XBOX 360 Hardware Begins to Show its Age, Sony Coming Into Their Own

Some recent Microsoft Executive chatter may have hinted at a PlayStation-matching “ten year lifecycle” for the Xbox 360, and Natal promises to keep the console relevant even longer, but some wrinkles are already starting to chip away at the console’s youthen beauty.

From Edge-Online word from Senior VP of EA Europe, Patrick Soderlund, that their teams have reached the limits of the Xbox 360’s hardware. He says, “Sony has a lot of good games this year. If you go to their [E3] booth, there’s a very consistent, high quality product line-up and that will help them. I do think that we’ll see developers inside the organisation getting to understand the PS3 better and I think that we’re getting more power out of PS3 right now… I think that we’ve maxed out the 360 but we haven’t maxed out the PS3.”

The hardware isn’t the only thing falling behind… but you’ll have to head to NfamousGamers for the rest! Oh no, such a tease!

You may also like...

  • I’m sure Soderlund will end up eating his own words. Every time someone says “well, that’s all we can do, it’s maxed out” about any console, they always end up proven wrong.

    I agree that the lack of storage on dvd is an issue, though I don’t see it as a big issue just yet. It would be unfortunate to have an Arcade 360 and not be able to access the bonus content on disc 2 of Forza 3, but you can still access the main game from disc 1. People who buy the Arcade unit should have known what they were getting in to when they bought it, so I don’t think they’re going to get a sympathetic shoulder to cry on if the Forza 3 thing affects them.

    I think Forza 3 will be an exception to the rule. Most multi disc games (Final Fantasy 13, most likely) won’t need to be installed. They’ll work just like multi disc games always have. Lost Odyssey (4 discs) was like that. After 15-20 hours of gameplay, you’d be asked to switch discs. No biggie. Much less obtrusive than being asked to sit through an 8 minute install after every 2 hours of playing MGS4 on the PS3.

    My last comment before I step off my soapbox: one thing about the 360 is that it’s so easy to program for. The PS3, while possibly more powerful, takes a really long time to code for. Look how long it takes PS3 exclusive games to come out. They languish in development for years. 360 games seem to have a much quicker development cycle. By the time developers are able to make PS3 games quickly, the new MS and Nintendo consoles will likely be out.

  • And there it is…

    Criterion’s technical director Richard Parr said, “That’s proof that you’re not the best … it means you’re out of ideas.”

    • ShawnS

      That’s true, people will always get creative and come up with workarounds but it kinda kneecaps the production cycle if you have to re-code a routine to re-re-recompress your textures just to get the game to run.

      The 360 is definitely getting long in the tooth and there’s way more power on the PS3 yet to be understood (which is part of their problem). I think in the coming years there’s gonna be a bigger and bigger disparity between the two, graphically, but it’s not going to be as big of a deal to anyone as graphics used to be.