ll even throw in the unlisted Spelunker World and Vroom in the Night Sky to make seven games I’m interested in playing on the Switch. Between the lacking library, JoyCon-gate and docksocks I’m having a really hard time overriding my rational, adult brain. I’d love to be enraptured with Zelda like everyone else and posting my own musings about the hardware but until there’s a deal I’ll keep busy with NieR and all my other personal projects.

Capcom Cashes in on My Childhood with The Disney Afternoon Collection

Capcom Cashes in on My Childhood with The Disney Afternoon Collection

It honestly doesn’t even matter what The Disney Afternoon Collection is because, for me, it starts and stops with this artwork right here. The wavy shapes, the day-glo colors, some of my favorite childhood characters and that font on “Collection”. It’s too perfectly 90’s. This is practically a cover of Disney Adventures magazine, another childhood memory I cradle in the warmest cockles of my heart.

The collection itself could never compete with that kind of nostalgia but it’s a good bundle nonetheless. Ducktales 1 and 2, Chip ‘n Dale Rescue Rangers 1 and 2, Darkwing Duck and TaleSpin are getting the Mega Man Legacy treatment for $20 on PlayStation 4, Xbox One and Steam. And it’s out this Saturday the 18th! I don’t have a lot of time to write more so I’ll leave it with the press release text and a few final thoughts:

“All six games are new and improved HD versions of the originals and feature a number of filtering options that replicate a classic retro look and feel. This collection also offers new ways to play with Boss Rush and Time Attack modes for each game. In Boss Rush mode, players battle through challenging boss encounters consecutively, while Time Attack mode encourages time-based gameplay and provides online leaderboards that track the fastest times for each game.

A new “Rewind” feature makes these challenging titles more accessible for newcomers, with the option to rewind time and enjoy a swift recovery from blunders. Additionally, the in-game Disney Museum will provide history buffs with a wealth of content to celebrate the era of the original releases, such as concept art, advertisements, character art, and music – all preserved in their original glory.”

  • Yes, this is being handled by Digital Eclipse and should hold the same esteem for the source material as their previous Mega Man Legacy Collection.
  • Yes, I think Capcom may be running that Ducktales license dangerously close to the ground between this and 2013’s remastered treatment.
  • No, these wouldn’t be my personal six favorite Capcom/Disney titles but I can’t argue with the package and its appeal.
  • Finally, no, I’m probably not ever going to buy this… but I sure am glad it resulted in that artwork up there!

Time for another Vacation!

Time for another Vacation!

When I was setting up the RetroPie last summer I was scrolling through the NES games and spotted Disney Adventures in the Magic Kingdom, a game I don’t remember even seeing as a kid. My sister had Mickey Mousecapades and I was naturally into Ducktales and Rescue Rangers, but somehow this game about Disney World slipped by me.

It pretty much slipped my mind again in 2016 even though I meant to play through it before this day arrived: the day we leave for our own adventures in the Magic Kingdom, in real life. I don’t think it’s going to be as charmingly pixelated as the map above but I’m sure I’ll run into a few game related things that I’ll post on Instagram. I guess it’s as good a time as any to finally say hey, I’m on Instagram! I never did set it up to post to GameLuv like I did with flickr so while we’re gone you’ve got 700+ photos to catch up on. I’ll just leave you to it then.

Take care over and we’ll  ♪  See Ya Real Soon 

Maximum Games sends Road Rage back to the shop

Remember nine months ago, just before E3 2016, when I posted about a potential Road Rash successor called Road Rage? At the time it was little more than concept renders and a feature list… and well, it isn’t much beyond that point today. I checked in with the official site (and that of publisher Maximum Games) throughout the year but I missed this one-and-only trailer of the game in motion from last September.

It has wonderfully extreme ragdoll physics when weapons collide with riders. There’s a bunch of environments from city to countryside (sadly, sparsely populated) and there’s even a couple of big jumps and shortcuts to be seen. But what’s most troubling is the final frame of the video that proudly touts “In Stores November 15, 2016”. Uhhh.

Thinking I might’ve missed a potential underdog favorite I checked Amazon to find the new date of “December 31, 2017”. That’s retail-talk for Unknown. Digging a little further I finally turned up some confirmation in this Facebook post from October.

“Since the beginning, our goal for Road Rage has been to create the highest quality motorcycle combat game possible. We’ve been hard at work to make this vision a reality, and while we’re incredibly proud of the work our team has done, we’ve come to the realization that the game needs more development time to ensure it lives up to our standards. Therefore, today we made the difficult decision to delay the release of Road Rage till next year. We’ll keep you updated on the progress, but in the meantime we appreciate your support and understanding!” – The Maximum Games team

I’m sure that was a gut-wrenching and heartbreaking decision to make a month after finally announcing a release date; my sympathies to all involved. Hopefully Maximum Games has much more to show at this year’s E3. I’m still holding out hope that Road Rage has stolen even a little of the secret sauce that made Road Rash so memorable.

Taking Screenshots as a Gameplay Mechanic in Eastshade

Some of us just can’t help walking around virtual worlds and spamming on the F12 key to take screenshots. It’s more an appreciation of the environment and artistry than a desire to capture broken mechanics, and now that meta mentality is being turned into a game itself.

Eastshade is an upcoming PC game from Eastshade Studios in which you, as a painter, explore a fantasy-themed 3D world in search of the perfect scenery. Plop down your easel, frame the shot and watch as it’s “painted” on the canvas as an in-game, 3D object. What do you do with it? That’s where Earthshade takes its next surprising turn.

The game promises “interweaving micro-stories” and dynamic conversations with its inhabitants who reveal the story, items and new locations as you gift them paintings and interact with them. It makes me think of Animal Crossing with its innocent and interconnected community.

Take a look at the trailer above to see an early version of Eastshade in action. It’s not due until sometime in 2018 but if that seems painfully far off you can get a taste Eastshade with Leaving Lyndow which releases tomorrow for $4. It lacks the screenshot-painting mechanic but will introduce you to the Eastshade universe and its characters through a short, exploration-adventure narrative that can be finished in one sitting. It’ll also bolster the development of Eastshade itself so if it seems like something you want to dive into next year, maybe give Leaving Lyndow a try this week.